# Avatar SDK
> Realistic avatars for games, VR and AR
> This is an llms-full.txt file, used by LLMs to index the site.
## Posts
### [MetaPerson Creator updates and the partnership with DeepMotion](https://avatarsdk.com/blog/2024/12/07/metaperson-creator-updates-and-the-partnership-with-deepmotion/)
**Published:** December 7, 2024
**Author:** Avatar SDK Team
**Content:**
We have a lot of news about Avatar SDK: the release of new assets and facial blends, samples and open source code for the MetaPerson Creator, and the partnership with DeepMotion! Let’s dive in!
[](https://avatarsdk.com/wp-content/uploads/2024/12/DeepMotopnAvatarSDK.png)
We have partnered with DeepMotion to provide our customers with a great experience creating animations for the MetaPerson avatars! We have released tutorials for [Unity](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=1e9212b3b3&e=434455ae14) and [Unreal Engine](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=b789efbb09&e=434455ae14) on how to use DeepMotion’s Animate3D and SayMotion to make avatars walk, run, and dance! Additionally, we’ve added comprehensive [documentation](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=2d87871d36&e=434455ae14) to support your learning journey.
****Sample Facial Animations****
Explore new facial animations based on our **mobile\_51** blendshape set. Now, you can experiment with facial expressions and animations directly in MetaPerson Creator—not just skeletal animations!
**New Hairstyles Added**
More styles, more possibilities! Check out the latest additions to our hairstyle collection.
[](https://avatarsdk.com/wp-content/uploads/2024/12/Hairs_Male.jpeg)
**Expanded National Outfits**
We’ve added new Indian male outfits to our growing library of national costumes. The wardrobe for MetaPerson avatars is getting better every week, thanks to the artists working with us! Got any ideas for what outfits we should include next? We’d love to hear from you—share your suggestions with us!
[](https://avatarsdk.com/wp-content/uploads/2024/12/AvatarSDK_Sherwani.jpeg)
******More Facial Blendshapes******
Customize avatars like never before! We’ve added a significant number of additional blendshapes, making it easier to fine-tune head and facial features after avatar creation.
[](https://avatarsdk.com/wp-content/uploads/2024/12/Blendshapes.jpeg)
********Updated MetaPerson Loader for Unity********
We’ve enhanced the **MetaPerson Loader for Unity**, introducing a new **Point Cloud Loading Sample**. This tool demonstrates how to efficiently reduce network and storage usage when showcasing multiple MetaPerson avatars in one scene. Curious? Check it out here: [MetaPerson Point Cloud Loading Sample](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=90788e62e2&e=434455ae14). This concept is adaptable to other graphic engines like Unreal Engine or WebGL!
**********MetaPerson Creator for Mobile**********
We’re excited to announce an **open-source version** of this plugin, which is now available for our Enterprise clients. You can access the source code to use it as a starting point for your Three.js projects or leverage it for white-label solutions tailored to your needs.
These updates are crafted to enhance your experience, making MetaPerson Creator even more powerful, versatile, and seamless to integrate into your projects. Are you ready to dive in? Learn about MetaPerson avatars, watch tutorials, or create your own avatar by clicking the button below!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
## Update, October 2026: text-to-animation without leaving MetaPerson
Since this post, we have shipped our own animation technology. [Avatar SDK Move](https://avatarsdk.com/move/) generates a 3D animation for a MetaPerson avatar from a plain-language prompt — “wave to the audience”, “walk in and sit down” — with no video and no motion capture. You can generate and preview it free in [MetaPerson Creator](https://metaperson.avatarsdk.com), and Unity developers can do the same inside the Editor, or at runtime, with the [Move Unity plugin](https://avatarsdk.com/move-unity-plugin/) (beta). DeepMotion’s Animate 3D and SayMotion continue to work with MetaPerson avatars as described above; the step-by-step guide lives in our [DeepMotion docs](https://docs.metaperson.avatarsdk.com/3dmotion/deepmotion/).
**Categories:** Blog
---
### [Avatar Platforms in 2026: Who's Alive, Who's Gone, and What to Use Now](https://avatarsdk.com/blog/2026/08/31/avatar-platforms-2026-whos-alive-whos-gone/)
**Published:** August 31, 2026
**Author:** Avatar SDK Team
**Content:**
Half of the “best avatar platform” roundups you’ll find today recommend at least one product that no longer exists. Ready Player Me — still cited as the “de facto standard” in articles AI assistants quote daily — shut down on January 31, 2026. Union Avatars went offline in July 2026. If you picked a platform based on a 2025 listicle, there’s a real chance you picked a dead one.
This is a status check of the avatar platform market as of August 2026 — who’s gone, who’s alive, and what each surviving platform is actually for. Full disclosure: we build one of them (MetaPerson by Avatar SDK). We’ll keep the facts checkable and the opinions labeled.
## The quick status table
| Platform | Status (Aug 2026) | What it is | Entry price |
|---|---|---|---|
| Ready Player Me | ❌ Shut down Jan 31, 2026 | Cross-game avatar platform | — |
| Union Avatars | ❌ Offline since July 2026 | Avatar creation tools | — |
| MetaPerson (Avatar SDK) | ✅ Active | Selfie → realistic full-body rigged avatar; SDKs + API | First avatar free; Pro $800/mo (6,000 avatars) |
| Avaturn | ✅ Active | Selfie → 3D avatar, more stylized look; SDKs | Pro $800/mo (1,000 avatars) |
| Genies | ✅ Active | Stylized avatar system for Unity | Free SDK (Unity only) |
| MetaHuman | ✅ Active | High-fidelity digital humans | Free (Unreal Engine) |
| Character Creator (Reallusion) | ✅ Active | Professional character design suite | Paid desktop software |
| VRoid Studio | ✅ Active | Anime-style VRM avatars | Free |
## The gone
### Ready Player Me — shut down January 31, 2026
On December 19, 2025, Netflix announced it was acquiring Ready Player Me. The Estonian startup had raised $72 million; a team of about 20 joined Netflix to build avatars for its games, with CTO Rainer Selvet the only one of the four founders making the move. On January 31, 2026 the public platform — the avatar creator, PlayerZero and the developer APIs — went offline. Netflix has not relaunched it, and the technology is expected to power avatars inside Netflix’s own games. Previously exported GLB files still work as ordinary 3D assets; anything served from RPM’s servers does not. We keep a [full chronology](https://avatarsdk.com/blog/2026/01/15/switch-from-ready-player-me-to-avatar-sdk-fast-familiar-production-ready/) and a [step-by-step migration guide](https://avatarsdk.com/blog/2026/07/07/ready-player-me-migration-guide/).
### Union Avatars — offline since July 2026
The Spanish avatar startup’s site and services stopped responding in July 2026, with no public shutdown notice we could find. We documented what’s known and the migration options [here](https://avatarsdk.com/blog/2026/07/07/union-avatars-shut-down/). The broader context: Spatial, a social platform where many custom avatars lived, also announced its closure in July 2026. The consolidation is real.
## The living, by what you’re actually trying to do
### You want avatars that look like your users (from a photo)
Two production platforms do selfie-to-avatar with engine SDKs: **MetaPerson (Avatar SDK)** — that’s us — and **Avaturn**. Both generate a rigged full-body avatar from one photo and ship Unity, Unreal and Web SDKs. The visual styles differ: MetaPerson aims at a realistic likeness of the person in the photo, while Avaturn’s output leans more stylized. The honest comparison on price: both Pro plans cost $800/month, ours includes 6,000 avatars ($0.03 per extra), Avaturn’s includes 1,000 ($0.15 per extra). We also keep a consumer path: the first avatar is free in the browser, including a free default-settings export (LOD1, JPG, 1K), so you can evaluate the output quality before writing any code. On-premise compute for privacy-sensitive deployments is our Enterprise tier.
A structural detail that is easy to miss: **Avaturn and in3D are the same company**. Their own site at in3d.io now presents Goodsize Inc. with four products — in3D (a phone scan turned into a realistic avatar), Avaturn.me (the selfie-to-avatar platform above), Avaturn.live (real-time AI avatars) and Yolk. Nothing is wrong with that, but it is exactly the kind of thing the first of the three questions below is meant to surface: is avatar infrastructure the company’s business, or one product line among several?
### You want a free avatar system inside a Unity game
**Genies** released its Avatar SDK free on the Unity Asset Store in 2026: a stylized avatar system with customization, wearables and an AI photo option, tightly integrated with Unity (URP, iOS/Android/Windows/VR). The trade-offs to know before committing: it’s Unity-only — no Unreal, no web runtime — the aesthetic is Genies’ own stylized look, and the business model is an ecosystem play, so expect the roadmap to follow their marketplace. For a Unity indie who wants a complete avatar system at zero cost and is happy with the style, it’s the obvious first thing to try.
### You want film-grade humans in Unreal
**MetaHuman** remains the fidelity ceiling — free, and deeply tied to Unreal Engine. It answers a different question than user-generated avatars: MetaHumans are authored by developers and artists, not generated by your players from their photos. If your characters are cast, not user-created, this is the tool.
### You’re a character artist building a custom cast
**Reallusion’s Character Creator** is the professional design suite: full manual control, morphs, a mature asset ecosystem and pipeline exports to every engine. It’s software you master, not an API you call — the right tool when characters are crafted individually rather than generated at runtime.
### You want anime style
**VRoid Studio** (free, by pixiv) owns the anime/VRM lane — the standard for VTubing and VRChat-adjacent projects. Characters export as VRM and convert to GLB/FBX for the major engines.
## How to not get burned again
Three questions that would have flagged Ready Player Me’s risk in 2025: Is avatar infrastructure the company’s business, or a feature funded by something else? Can you export standard files (GLB/FBX) that survive the vendor? Is there an on-premise or self-hosted option if the hosted service disappears? Whatever you pick — including us — insist on standard export formats. The GLB files RPM users exported are the only part of that platform that still works.
## Frequently asked questions
**Is Ready Player Me still available?**
No. The platform shut down on January 31, 2026, after Netflix acquired the company in December 2025. The avatar creator, PlayerZero and the developer APIs are offline; only previously exported GLB files still work.
**What is the closest replacement for Ready Player Me?**
For selfie-based, engine-integrated avatars: MetaPerson (Avatar SDK) or Avaturn. For a free stylized Unity-only system: Genies. The right answer depends on whether your users create the avatars (photo platforms) or your artists do (MetaHuman, Character Creator).
**Which avatar platforms are free in 2026?**
Genies (Unity SDK, stylized), VRoid Studio (anime/VRM), MetaHuman (within Unreal). MetaPerson’s first avatar is free including a default-settings export.
**Categories:** Blog
---
### [How to Make a VRChat Avatar from a Photo (2026 Guide)](https://avatarsdk.com/blog/2021/09/07/how-to-create-an-avatar-from-a-selfie-and-upload-it-to-vrchat-with-unity/)
**Published:** September 7, 2021
**Author:** Avatar SDK Team
**Content:**
**To make a VRChat avatar from a photo:** create a full-body 3D avatar from a single selfie with [MetaPerson Creator](/avatar-maker/) (free, in your browser), export it as an **FBX with a Humanoid rig** and visemes, import it into **Unity**, add the **VRChat SDK Avatar Descriptor**, then click **Build & Publish**. Your first avatar is free — the full step-by-step is below.
*Updated July 2026 for VRChat SDK3 and the VRChat Creator Companion (VCC).*
[Create your avatar free](https://metaperson.avatarsdk.com)
## The quickest way: turn a selfie into your avatar
The hardest part of making a VRChat avatar used to be modelling and rigging a character. You can skip all of it: upload one front-facing photo to [MetaPerson Creator](/avatar-maker/) and it generates a recognizable, fully-rigged, full-body 3D avatar in about a minute — right in the browser, no 3D skills needed. Customize the face, hair and outfit, then export a **rigged FBX (or GLB)** that drops straight into Unity. The first avatar is free.
Because VRChat runs on Unity, a custom avatar still has to be brought in and uploaded through Unity and the VRChat SDK. That part is the same no matter how the model was made — here is the whole flow.
## What VRChat needs from an avatar
- **A Humanoid rig** — VRChat animates avatars through Unity’s Humanoid rig, so the model has to be set to Humanoid on import.
- **A reasonable polygon count** — VRChat rates avatars by a performance rank. Keep the mesh light (use a lower LOD and a low-poly outfit) so your avatar rates well and is shown by default to other players.
- **Visemes for lip sync** — a set of mouth blendshapes (visemes) lets VRChat move the avatar’s mouth to your voice. MetaPerson and the Avatar SDK export a compatible *visemes\_15* set.
## Coming from Ready Player Me?
**Ready Player Me shut down on January 31, 2026.** Netflix acquired it in December 2025 and discontinued the Avatar Creator SDK and PlayerZero, so avatars can no longer be created or updated there. If the VRChat avatar you used came from Ready Player Me, the replacement flow has the same shape: create a full-body avatar from one selfie in [MetaPerson Creator](/avatar-maker/), export a rigged FBX with a Humanoid rig and visemes, and upload it through Unity exactly as described below. The [Ready Player Me migration guide](/blog/2026/07/07/ready-player-me-migration-guide/) compares the two pipelines step by step, and the [Ready Player Me alternative](/ready-player-me-alternative/) page covers the product side, including the GLB pipeline and the Unity, Unreal and Web SDKs. Ready Player Me was not the only one to go — our [roundup of avatar platforms in 2026](/blog/2026/08/31/avatar-platforms-2026-whos-alive-whos-gone/) lists which ones are still running and which have closed.
## Step by step: from avatar to VRChat in Unity
**1. Generate the avatar.** For the easiest path, create and export it in [MetaPerson Creator](/avatar-maker/). If you are a developer and want fine control over LOD, polygon count and blendshapes for VRChat’s performance ranks — or want to generate avatars at scale inside your own app — use the [Avatar SDK Unity plugin](https://accounts.avatarsdk.com/developer/#unity-plugin) or [Cloud API](/avatar-api/). In the plugin’s full-body export sample, export an **FBX** with the LOD parameter raised (to stay under VRChat’s polygon limit) and the *visemes\_15* blendshapes selected:

