Looking for a Ready Player Me alternative? Meet MetaPerson
Ready Player Me shut down its avatar platform on January 31, 2026 after the Netflix acquisition. MetaPerson by Avatar SDK is the production-ready replacement — turn a selfie into a full-body 3D avatar, export GLB/glTF, and integrate with Unity, Unreal, Web, iOS and Android via SDK or Cloud API.
No vendor lock-in · Cloud API or on-premise · Commercial & Enterprise licensing
Just need a personal avatar, not an integration? Create your avatar free →
Why developers are switching
Ready Player Me is gone — your avatars need a new home
With RPM’s avatar creator and PlayerZero offline since January 31, 2026, teams that relied on Ready Player Me for interoperable 3D avatars can no longer generate or update them. MetaPerson is a drop-in path forward: the same glTF/GLB pipeline, cross-platform SDKs, and a Cloud API you control — built by Avatar SDK, used in production by enterprise teams. Ready to start? Follow the step-by-step migration guide.
Side by side
MetaPerson vs Ready Player Me
| MetaPerson (Avatar SDK) | Ready Player Me | |
|---|---|---|
| Status | Active, production-ready | Shut down Jan 31, 2026 (Netflix) |
| 3D avatar from a selfie / photo | Yes — realistic and cartoon | Stylized only |
| Full-body 3D avatar | Yes | Yes (while it ran) |
| glTF / GLB export | Yes | Yes (while it ran) |
| Unity · Unreal · Web SDK | Yes — plus iOS & Android | Yes (while it ran) |
| Deployment | Cloud API + on-premise (Local Compute) | Cloud only |
| Animation & lip-sync | Yes — Mixamo-ready, LiveSpeak | Limited |
| Commercial & Enterprise licensing | Yes | Discontinued |
| Long-term availability | Yes | No |
Comparison reflects Ready Player Me’s avatar platform prior to its January 31, 2026 shutdown.
Migration
Move from Ready Player Me in three steps
Swap the avatar source
Replace the RPM creator with MetaPerson Creator (web / iframe) or call the Avatar SDK Cloud API to generate avatars from a selfie.
Keep your pipeline
Avatars export as GLB/glTF — the same format RPM used — so your existing loaders, rigs and engines keep working.
Ship to production
Integrate with Unity, Unreal, Web, iOS or Android. Run on the Cloud API or on-premise with Local Compute, under a commercial license.
Questions
Ready Player Me shutdown — common questions
Is Ready Player Me still available?
No. Ready Player Me shut down on January 31, 2026, following its acquisition by Netflix in December 2025. The public avatar creator, the developer APIs and PlayerZero all ended on that date.
Do my exported Ready Player Me avatars still work?
Files you already exported are GLB/glTF and keep working in your engine — nothing revokes them. What stopped is generating new avatars and the hosted endpoints that served them.
What is the closest Ready Player Me alternative for developers?
MetaPerson by Avatar SDK is the nearest drop-in: avatars are generated from a single selfie, exported as GLB/glTF — the same format RPM used — with SDKs for Unity, Unreal, Web, iOS and Android.
How long does migrating from Ready Player Me take?
Three steps: swap the avatar source for MetaPerson Creator or the Cloud API, keep your existing GLB pipeline and loaders unchanged, then ship. Because the export format matches, rigs and animations carry over.
Can avatars be generated on our own infrastructure?
Yes. Alongside the Cloud API, Local Compute runs avatar generation on your own servers or on-device, under a commercial license.
Is there a free way to try it first?
Yes. You can create a personal avatar free in MetaPerson Creator to see the quality before any integration work.
Replace Ready Player Me with MetaPerson
Get realistic, full-body 3D avatars from a selfie — cross-platform, exportable, and yours to deploy anywhere.
Trusted in production by teams at AT&T, Microsoft, VMware and Siemens. Comparing engines-grade tools? See our MetaHuman alternative. Just need a personal avatar? Create it free.