Looking for a MetaHuman alternative? Meet MetaPerson
MetaHuman is built for cinematic digital humans. If you need lightweight 3D avatars your users can create from a selfie — inside your own app, on any platform — MetaPerson by Avatar SDK is built exactly for that: embeddable avatar creator, Cloud API, and SDKs for Unity, Unreal, Web, iOS and Android.
Selfie-to-avatar in seconds · GLB/FBX export · Cloud API or on-premise
Why teams look for an alternative
Great for cinematics — heavy for apps
MetaHuman Creator produces stunning, film-grade digital humans — but avatars are designed by hand (or from a 3D scan with Mesh to MetaHuman), the rigs are heavy for mobile and web, there is no public API to generate avatars, and the creator tool can’t be embedded into your product for end users. MetaPerson takes the opposite approach: your users take a selfie and get a recognizable, game-ready 3D avatar in seconds — in your app, on your platforms, at scale.
Side by side
MetaPerson vs MetaHuman
| MetaPerson (Avatar SDK) | MetaHuman (Epic Games) | |
|---|---|---|
| 3D avatar from a selfie | Yes — recognizable likeness in seconds | No — manual design, or a 3D scan via Mesh to MetaHuman |
| Embeddable creator for your users | Yes — iframe / SDK inside your app | No — artist & developer tool |
| Generate avatars via API | Yes — Cloud API, automation at scale | No public generation API |
| Engines & platforms | Unity · Unreal · Web · iOS · Android | Built for Unreal; usable in other engines since 2025 |
| Runtime weight | Optimized for mobile & web | High-fidelity cinematic rigs (heavy) |
| Export | GLB / FBX you own | UE-centric asset workflow |
| Deployment | Cloud API + on-premise (Local Compute) | Local UE tooling + cloud creator |
| Pricing model | First avatar free; commercial plans | Free under UE EULA (<$1M revenue); UE seat licenses above |
| Best for | User-generated avatars in apps & games | Cinematic digital humans, film & AAA |
Honest take
Which one fits your project?
Choose MetaPerson if you need…
- Avatars created by your users from a selfie
- Cross-platform apps: Unity, Unreal, Web, iOS, Android
- Lightweight avatars that run well on mobile & WebGL
- Programmatic avatar generation via REST API
- GLB/FBX exports you control, commercial licensing
MetaHuman is a great fit for…
- Film-grade cinematic characters and cutscenes
- Hand-crafted hero characters in Unreal Engine
- Facial performance capture with MetaHuman Animator
- Projects where artists design every character
Getting started
Add selfie-based avatars in three steps
Plug in the creator
Embed MetaPerson Creator (web / iframe) or call the Cloud API to turn a selfie into a full-body 3D avatar.
Load it anywhere
Avatars export as GLB/FBX and load in Unity, Unreal, Three.js/Babylon.js, iOS and Android with our SDKs.
Ship at scale
Run on the Cloud API or on-premise with Local Compute, under a commercial license that fits your product.
Lightweight avatars your users create themselves
Realistic or cartoon, full-body, from a single selfie — integrated into your app with an SDK and Cloud API.
Also migrating from a discontinued platform? See our Ready Player Me alternative.