Choosing a low-poly outfit version keeps the polygon count down, which helps your VRChat performance rank:

**2. Install the VRChat SDK.** VRChat provides [SDK3 for Avatars](https://docs.vrchat.com/docs/avatars-30) to upload custom avatars from Unity. The current way to install it is the free **[VRChat Creator Companion (VCC)](https://vcc.docs.vrchat.com/)**, which creates a project with the correct, VRChat-supported version of Unity for you. If you use an unsupported Unity version, the SDK will warn you:

**3. Import the FBX.** Drag your exported model into the project’s Assets folder (or any subfolder).

**4. Set the rig to Humanoid.** Select the model, open the *Rig* tab and set Animation Type to **Humanoid**, then Apply.

**5. Extract materials and textures** in the model’s *Materials* tab.

**6. Put the avatar in the scene.** Drag the model prefab into the scene.

It should look like this:

**7. Apply the Avatar SDK materials and shaders** for the best look. Copy the plugin’s material resources into your project:

For the hair, assign *HaircutSolidLitMaterial* to the haircut mesh:

Then set the texture and the *Render Queue* to **Transparent** so the hair renders correctly:

**8. Add the VRC Avatar Descriptor.** Attach the *VRC Avatar Descriptor* component to the model so the VRChat SDK recognizes it as an avatar.

**9. Set up lip sync.** In the Lip Sync section, press *Auto Detect!* — it maps the visemes you exported.

**10. Build and publish.** Open the VRChat SDK tab, press *Auto Fix* on any warnings,

then press *Build & Publish for Windows*,

fill in the avatar name and description, tick the box confirming you own the rights to the model, and click *Upload*.

That’s it — your avatar is ready to use in VRChat.

