Face capture SDK
Face capture SDK
Lightweight “Cloud SDK” scalable to unlimited number of users
Standard HTTP API with JSON response format and OAuth authentication pipeline
Detailed documentation and web-based samples available:
Suitable for websites and desktop/mobile applications. Way to go if there’s no native plugin for your favorite platform yet.
Secure, fast and scalable underlying cloud API. Can be used on any platform.
Native iOS framework with Swift and Objective-C interfaces. Please contact us to get early access.
All Avatar API functionality implemented with native iOS toolset, no 3rd party game engines required
OAuth, HTTP requests, unzip and 3D mesh reader written in Swift
Fast OpenGL 3D viewer component that allows you to embed 3D avatars into any app
Documentation and samples provided
Works on any modern iOS version, from iOS8 to iOS11
Compatible with ARKit
Plug-n-play solution for Unity developers. Works on majority of platforms supported by Unity. Easy to use asynchronous C# interface for all cloud API functions.
Convenient C# classes wrapping all Web API functionality, including authentication, avatar generation and data transfer
Unzip and fast 3D mesh reader allow you to display 3D heads in a scene in a couple of function calls
Well documented samples showcasing all available functionality
Works on mobile platforms (iOS and Android), compatible with Apple ARKit
Ready for VR & AR use
Avatar SDK UE Plugin contains a set of tools for convenient usage of Avatar SDK Web API in Unreal Engine applications. More details are available in our
Sample UE4 project that showcases basic avatar generation workflow (from selfie uploading to rendering 3D head in a scene)
All of the plugin’s functionality is available in Blueprints and C++
OAuth, HTTP requests, unzip, and 3D mesh reader implemented in C++
Currently supports only the head_2.0 pipeline
Works on Windows and macOS, Android version is coming soon
Haven’t found your favorite platform? Please let us know what integrations and features you miss the most at
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