We at Avatar SDK hope you are well and safe during these challenging times! We reached out to tell you about three important updates to Avatar SDK:
Full Body Avatars
We are happy to announce a solution to generate rigged full body avatars from images. We are using the SMPL Model from Meshcapade to reconstruct realistic full body models. The body shape is unique for each avatar, reconstructed from an input image of the face/upper body. So far it is available only in the Cloud API, you can refer to the curl sample on how to reconstruct a full body model in the fbx format https://api.avatarsdk.com/samples/curl_body/.
A few important notes:
The lighting enhancement function is now available in the Cloud API! Just pass the “enhance_lighting” parameter during avatar creation https://api.avatarsdk.com/#avatar-modifications, and the function will attempt to make the input image lighting more uniform, removing some shadows and glare. This option is available on the Plus subscription and higher.
Unreal Engine plugin beta test
We had significant progress with the development of the Avatar SDK Unreal Engine plugin, expecting to release it in June. Now we start looking for beta testers! If you want to get early access to the Unreal Engine plugin, please send us email to firstname.lastname@example.org.