## FAQ
**How do I make a VRChat avatar?**
Create a full-body 3D avatar (for example from a selfie in MetaPerson Creator), export it as an FBX with a Humanoid rig and visemes, import it into Unity, add the VRChat SDK Avatar Descriptor, and use Build & Publish to upload it to VRChat.
**Can I make a VRChat avatar from a photo?**
Yes. MetaPerson Creator turns one selfie into a rigged, full-body 3D avatar you can export as FBX and upload to VRChat through Unity. No modelling required.
**Can I upload a custom avatar to VRChat for free?**
Your first avatar in MetaPerson Creator is free to create and export. The VRChat SDK and VRChat itself are free as well.
**What format does VRChat need?**
VRChat imports custom avatars through Unity, so you upload a model (FBX works well) that is set to Unity’s Humanoid rig. Keep the polygon count low for a good performance rank, and include visemes for lip sync.
**Can I still use Ready Player Me for VRChat avatars?**
No. Ready Player Me shut down on January 31, 2026 after being acquired by Netflix, and its avatar creation tools and SDKs are gone. Existing exported files still work, but new avatars have to come from another tool — MetaPerson Creator produces the same kind of rigged, full-body GLB/FBX avatar from a selfie.
**Do I need Unity to upload a VRChat avatar?**
Yes. Uploading a custom avatar to VRChat is done from Unity with the VRChat SDK (installed via the VRChat Creator Companion). Making the avatar, however, can be done outside Unity in MetaPerson Creator.
[Create your VRChat avatar free](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Ready Player Me Discontinued (Jan 31, 2026): What Happened and How to Migrate](https://avatarsdk.com/blog/2026/01/15/switch-from-ready-player-me-to-avatar-sdk-fast-familiar-production-ready/)
**Published:** January 15, 2026
**Author:** Avatar SDK Team
**Excerpt:** Ready Player Me is sunsetting on January 31, 2026. If you rely on RPM for avatar creation, Avatar SDK is a drop-in replacement that preserves your user experience and keeps your products running. Ready to move? Contact us at support@avatarsdk.com ASAP! We have a lot of requests now that are processed on the first-come-first served basis!
**Content:**
**Yes — Ready Player Me was discontinued on January 31, 2026.** Netflix acquired the company in December 2025, and the public platform — the avatar creator, PlayerZero and the developer APIs — went offline on that date. Avatars you had already exported as GLB files still work, because they are standard files. Anything served from Ready Player Me’s servers, including the hosted avatars and the API, does not.
If your product depended on Ready Player Me, **Avatar SDK** is the closest production replacement: selfie-based 3D avatars, an embeddable creator, GLB/FBX export and Unity, Unreal and Web SDKs.
[Read the step-by-step migration guide](https://avatarsdk.com/blog/2026/07/07/ready-player-me-migration-guide/)
## What happened to Ready Player Me
- December 19, 2025 — Netflix announced it was acquiring Ready Player Me. The Estonian startup had raised $72 million; a team of about 20 people joined Netflix, with CTO Rainer Selvet the only one of the four founders making the move.
- **January 31, 2026** — the public platform was shut down: the avatar creator, PlayerZero and the developer APIs stopped being available.
- Since then, integrations that called Ready Player Me at runtime no longer function, and avatars that lived on RPM’s servers can no longer be fetched.
- Netflix has not relaunched Ready Player Me as a standalone product. The team and technology are expected to power avatars inside Netflix’s own games, so the public platform is not coming back.
## What it means for your project
- **Files you already exported are fine.** A GLB is a standard glTF file — it still loads in Unity, Unreal, Blender, three.js and any web viewer, exactly as before.
- **Hosted avatars and API calls are gone.** If your app generated or fetched avatars through RPM at runtime, that path is dead and needs replacing.
- **New avatar creation needs a new provider.** Your users can no longer make avatars through Ready Player Me at all.
## Migrating to Avatar SDK
Avatar SDK covers the same job Ready Player Me did, with a deliberately familiar integration shape:
- Familiar integration flow — **MetaPerson Creator** embeds via **iframe + JS API**, much like RPM’s creator did
- Engine-ready workflows for **Web, Unity and Unreal**
- Configurable exports — **LODs**, formats (**GLB/glTF and FBX**) and texture resolutions
- Avatar styles from **cartoon to photorealistic**, generated from a single selfie
- Advanced generation options — **REST API** and **on-premises/offline** deployment (Enterprise plan)
- Real-time voice-driven **facial animation** with LiveSpeak
- Hands-on migration support with sample projects and integration guidance
## Integration in three steps
1. **Embed MetaPerson Creator** in your app and customize it for your use case.
2. **Create an avatar** from a selfie and configure its appearance in real time.
3. **Export the avatar** as GLB or FBX and load it straight into your app or engine.
Over the years we have helped many products migrate — either replacing Ready Player Me with Avatar SDK, or running the two side by side before the shutdown. The detailed technical path, including API mapping and the GLB pipeline, is in our [Ready Player Me migration guide](https://avatarsdk.com/blog/2026/07/07/ready-player-me-migration-guide/).
Wondering what else is still standing? See our fact-checked status table: [Avatar platforms in 2026 — who’s alive, who’s gone](https://avatarsdk.com/blog/2026/08/31/avatar-platforms-2026-whos-alive-whos-gone/).
## Frequently asked questions
**Was Ready Player Me discontinued?**
Yes. Ready Player Me was discontinued on January 31, 2026, after Netflix acquired the company in December 2025. The avatar creator, PlayerZero and the developer APIs were all taken offline.
**When did Ready Player Me shut down?**
The public platform went offline on January 31, 2026. The acquisition by Netflix was announced in December 2025.
**Do my exported Ready Player Me avatars still work?**
Yes, if you exported them as files. A GLB is a standard glTF model and still loads in Unity, Unreal, Blender and web viewers. Avatars that were only stored on Ready Player Me’s servers cannot be retrieved.
**What is the best Ready Player Me alternative?**
For a production replacement with the same selfie-to-avatar flow, an embeddable creator and GLB export, Avatar SDK’s MetaPerson is the closest match — see the [Ready Player Me alternative](/ready-player-me-alternative/) page. For anime-style avatars, VRoid Studio is a free option; for cinematic Unreal characters, MetaHuman Creator.
**How do I migrate from Ready Player Me?**
Replace the RPM creator embed with MetaPerson Creator (iframe + JS API), keep your existing GLB pipeline, and swap any runtime API calls for the Avatar SDK equivalents. The full mapping is in the [migration guide](https://avatarsdk.com/blog/2026/07/07/ready-player-me-migration-guide/).
Want to evaluate first? Try the free online [3D character creator](/3d-character-creator/) or the [3D avatar maker](/avatar-maker/) — or contact us at <support@avatarsdk.com> to talk through your migration.
[See the Ready Player Me alternative](/ready-player-me-alternative/)
**Categories:** Blog
---
### [Business integration for the new MetaPerson avatars](https://avatarsdk.com/blog/2023/05/20/business-integration-for-the-new-metaperson-avatars/)
**Published:** May 20, 2023
**Author:** Avatar SDK Team
**Content:**
We’re thrilled to introduce our new business integration for the new MetaPerson avatars [https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/). This groundbreaking update allows you to integrate our avatar generation technology directly into your product, offering your users the ability to create their own MetaPerson avatars within your platform. This enriches the user experience with a personalized touch and increased engagement.
This blog post aims to guide you through the process of integrating Avatar SDK’s MetaPerson into your product. Let’s dive in!
## Step 1: Create an Avatar SDK Account
The first step towards building MetaPerson into your product is creating an Avatar SDK account. Visit [this link](https://avatarsdk.com/pricing-cloud/), register your account and get the Pro subscription trial, which gives you access to the MetaPerson functionality.
After successfully setting up your account, you’ll get your account credentials. Keep these safe, as you’ll need them in the following steps.
## Step 2: Display the MetaPerson Editor
Once you have your account and credentials, the next step is to incorporate the MetaPerson editor into your product. You can do it by displaying it as an iframe. This will give your users access to the fully functional avatar customization interface, including AI clothes generations.
