MetaHuman alternative

Looking for a MetaHuman alternative? Meet MetaPerson

MetaHuman is built for cinematic digital humans. If you need lightweight 3D avatars your users can create from a selfie — inside your own app, on any platform — MetaPerson by Avatar SDK is built exactly for that: embeddable avatar creator, Cloud API, and SDKs for Unity, Unreal, Web, iOS and Android.

Selfie-to-avatar in seconds · GLB/FBX export · Cloud API or on-premise

Why teams look for an alternative

Great for cinematics — heavy for apps

MetaHuman Creator produces stunning, film-grade digital humans — but avatars are designed by hand (or from a 3D scan with Mesh to MetaHuman), the rigs are heavy for mobile and web, there is no public API to generate avatars, and the creator tool can’t be embedded into your product for end users. MetaPerson takes the opposite approach: your users take a selfie and get a recognizable, game-ready 3D avatar in seconds — in your app, on your platforms, at scale.

Side by side

MetaPerson vs MetaHuman

 MetaPerson (Avatar SDK)MetaHuman (Epic Games)
3D avatar from a selfieYes — recognizable likeness in secondsNo — manual design, or a 3D scan via Mesh to MetaHuman
Embeddable creator for your usersYes — iframe / SDK inside your appNo — artist & developer tool
Generate avatars via APIYes — Cloud API, automation at scaleNo public generation API
Engines & platformsUnity · Unreal · Web · iOS · AndroidBuilt for Unreal; usable in other engines since 2025
Runtime weightOptimized for mobile & webHigh-fidelity cinematic rigs (heavy)
ExportGLB / FBX you ownUE-centric asset workflow
DeploymentCloud API + on-premise (Local Compute)Local UE tooling + cloud creator
Pricing modelFirst avatar free; commercial plansFree under UE EULA (<$1M revenue); UE seat licenses above
Best forUser-generated avatars in apps & gamesCinematic digital humans, film & AAA

Honest take

Which one fits your project?

Choose MetaPerson if you need…

  • Avatars created by your users from a selfie
  • Cross-platform apps: Unity, Unreal, Web, iOS, Android
  • Lightweight avatars that run well on mobile & WebGL
  • Programmatic avatar generation via REST API
  • GLB/FBX exports you control, commercial licensing

MetaHuman is a great fit for…

  • Film-grade cinematic characters and cutscenes
  • Hand-crafted hero characters in Unreal Engine
  • Facial performance capture with MetaHuman Animator
  • Projects where artists design every character

Getting started

Add selfie-based avatars in three steps

1

Plug in the creator

Embed MetaPerson Creator (web / iframe) or call the Cloud API to turn a selfie into a full-body 3D avatar.

2

Load it anywhere

Avatars export as GLB/FBX and load in Unity, Unreal, Three.js/Babylon.js, iOS and Android with our SDKs.

3

Ship at scale

Run on the Cloud API or on-premise with Local Compute, under a commercial license that fits your product.

Lightweight avatars your users create themselves

Realistic or cartoon, full-body, from a single selfie — integrated into your app with an SDK and Cloud API.

Also migrating from a discontinued platform? See our Ready Player Me alternative.