Avatar SDK Move

Mixamo Alternative
generate the animation Mixamo doesn't have

Mixamo is a free library of stock clips and an auto-rigger. When the motion you need isn't in the catalogue, Avatar SDK Move generates it from a text description: type what the character should do and get a Humanoid animation clip you can preview on a MetaPerson avatar in the browser or on your own character in Unity. Below: how Move compares, and the other alternatives we checked in October 2026.

Generate and preview free · clip export uses in-app credits · FBX / GLB
Full-body MetaPerson avatar ready to be animated with a text prompt in Avatar SDK Move

Checked October 2026

Mixamo alternatives, by what you need

Mixamo does two things: a stock-animation library and auto-rigging. Most alternatives replace only one of them, so start from the job.

You need a motion that isn't in any library

  • Avatar SDK Move — text to animation for MetaPerson avatars in the browser and for Humanoid characters in Unity; FBX/GLB; generate and preview free, export uses credits. This page.
  • DeepMotion SayMotion — text to animation in the browser; DeepMotion's Animate 3D does video to motion. Both work with MetaPerson avatars — see our DeepMotion guide.
  • Rokoko Create — text to motion from the motion-capture company, feeding into Rokoko Studio.
  • Cartwheel — video to motion and text to motion with an editor and an API.
  • UniMate — open-source text-to-animation model you run yourself; covers humans, animals and other skeletons.
  • PromptMotion — paid Unity Asset Store package that generates clips onto Humanoid rigs in the Editor.

You need a rigged character, or stock clips are fine

  • Mixamo — keep using it. Free library, free auto-rigger. MetaPerson avatars are Mixamo-compatible, so stock clips and Move-generated clips can share one character.
  • MetaPerson Creator — a rigged full-body avatar from a selfie or a preset, exported as FBX/GLB, instead of rigging a mesh by hand.
  • Video to motion (DeepMotion Animate 3D, QuickMagic, Cartwheel) — when you can act the motion out on camera.

Pricing and free tiers of third-party tools change; check their sites before deciding.

Side by side

Mixamo vs Avatar SDK Move

Mixamo

  • Fixed library of stock animations
  • Auto-rigs your own humanoid mesh
  • No way to describe a new motion
  • Free

Avatar SDK Move

  • Describe the motion in plain language and generate it
  • Runs on your MetaPerson avatar in the browser, or on a Humanoid rig in Unity
  • Locomotion, gestures, dance and performance actions
  • Generate and preview free; FBX/GLB export uses credits

Three steps

How to generate a custom animation instead of searching for one

1

Pick a character

Create a MetaPerson avatar from a selfie or a preset in your browser, or select a Humanoid model in Unity with the Move plugin.

2

Type the motion

Prompts to try: "sit down on a chair and cross legs", "celebrate a goal", "sneak forward, then freeze". Move generates the clip and plays it on your character.

3

Preview, then export

Export as FBX or GLB for Unity, Unreal Engine or Blender. The avatar stays Mixamo-compatible, so you can mix generated and stock clips.

For Unity developers

A Mixamo alternative inside the Unity Editor

With the Move Unity plugin (Unity 6000.0 or newer) you select a Humanoid character, describe the animation and press Generate. The clip is imported as a Humanoid FBX and plays on your model, and it retargets across differently proportioned characters. The same API works at runtime, so an application can request an animation from a prompt while running, including WebGL builds. The plugin is in beta: generation is unlimited for testing and evaluation; for commercial use, contact support@avatarsdk.com.

FAQ

Mixamo alternative — FAQ

Is there a free alternative to Mixamo?
Avatar SDK Move lets you generate and preview animations for free in your browser inside MetaPerson Creator; exporting a generated clip uses in-app credits. The Move Unity plugin is in beta with unlimited generation for testing and evaluation. Mixamo itself stays free for stock clips, and the two can be used on the same avatar.
What can Move do that Mixamo can't?
Create an animation that doesn't exist yet. Mixamo is a catalogue; Move generates a new clip from a text description on your own character.
Are MetaPerson avatars compatible with Mixamo?
Yes. MetaPerson avatars export as rigged FBX/GLB and work with Mixamo animations, so you can combine Mixamo stock clips with Move-generated ones.
Can I use my own character instead of a MetaPerson avatar?
In Unity, yes: the Move plugin generates clips for a Humanoid-rigged character and retargets them. In the browser, Move runs on MetaPerson avatars created from a selfie or a preset.
Which formats does Move export?
FBX and GLB. In Unity the result is a Humanoid animation clip; at runtime it is delivered as GLB and applied to your character.
Can players generate animations inside my game?
The Move Unity plugin has a runtime API, so an application can request an animation from a prompt while running, including WebGL. The plugin is in beta; for commercial use, contact support@avatarsdk.com.
Is Move a motion-capture tool?
No. Move generates motion from text; there is no camera, suit or video. For video to motion, DeepMotion Animate 3D, QuickMagic or Cartwheel do that, and MetaPerson avatars can be animated with their output too.

Generate the motion you need

Generate and preview free on your avatar, or inside Unity. Export uses credits.

Generate an animation

More on Avatar SDK Move and the Move Unity plugin. Need a character first? Build one with the 3D character creator or the avatar creator. Coming from Ready Player Me? See the Ready Player Me alternative. Step-by-step guides for Mixamo and DeepMotion with MetaPerson avatars are in the 3D motion docs.