To do this in a browser, follow the instructions described on the [MetaPerson’s web integration page](https://docs.metaperson.avatarsdk.com/web_integration). Unity and Unreal Engine guides are coming in the next few weeks. If you need them sooner, contact us at [support@avatarsdk.com](mailto:support@avatarsdk.com "mailto:support@avatarsdk.com").
## Step 3: Retrieve the Avatars Exported by Users
The final step in integrating MetaPerson into your product is retrieving the avatars that your users have created and exported. MetaPerson Editor provides a Javascript (JS) API that you can use to handle this process. Head over to the [JS API page](https://docs.metaperson.avatarsdk.com/js_api), where you’ll find detailed documentation on how to use the API. Essentially, this will allow you to fetch the avatar data and integrate it into your product, enabling you to provide personalized experiences for your users.
And there you have it! By following these three steps, you can integrate Avatar SDK’s MetaPerson into your product, providing an enriched user experience with customizable, AI-powered 3D avatars. Happy developing!
See [https://docs.metaperson.avatarsdk.com](https://docs.metaperson.avatarsdk.com/) for more details.
Our [support team](mailto:support@avatarsdk.com "support team") is readily available to assist with any questions or concerns you may have during the integration process. We’re committed to making this integration as effortless and beneficial for your business as possible.
**Categories:** Blog
---
### [MetaPerson Creator: new features](https://avatarsdk.com/blog/2024/03/22/metaperson-creator-new-features/)
**Published:** March 22, 2024
**Author:** Avatar SDK Team
**Content:**
We’re excited to bring you the latest enhancements to the MetaPerson avatars, featuring groundbreaking updates such as creating outfits directly from images, introducing a fresh collection of new outfits, and adding support for teenage avatars. Let’s dive into the details and explore what’s new!
## New assets
[](https://avatarsdk.com/wp-content/uploads/2024/03/New-assets-1024x720.jpg)
[MetaPerson Creator](https://metaperson.avatarsdk.com "MetaPerson Creator") is thrilled to introduce its latest collection of outfits, designed to elevate the customization experience to new heights. With an extensive array of options, users can tailor their avatars to suit any style or mood, the possibilities are virtually endless. With just a few clicks, you can mix and match different pieces, adjust colors, textures, and fine-tune every detail to create a truly unique look.
[](https://avatarsdk.com/wp-content/uploads/2024/03/New-haircut-1024x1024.jpg)
In addition, we’re excited to announce that in this latest version, we have started adding men’s hairstyles, fulfilling a request that many of you have been making for quite some time. Now, you can explore a diverse range of hairstyles to further customize your avatars according to your preferences and style. Don’t miss out on the opportunity to try out these new hairstyles on your avatars.
And the good news doesn’t stop there – we’re committed to continuously expanding our collection of hairstyles, with even more diverse options coming soon. Stay tuned as we continue to enhance the customization experience and bring you more ways to express your individuality through MetaPerson Creator.
## Outfits from images
[](https://avatarsdk.com/wp-content/uploads/2024/03/Outfits-from-images-1024x1024.jpg)
We have been working on a tool that allows to create new outfits from images, and we’re excited to announce the release of its first version! To test it, simply navigate to the MetaPerson Creator, select the t-shirt option, press the customization button in the top right corner and click on the ‘Texture from Image’. Upload the front and back images of your favorite t-shirt, and see it come to life on your avatar! Currently available for t-shirts only, this feature will gradually extend to other items in the MetaPerson wardrobe.
We’re also excited to announce that we added a tutorial to our YouTube channel where we reviewed all the tools available for modifying outfits in MetaPerson Creator:
This video will help you better understand the capabilities of our creator and learn how to use all the tools effectively to create a unique style for your avatars. Don’t forget to subscribe to [our channel](https://www.youtube.com/itseez3d "our channel") to stay informed on future updates and tutorials!
## Teenage avatars
[](https://avatarsdk.com/wp-content/uploads/2024/03/Teenage-avatars-1024x720.jpg)
You have been asking us for a long time to provide avatars suitable for teenagers, and we’ve listened! The MetaPerson Creator now includes a feature to create either a teenage or a ‘tweener’ avatar. Simply look for the age button on the right side and adjust your avatar at any time! Now, you can also build experiences tailored for younger audiences!
## MetaPerson Creator For Mobile
We’re excited to announce that we’ve updated [MetaPerson Creator for Mobile](https://mobile.metaperson.avatarsdk.com/generator "MetaPerson Creator for Mobile"), adding even more functionality previously available only on desktop. Don’t miss out on the opportunity to explore it, including the new features:
- Idle animations for avatars: Your avatars will now come to life with idle animations, adding a touch of realism and personality to your creations.
- Outfit recoloring: Customize your avatars even further by recoloring their outfits, allowing for endless combinations and unique styles.
- Improved adaptive hair rendering: Our adaptive rendering technology now ensures that hair looks its best on your device, adjusting to its capabilities for a seamless and immersive experience.
[](https://avatarsdk.com/wp-content/uploads/2024/03/Mobile-Haircut-1024x626.jpg)
Check out the latest version of MetaPerson Creator for Mobile today to unlock these exciting capabilities!
We also updated our [iOS sample](https://github.com/avatarsdk/metaperson-ios-sample "iOS sample"), showcasing the use of MetaPerson Creator for Mobile on this platform. We’ve added the ability to display MetaPerson avatars through SceneKit. This update expands the possibilities for integrating MetaPerson avatars into iOS applications, offering more options for creating immersive experiences. For more details, please check our updated YouTube tutorial:
Moreover, new sample for using MetaPerson Creator for Mobile in Unity projects on iOS and Android became available in our GitHub account: <https://github.com/avatarsdk/metaperson-loader-unity/blob/main/Documentation~/MetaPersonCreatorMobileIntegration.md>
## Business integration
[Business Integration](https://docs.metaperson.avatarsdk.com/business-integration/ "Business Integration") for both the Desktop and Mobile versions of MetaPerson Creator was also updated. Now, even more customization options are available when integrating MetaPerson Creator into your product. As always, you can find a detailed description of the updated API [in the documentation on our website](https://docs.metaperson.avatarsdk.com "in the documentation on our website").
One of the most anticipated updates here is the addition of a feature that allows you to reopen a previously created avatar in its latest state and continue editing it. This functionality is a game-changer, enabling you to seamlessly integrate avatar editing capabilities into your applications that utilize MetaPerson Creator.
All you need is the ‘avatar code’ associated with the avatar you wish to edit. This code is automatically generated when you first create your avatar and serves as a unique identifier for accessing it later for customization.
For more details on how to implement and utilize this feature, check out our tutorial where we demonstrate its usage for both [web applications](https://metaperson.avatarsdk.com/business.html "web applications") and [Unity multiplayer applications](https://github.com/avatarsdk/metaperson-unity-photon-sample "Unity multiplayer applications") based on Photon:
If you want to learn more about the MetaPerson avatars, you can start here <https://avatarsdk.com/metaperson-creator/>, watch [video tutorials](https://www.youtube.com/watch?v=Z2Ila9tb3aA&list=PLDdNlBHHu4Dl6zI8ZFNGfFigy9VJeT8on "video tutorials") or create your own avatar by clicking the button below! Enjoy your avatar!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Why We Chose Recognizable Over Realistic](https://avatarsdk.com/blog/2026/08/03/why-we-chose-recognizable-over-realistic/)
**Published:** August 3, 2026
**Author:** Avatar SDK Team
**Excerpt:** BBC World Cup viewers saw their own avatars in the stands this summer. None of them are photorealistic, and that was the bet we made in 2017.
**Content:**
This summer, BBC viewers following the FIFA World Cup in [a 3D experience built by Immersiv](https://avatarsdk.com/blog/2026/07/17/bbc-3d-world-cup-2026-avatar-sdk/) saw themselves in the stands. Not a generic supporter model. Their own avatar, generated from a photo.
None of those avatars are photorealistic, and that is the point.
## The bet
Building a 3D human the film-industry way means a rig of roughly a hundred synchronized cameras, calibrated against each other so the geometry can be reconstructed. It is accurate, expensive, and impossible to run every fan through.
We started in 2017 from the other end: how much of a person survives a single selfie? Not how photorealistic can we get. How recognizable. Under the hood it is less exotic than people assume — a parametric 3D face model fitted to the input image, with a dial between likeness and stylization. You can see the result for yourself in [MetaPerson Creator](https://metaperson.avatarsdk.com/).
At the time that looked like settling for less. It turned out to be the whole product.
## What the uncanny valley actually reacts to
The instinct is that discomfort comes from not being real enough, so you push toward realism. On OpenCV Live, Victor Erukhimov made the case that the trigger is mismatch rather than fidelity. A face reconstructed slightly soft, given sharp CG eyes, feels wrong precisely because the two halves disagree. Everything has to sit at one level of detail.
Which leaves a door open. An avatar that is clearly not a photograph never enters the valley, because it never claims to be a person. Research he cited finds the effect weaker for gamers, who look at 3D models all day, and weaker again when the avatar mirrors your own movement — at that point you read it as something you are driving.
We tested the part that actually matters commercially: can people tell who it is? In focus groups across several countries, recognition from an avatar came out close to recognition from a photograph of the same person.
## The bodies our customers asked us to make worse
We once shipped honest full-body reconstruction from a photo. Real proportions. Customers came back with one note: their users do not want realistic bodies, they want good-looking ones. Every avatar has had a good-looking body since.
Accuracy is not always the product. Sometimes it is the thing standing in its way.
## Watch the full episode
Victor also covers how we generate consistent long-form human video, and the time our avatars turned up somewhere we did not expect.
**Categories:** Blog
---
### [Avatar SDK has been upgraded with incredibly sharp Head avatars!](https://avatarsdk.com/blog/2018/10/29/avatar-sdk-has-been-upgraded-with-incredibly-sharp-head-avatars/)
**Published:** October 29, 2018
**Author:** Avatar SDK Team
**Content:**
Avatar SDK team has made another step towards creating photorealistic avatars from a single selfie! Today we are announcing a new release of Avatar SDK that includes Head avatars 1.1 with impressively sharp shape and texture details! Here are all the details of the release:
## Head Avatars 1.1
| [](https://avatarsdk.com/wp-content/uploads/2018/10/head1.png) | [](https://avatarsdk.com/wp-content/uploads/2018/10/head1.1.png) |
|---|---|
| [](https://avatarsdk.com/wp-content/uploads/2018/10/head_1.png) | [](https://avatarsdk.com/wp-content/uploads/2018/10/head_1.1.png) |
Head Avatar 1.1 compared to 1.0:
- Higher resolution face, bust, and hair texture
- More detailed geometry
- Improved face detection
You can try Head 1.1 avatars on your images in our [ web demo ](https://webdemo.avatarsdk.com).
New level of detail option for Head avatars!
| [](https://avatarsdk.com/wp-content/uploads/2018/10/head_geom00.png) | [](https://avatarsdk.com/wp-content/uploads/2018/10/head_geom04.png) | [](https://avatarsdk.com/wp-content/uploads/2018/10/head_geom07.png) |
|---|---|---|
We had a lot of requests to generate Head avatars with different resolution. Now Head avatars support the LOD option that has 7 levels, varying from 42,000 polygons (LOD=0) down to just 5,000 (LOD=7).
## New products are in beta testing!
We are constantly updating our line of products as a response to a lot of customer requests. Answering to the most popular inquiries, we are starting to test the following solutions:
- Native iOS and Android Offline Avatar SDK: we can now generate Face avatars locally on iOS and Android devices natively, with no dependency on a 3rd party 3D engine! Both SDKs require 1GB of RAM and are available for beta testing upon request!
- Avatar SDK standalone server: in case you want to generate avatars in your own cloud, we have the solution! It is an executable file for Windows/Linux that takes an image as an input and returns an obj or an fbx file as an output. It does not require OpenGL and can be executed remotely in cloud environment.
If you are interested in beta testing these products, please write to <support@avatarsdk.com>!
**Categories:** Blog
---
### [MetaPerson avatars: new features](https://avatarsdk.com/blog/2023/08/15/metaperson-avatars-new-features/)
**Published:** August 15, 2023
**Author:** Avatar SDK Team
**Content:**
We at Avatar SDK are working hard to add new customization options for our MetaPerson avatars. We have recently released an update with cool new features. Let’s dive in!
## New Hairstyles and Glasses
[](https://avatarsdk.com/wp-content/uploads/2023/08/AvatarSDK_Band_Transp-Neutral-wGlasees.png)
We have also added glasses, including sunglasses, to MetaPerson avatars. Previous versions already had the glasses removal function, but now users can ensure their avatars resemble their real-life appearance or opt for stylish sunglasses!
## Skin Recoloring
[](https://avatarsdk.com/wp-content/uploads/2023/08/skin_recoloring_3.png)[](https://avatarsdk.com/wp-content/uploads/2023/08/skin_recoloring_2.png)[](https://avatarsdk.com/wp-content/uploads/2023/08/skin_recoloring.png)
Individuality is expressed in every shade and nuance of our skin, and the Avatar SDK team is thrilled to introduce the new skin tone adjustment feature. Whether you’re looking to create an avatar that mirrors your unique complexion or want to experiment with different hues, our enhanced functionality allows for a wider range of customization. Dive in and discover a more authentic representation of yourself in the digital realm!
We’re eager for you to explore these latest additions! Remember, if you ever need assistance or have inquiries, don’t hesitate to reach out. Our [support team](mailto:support@avatarsdk.com) stands ready to assist.
Thank you for being an invaluable member of the Avatar SDK family. Your enthusiasm drives us to continuously innovate and enhance the avatar creation experience.
Stay inspired, continue being incredible, and let your creativity shine with Avatar SDK!
[Try new MetaPerson avatars!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Unlock New Customizations in MetaPerson Creator: National Outfits, Mobile Upgrades & More](https://avatarsdk.com/blog/2024/08/22/unlock-new-customizations-in-metaperson-creator-national-outfits-mobile-upgrades-more/)
**Published:** August 22, 2024
**Author:** Avatar SDK Team
**Excerpt:** We are excited to share significant updates and enhancements to the MetaPerson Creator! We are working on national outfits for a few countries. These additions allow for even greater diversity in avatar representation. If you have a suggestion on what outfits we should add next, feel free to reach out!
**Content:**
We are excited to share significant updates and enhancements to the MetaPerson Creator!
## National styles and new haircuts
[](https://avatarsdk.com/wp-content/uploads/2024/09/Avatar_SDK_Indian_SEA_Saree.jpg)
We are working on national outfits for a few countries. These additions allow for even greater diversity in avatar representation. If you have a suggestion what outfits we should add next, feel free to reach out!
Also, we’ve enhanced our hairstyle collection and introduced the ability to mirror hairstyles, giving you more control over your avatar’s look. Additionally, we’ve included a new hat to showcase the processing of intersections for this asset type and generated haircuts to provide even more styling options!
[](https://avatarsdk.com/wp-content/uploads/2024/09/Haircuts_Mirrored.png)
## MetaPerson Creator Mobile
[](https://avatarsdk.com/wp-content/uploads/2024/09/logocustom-t-shirts.png)
We’ve rolled out significant updates to the [mobile version of MetaPerson Creator](https://mobile.metaperson.avatarsdk.com "mobile version of MetaPerson Creator"), focusing on stability improvements and feature parity with the desktop version. Now, you can use logos on outfits and create custom t-shirt textures based on stock photos directly from your mobile device—features previously available only on the desktop!
## New samples in the Developer Portal
[](https://avatarsdk.com/wp-content/uploads/2024/09/builtin_vs_urp_female.jpg)
- We’ve updated our [MetaPerson Unity Rendering Sample](https://github.com/avatarsdk/metaperson-unity-rendering-sample "MetaPerson Unity Rendering Sample") to include the latest lighting options released last month and added support for URP. Now the MetaPerson avatars work with URP out of the box!
- The [MetaPerson Loader For Three.js](https://github.com/avatarsdk/metaperson-loader-threejs "MetaPerson Loader For Three.js") was updated to give you better-rendering quality for avatars.
- [Our UE plugin](https://www.unrealengine.com/marketplace/en-US/product/avatar-sdk-metaperson-plugin) has been updated to support Unreal Engine 5.4, ensuring compatibility with the latest tools.
- Our [REST API documentation](https://api.avatarsdk.com/) has been revised, and we’ve added a new [FAQ](https://api.avatarsdk.com/doc/metaperson_20_faq) section to help you optimize its use.
- We’ve published [a new Unity project](https://github.com/avatarsdk/metaperson-salsa-sample) and [video tutorial](https://www.youtube.com/watch?v=50WuD6XE9Jk) on how to use the Salsa lipsync plugin with MetaPerson avatars.
You can always get all the latest samples and tutorials on our [Developer Portal](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=6c4ca8a80e&e=bcc951da15). Stay up to date with our resources to make the most of your MetaPerson Creator experience!
These updates are designed to enhance your experience with MetaPerson Creator, making it more versatile and easier to integrate into your projects.
To learn more about MetaPerson avatars, you can start here: https://avatarsdk.com/metaperson-creator/, watch video tutorials, or create your own avatar by clicking the button below! Enjoy your avatar!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Avatar SDK new clothing, rendering options and js samples](https://avatarsdk.com/blog/2024/07/17/avatar-sdk-new-clothing-rendering-options-and-js-samples/)
**Published:** July 17, 2024
**Author:** Avatar SDK Team
**Excerpt:** We have added a variety of new outfits for our avatars, including Kandura, Saree, and new casual items. We are working on more national outfits; stay tuned for more news! We’ve also expanded our collection of wigs to include new short hairstyles. If your business benefits from specific outfits or wigs, please reach out through our support email!
**Content:**
We are excited to share some significant updates and enhancements to the [MetaPerson Creator](https://metaperson.avatarsdk.com "MetaPerson Creator")!
## New outfits and hairstyles
[](https://avatarsdk.com/wp-content/uploads/2024/09/AvatarSDK_Modern_Saree_Leggins.jpg)
We have added a variety of new outfits for our avatars, including Kandura, Saree, and new casual items. We are working on more national outfits; stay tuned for more news! We’ve also expanded our collection of wigs to include new short hairstyles. If your business benefits from specific outfits or wigs, please reach out through our [support email](mailto:support@avatarsdk.com "support email")!
## Enhanced rendering options
[](https://avatarsdk.com/wp-content/uploads/2024/09/Enhanced_rendering_options.jpg)
Rendering is super important for the great quality of avatar visuals. New lighting options have been added to the MetaPerson Creator in order for customers to see the effect that scene lighting has on the avatars. This will help our customers to get the best out of our 3D models! Also, we have recently released a [rendering sample for Unity](https://github.com/avatarsdk/metaperson-unity-rendering-sample) in open source, check it out!
## **Developer Portal Improvements**
Our developer portal at [MetaPerson Developer Portal](https://docs.metaperson.avatarsdk.com) has undergone extensive changes. Check it out for the latest information on integrating MetaPerson Creator into various platforms. We have added integration samples for [Three.js](https://docs.metaperson.avatarsdk.com/business-integration/web_integration/threejs) and [Babylon.js](https://docs.metaperson.avatarsdk.com/business-integration/web_integration/babylonjs) viewers, much requested by our customers! Additionally, we’ve published our [Android sample](https://play.google.com/store/apps/details?id=com.avatarsdk.metaperson) on Google Play, providing you with the easiest way to test it on your Android devices.
These updates will enhance your experience and provide more customization options for your MetaPerson avatars. To learn more about MetaPerson avatars, you can start here: <https://avatarsdk.com/metaperson-creator/>, watch [video tutorials](https://www.youtube.com/watch?v=Z2Ila9tb3aA&list=PLDdNlBHHu4Dl6zI8ZFNGfFigy9VJeT8on), or create your own avatar by clicking the button below! Enjoy your avatar!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [MetaPerson: Lipsync in Browser, Enhanced Hand Movements, Jewelry Assets & More!](https://avatarsdk.com/blog/2024/10/07/metaperson-lipsync-in-browser-enhanced-hand-movements-jewelry-assets-more/)
**Published:** October 7, 2024
**Author:** Avatar SDK Team
**Content:**
We are excited to introduce the latest Avatar SDK update, packed with features designed to improve your avatar creation experience and enhance project integration. Here’s what’s new:
## **Jewelry Assets for MetaPerson Creator**
You can now add jewelry assets to your avatars in MetaPerson Creator! We’ve included a variety of earrings and necklaces to demonstrate how different asset types are supported. If you need help adding specific asset types, please [send us a request](mailto:support@avatarsdk.com).
[](https://avatarsdk.com/wp-content/uploads/2024/10/jewelry.jpg)
## **New Lipsync Feature for MetaPerson Creator**
We’ve added a lipsync demonstration directly into the [MetaPerson Creator](https://metaperson.avatarsdk.com/) for the desktop version. Now, you can try out real-time lipsyncing using your own voice in the browser! All you need is a microphone to start testing this feature.
Continuing the theme of lipsync, we’ve published new sample projects and YouTube tutorials for using the Oculus Lipsync for [Unity](https://docs.metaperson.avatarsdk.com/oculus_unity) and [Unreal Engine](https://docs.metaperson.avatarsdk.com/oculus_ue).
## **New Recolorable Eye Model**
We’ve introduced a brand-new recolorable eye model for avatars, giving you even more control over your avatar’s appearance. You can now customize the iris and pupil size and recolor both the iris and sclera. This is another step toward providing greater control over the look and personality of your avatars.
[](https://avatarsdk.com/wp-content/uploads/2024/10/new_eye_model.jpg)
## **Improved Hand Movement for VR Projects**
We’ve updated skinning for the hands to ensure better quality and smoother hand movements in VR environments. If you’re working on a VR project where users control their avatar’s hand gestures via controllers, this update will provide more precise and realistic hand movements.
[](https://avatarsdk.com/wp-content/uploads/2024/10/hand.gif)
## **Mobile Version Updates**
The mobile version of MetaPerson Creator now supports the latest outfits and includes recent fixes for age variations that were previously available only on the desktop version. This update brings even more consistency and versatility to avatar creation on the go.
These updates bring more customization, improved functionality, and exciting new features to Avatar SDK, helping you create even more dynamic and personalized avatars. To learn more about MetaPerson avatars, you can start here: <https://avatarsdk.com/metaperson-creator/>, watch video tutorials, or create your own avatar by clicking the button below! Enjoy your avatar!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [MetaPerson avatars are out of beta!](https://avatarsdk.com/blog/2023/09/21/metaperson-avatars-are-out-of-beta/)
**Published:** September 21, 2023
**Author:** Avatar SDK Team
**Content:**
We are thrilled to announce that the MetaPerson avatars are finally coming out of beta! This flagship product represents one of the most advanced systems for creating recognizable avatars in the world.
Here are the main features:
- Game ready avatars created from selfies
- Creation in under 40 seconds
- Almost as recognizable as photos; can even fool a facial verification system
- Unprecedented high resolution of facial texture
- High-resolution generated hairstyles as well as a pack of predefined hairstyles
- Extensive customization options for both face and body
- A growing collection of clothing assets, allowing for mix and matching shirts, pants and shoes, including AI cloth generation
- Creation available via the MetaPerson Creator, a web application compatible with both desktop and mobile devices
- Seamlessly incorporate into your projects using the MetaPerson Creator or our versatile REST API
Now let’s dive into specifics!
## Recognizable Avatars
[](https://avatarsdk.com/wp-content/uploads/2023/09/AvatarSDK_Band_Transp-Neutral-03-with-phones.png)
Our goal is to create an avatar from your selfie that would be instantly recognizable by your friends in a 3D experience. To ensure the likeness of our avatars to the original images, we utilize both focus groups and facial recognition technologies for testing. In fact, our accuracy reached such a level that we introduced the Avatar SDK Deep Fake Detector <https://venturebeat.com/ai/itseez3d-launches-avatar-sdk-deep-fake-detector-to-bolster-user-identity-protection/>, as even facial verification systems were being deceived by our avatars. For a deeper insight into how we test our avatars, you can refer to our white paper here: <https://avatarsdk.com/blog/2023/06/08/avatars-you-can-recognize/>.
## Avatar Customization
We’ve designed the MetaPerson avatars to allow users to truly express themselves. Below is a list of customizations available with MetaPerson avatars:
- Head shape, eyes, nose and lips
- Colors for hair, skin, eyebrows and lips
- Eyeglasses
- Body shape comes with 8 adjustable parameters, and there’s also the option to define the body shape based on height and weight
- 16 predefined hairstyles (with more on the way)
[](https://avatarsdk.com/wp-content/uploads/2023/09/hairstylesglasses.gif)
## MetaPerson Outfits
We’ve developed a system that facilitates the mixing and matching of shirts, pants, and shoes. This allows our avatars to emulate real-world outfit combinations, greatly expanding the array of available options. Moreover, each outfit can be customized using our AI generator.
As we forge partnerships with asset creators and expand our outfit collection, the expressive potential of MetaPerson avatars continues to grow!
[](https://avatarsdk.com/wp-content/uploads/2023/09/outfits.gif)
## MetaPerson Creator And Integration
Anyone can easily create and customize a MetaPerson avatar by visiting [https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/). The MetaPerson creator is optimized for both desktop and mobile platforms. However, it’s not just tailored for end users. Businesses can seamlessly integrate avatar creation into their products using a straightforward iframe approach! By leveraging a simple JavaScript, you can import the exported avatar directly into your project. Find out more at <https://avatarsdk.com/metaperson-creator/>.
For our Enterprise customers who wish to customize the UI experience further, the option to use our flexible REST API for creating MetaPerson avatars remains available.
[](https://avatarsdk.com/wp-content/uploads/2023/06/Lifelike-avatars-for-Metaverse.png)
## Sunsetting Head 2.0, FitPerson And The Old MetaPerson Avatars
The MetaPerson avatars cover the functionality of both Head 2.0 and FitPerson avatars, while being way higher quality. Because of that we stop offering Head 2.0 and FitPerson avatars to our new customers. The old MetaPerson avatars differ from the new ones by topology and we also are not offering this solution to our new customers. If you are our existing customer using one of these solutions, we will continue to support you, no actions are required from your side.
## Let’s Create Avatars Together!
The MetaPerson avatars enjoyed a lot of attention during their beta phase. Now, with the official release, we’re eager to see the innovative ways you’ll use them! Dive in and start creating at [https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/)!
**Categories:** Blog
---
### [Avatar Web API v1.0 and beta Unity plugin released!](https://avatarsdk.com/blog/2017/06/07/avatar-web-api-v1-0-and-beta-unity-plugin-released/)
**Published:** June 7, 2017
**Author:** Avatar SDK Team
**Content:**
Hey friends!
Today we are excited to announce a couple of updates that are important to both new and existing Avatar SDK subscribers.
**Official release of Avatar Web API**
Today we’re releasing the very first version of the Avatar Web API. Thanks to all who participated in the Beta. Please find the short summary of changes below.
The most important change is that API now provides two access modes: “Developer” mode and “Client” mode.
In the “Developer” access mode the API works just as before, allowing you complete access to all API calls, including the ability to download or delete any avatar created with your account. In the “Client” mode, however, every request must be signed with a unique Player ID that you can associate with player’s account in your game or just store locally per device. Thus your players will only have access to avatars they created themselves.
It is very important to note that all existing Beta accounts will automatically gain “Developer” access. Please make sure that before releasing your code into production you switch to “Client” access mode and implement request signing with the Player UI headers.
From now on the Avatar SDK will be available on a subscription basis. The starting plan (Free) is intended for development and testing, it will be completely free, but limited to 50 avatars per month. Other plans (Indie, Plus, Pro) offer higher volume of avatars per month depending on your application business model and user flow.
[](https://avatarsdk.com/#pricing)
If you plan to provide avatar creation feature on a fee-basis (e.g. via DLC or in-app purchases) in your application, there will be a revenue sharing from all the sold assets that are created with the Avatar API with itSeez3D. Please contact <support@itseez3d.com> for details.
**Beta Unity plugin**
Another exciting announcement is the release of the Avatar SDK Unity plugin. The plugin is a plug-n-play solution for all Unity developers that are interested in our technology, and it allows you to start experimenting with avatars in gameplay in a matter of minutes.
[Download plugin](https://accounts.avatarsdk.com/developer/#unity-plugin)
Key features:
- Fully asynchronous C# API for all Web API requests such as creating, calculating and downloading of avatars
- With zip utility and runtime .ply reader the downloaded avatar can be automatically displayed in a Unity scene – no need to worry about mesh formats
- Several textured haircuts provided for each avatar
- Easy to use authentication pipeline with editor GUI
- Well documented samples
- Works on mobile and desktop platforms supported by Unity
The plugin is ready for production use but is still called Beta, because we’re planning to add many more features before calling it an official release. Some of the functions our user can anticipate in the future versions:
- Blendshape facial animations
- Unique haircuts inferred from the looks of each person
- Support for full body avatars and automatic tools that can attach head to arbitrary body preserving correct skeletal animations
- Cartoonish stylisation of avatars and different rendering modes
- Multiple LODs to provide best user experience on both mobile and desktop platforms (at the moment avatars have around 6K polygons, which should still be acceptable in most cases)
- Integration with cameras on mobile platforms
- More haircuts and the option to change hair color
- In a more distant future – face tracking, lip sync and many more
We’re eager to receive your feedback to understand what features you anticipate the most. Please make sure to reach us at <support@itseez3d.com> if you have ideas or specific requirements for your project.
It’s very easy to get started with the plugin. Just download it [here](https://accounts.avatarsdk.com/developer/#unity-plugin), import to Unity and then the Editor window with getting started instructions will automatically pop up (or just go to Window -> ItSeez3D Avatar SDK -> Authentication). After the initial setup is done you’re encouraged to run the samples to make sure everything works fine, then you’re good to go.
**What’s next?**
We also plan to add support for Unreal Engine and iOS in the near future. If you’re working on these platforms, please stay tuned for more updates from us.
itSeez3D Team
**Categories:** Blog
---
### [Avatar SDK Beta is Now Available for Testing!](https://avatarsdk.com/blog/2017/04/05/avatar-sdk-beta-is-now-available-for-testing/)
**Published:** April 5, 2017
**Author:** Avatar SDK Team
**Content:**
We’re excited to announce that Avatar SDK is now available for beta testing! We’ve got so many requests since we first [announced](https://avatarsdk.com/blog/itseez3d-announces-the-avatar-sdk-for-creating-photo-realistic-3d-avatars-for-games-vr-and-ar-with-a-smartphone/) the launch back in December 2016, and we’re thrilled to finally get it into your hands!
For those of you who may be new here, Avatar SDK is an advanced smartphone-based 3D avatar creation technology that uses artificial intelligence to create photorealistic 3D avatars of people from a single selfie (or portrait photo). We use deep learning to predict the shape and texture of both a face and a head, length of a nose, form of lips and cheeks. So each avatar turns completely unique and realistic!
Here is what Avatar SDK is capable of:
- Automatic generation of a colour 3D face model from a single selfie photo. Works with any frontal photo of a face.
- Unique shape and texture a head are unique for each person, and are synthesized with a deep learning algorithm.
- While we are working on improving hair model synthesis, Avatar SDK has a predefined set of hairstyles and colors which you can also use in your application.
- Generated 3D head can be automatically merged with a body model allowing creation of full-body avatars with full support of skeletal animation.
- 3D reconstruction pipeline in the cloud with an easy to use Web API, scalable to whatever throughput required.
Here are the examples of 3D avatars that you can get using the Avatar SDK ([more examples](https://skfb.ly/6p7w7)):



The current version of the SDK allows to create an avatar with a predefined haircut and we have 6 options to choose from.
The Avatar SDK will be completely free for the entire duration of the beta period. Once the beta period ends, we plan to offer one simple subscription plan of $50 per month. It will include 1000 avatars, and each extra avatar will cost $0.05. We are planning to run the beta program for at least a month. We hope to release the SDK for production in May 2017.
**Now it’s your turn to create amazing lifelike 3D avatars!** Whether it’s a game, a VR app, a movie, a university project, we’re really looking forward to see what you build with our avatar-from-selfie toolkit!
The web-based version of the Avatar SDK is available at [accounts.avatarsdk.com](https://accounts.avatarsdk.com/developer/signup/). Sign up and get early access today!
If you have any questions about the SDK or pricing, feel free to contact us and leave your feedback at <support@itseez3d.com>.
itSeez3D Team
**Categories:** Blog
---
### [Avatar SDK update enables high resolution realistic avatars](https://avatarsdk.com/blog/2018/06/04/avatar-sdk-update-high-resolution/)
**Published:** June 4, 2018
**Author:** Avatar SDK Team
**Content:**
Today we are announcing a major update to the Avatar SDK. It now features more assets, much faster avatar generation time, including offline generation on mobile devices, and significant discounts. Most importantly, starting from this release, we introduce the new type of avatars that are called **Head Avatar**, bringing the likeness to a whole new level! Here is a detailed list of changes:
- **Head avatars**. Contrary to our existing **Face avatars** that consist of a face and a head without a hairstyle, we can now generate a **Head avatar** with a **face**, a **head**, a **hairstyle** and a **bust**! Our AI engine can magically guess the hairstyle of a person from just a single photo! Also, a bust with texture similar to an input image is generated, making the avatar look much more alike the real person! Here are some examples:
| [](https://avatarsdk.com/wp-content/uploads/2018/05/head1.png) | [](https://avatarsdk.com/wp-content/uploads/2018/05/head2.png) |
|---|---|
| [](https://avatarsdk.com/wp-content/uploads/2018/05/head3.png) | [](https://avatarsdk.com/wp-content/uploads/2018/05/head4.png) |
The compute time for the **Head avatars** is under 20 seconds with the Cloud API, not including data transfer. As of now, the **Head avatars** generation will only be available via Cloud API, the Offline SDK Unity support will be added in future versions.
- **Face avatars**. We have significantly enhanced the **Face avatars** engine, including:
- Much faster generation time: now under 10 seconds in with the Cloud API, and under 7 seconds on Samsung Galaxy S9 or iPhone X!
- The **Offline Unity plugin** version 1.5 now works on iPhone 7 and later models, as well as Android phones with at least 1GB of RAM!
- More hairstyles: we are adding 39 new hairstyles for the **Face avatars**! The new assets will be available on the Plus plan and higher <https://avatarsdk.com/#pricing>, as well as in the **Offline Unity plugin**.
- **Pricing updates**: we are announcing a 50% discount on the Plus plan! Sign up to have a much lower cost per avatar (only 1.6 cents!) and the access to the additional 39 awesome hairstyles! If you act before July 4th, the discount will be valid for as long as you stay on this plan!
“The new release of Avatar SDK raises the bar for avatars produced from selfies”, said Victor Erukhimov, CEO of Itseez3D, Inc. “Focus group polls show that our avatars are almost as recognizable as photos, and the Offline Unity plugin meets the growing privacy needs of our customers.”
You can try both Head and Face avatars with our [online demo](https://d1lwnvafarivep.cloudfront.net/index.html) and subscribe to the Plus plan by following this link <https://accounts.avatarsdk.com/developer/signup/?plan_id=4495050>! Add an immersive experience to your product with [Avatar SDK](https://avatarsdk.com/)!
**Categories:** Blog
---
### [Avatar SDK Powers the BBC's 3D FIFA World Cup 2026 Experience](https://avatarsdk.com/blog/2026/07/17/bbc-3d-world-cup-2026-avatar-sdk/)
**Published:** July 17, 2026
**Author:** Avatar SDK Team
**Content:**
Avatar SDK avatars are now part of a new **BBC 3D experience for the FIFA World Cup 2026** — you can try it at [3d-bbc.co.uk](https://www.3d-bbc.co.uk/). The experience, developed by sports-and-media XR company [Immersiv](https://immersiv.io/), lets viewers follow matches in 3D, and [Avatar SDK](/avatar-api/) generated the personalized avatars that represent fans inside it.
Instead of a generic figure, each fan gets their own avatar, so supporters see a recognizable version of themselves in the scene — the same photo-to-avatar technology teams use to put real people inside [games](/gaming/), apps and immersive experiences. It’s a great example of how personalized avatars can make live sports and immersive entertainment more engaging.
## Avatar SDK Move at AWE
If you missed our presentation at **AWE together with HTC**, [the recording is now available](https://www.youtube.com/watch?v=tDZvfb2qQX0). We introduced **[Avatar SDK Move](https://avatarsdk.com/move)** — our upcoming text-to-animation solution that generates high-quality avatar animations from a simple text prompt.
Describe a motion — from walking and running to gestures, dance or a full performance — and Move produces the animation in seconds, with no motion capture or manual keyframing. It’s built to plug into major 3D engines, including a dedicated Unity plugin, for game characters, [virtual worlds](/virtual-reality/), training and marketing content. Avatar SDK Move will be released later this July — sign up to be among the first to know when it goes live.
[Sign up for Avatar SDK Move](https://avatarsdk.com/move)
[Watch the AWE recording](https://www.youtube.com/watch?v=tDZvfb2qQX0)
**Categories:** Blog
---
### [Avatar SDK Move Is Live in Beta: Text-to-Animation for 3D Avatars](https://avatarsdk.com/blog/2026/07/27/avatar-sdk-move-beta-text-to-animation/)
**Published:** July 27, 2026
**Author:** Avatar SDK Team
**Excerpt:** Avatar SDK Move is now in open beta: type a text prompt and generate a ready-to-use 3D avatar animation in seconds, right inside MetaPerson Creator.
**Content:**
**Avatar SDK Move is now available in open beta.** Move is our AI text-to-animation engine: type a plain-language prompt — “walk confidently,” “wave to the crowd,” “perform a hip-hop dance” — and it generates a ready-to-use 3D animation for your avatar in seconds. You can try it today inside [MetaPerson Creator](https://metaperson.avatarsdk.com/).
## From a text prompt to a 3D animation in seconds
Move turns natural language into motion — no motion capture, no manual keyframing. It handles both everyday locomotion like walking and running and more expressive movements such as gestures, dance, and performance actions. Generated animations load straight onto your MetaPerson avatar, and you can export them to **FBX** or **GLB** to use in your own projects.
## Built for your pipeline
Move is designed to drop into existing production pipelines and works with the standard formats used across major 3D engines and content-creation tools. A dedicated Unity plugin is on the way to let developers generate and apply animations directly inside their projects.
Use it to power:
- Game characters and NPCs that move naturally
- Virtual worlds, social apps, and the metaverse
- Training, education, and onboarding experiences
- Marketing, virtual production, and immersive content
## Try Move today
Move is in active beta, so we’re shipping improvements quickly and would love your feedback. Open MetaPerson Creator, describe a motion, and watch your avatar perform it — then tell us what you’d like to animate next. Learn more on the [Avatar SDK Move](/move/) page.
[Try Move in MetaPerson Creator](https://metaperson.avatarsdk.com/)
[See what Move can do](/move/)
**Categories:** Blog
---
### [Ready Player Me Migration Guide: Move Your Avatar Pipeline to Avatar SDK](https://avatarsdk.com/blog/2026/07/07/ready-player-me-migration-guide/)
**Published:** July 7, 2026
**Author:** Avatar SDK Team
**Excerpt:** Ready Player Me went offline on January 31, 2026. This developer guide maps every piece of an RPM avatar pipeline to its Avatar SDK equivalent — embed, API, GLB export, animations — with a five-step migration plan and an honest list of what does not carry over.
**Content:**
**Ready Player Me shut down its public avatar platform on January 31, 2026**, after the Netflix acquisition. The avatar creator, PlayerZero and the public APIs are offline — and every product that relied on them needs a new avatar pipeline. This is the practical, developer-focused guide to migrating to Avatar SDK: what maps to what, what carries over unchanged, and what doesn’t.
If you’re still comparing options first, start with the [Ready Player Me alternative comparison](/ready-player-me-alternative/). If you’ve already decided — read on.
## What exactly shut down
- **December 19, 2025** — Netflix acquires Ready Player Me; the team moves to Netflix Games.
- **January 31, 2026** — the hosted avatar creator, PlayerZero and public API endpoints go offline. Applications can no longer generate new avatars or update existing ones.
- The technology now lives on only inside Netflix’s own products — there is no public successor.
*Update, July 2026:* Ready Player Me is not an isolated case — [Union Avatars, another selfie-to-3D-avatar platform, has also shut down](/blog/2026/07/07/union-avatars-shut-down/). When re-platforming, weigh vendor durability, standard export formats and self-hosting options, not just feature parity.
## Migration map: RPM concept → Avatar SDK equivalent
| You had (Ready Player Me) | You use now (Avatar SDK) |
|---|---|
| Hosted avatar creator (iframe) | [MetaPerson Creator](/metaperson-creator/) — embeds via iframe with a JS API ([docs](https://docs.metaperson.avatarsdk.com/js_api/)) |
| Avatar API | [Cloud API](https://api.avatarsdk.com/) — generate avatars from a photo server-side, at scale |
| GLB avatar files | GLB/glTF export (FBX also available) — your existing loaders keep working |
| Unity SDK | [Unity integration](https://docs.metaperson.avatarsdk.com/business-integration/unity/) (incl. WebGL, VR, mobile) |
| Unreal integration | [Unreal Engine plugin](https://docs.metaperson.avatarsdk.com/business-integration/ue/) (incl. animation retargeting) |
| Web (three.js / Babylon.js) | [Web integration samples](https://docs.metaperson.avatarsdk.com/business-integration/) |
| Mobile | [iOS & Android integrations](https://docs.metaperson.avatarsdk.com/business-integration/) |
| Animations | Rigged, Mixamo-compatible avatars; real-time lip-sync via [LiveSpeak](/avatar-sdk-livespeak/) |
| Cloud-only deployment | Cloud API *or* on-premise with [Local Compute](/local-compute/) |
## The five-step migration
1. **Get credentials** — [create a developer account](https://accounts.avatarsdk.com/developer/signup/) and pick the licensing that fits: embeddable MetaPerson integrations come with Pro and Enterprise plans, the headless Cloud API — with Enterprise. ~10 minutes.
2. **Swap the avatar source** — replace the RPM creator iframe with the MetaPerson Creator iframe, or call the Cloud API if you generated avatars server-side. The embed flow is the same shape: open creator → user makes an avatar → your app receives the exported model URL. Typically a day.
3. **Keep your GLB pipeline** — exported avatars are standard rigged GLB/glTF, so loaders, storage and delivery usually need no changes. Verify materials and scale in your renderer.
4. **Re-wire animations** — MetaPerson avatars are Mixamo-compatible; for Unreal there’s a documented [retargeting path](https://docs.metaperson.avatarsdk.com/business-integration/ue/). Budget a few days if you have a large animation library.
5. **Regenerate user avatars** — existing RPM avatars can’t be imported (see below). Prompt users to re-create their avatar from a selfie on next login — it takes about a minute and the likeness is better.
## The embed, in code
The web integration is an iframe plus a message-based JS API. Conceptually:
```
```
The full event names, parameters and authentication flow are in the [JS API documentation](https://docs.metaperson.avatarsdk.com/js_api/), with engine-specific samples in the [business integration docs](https://docs.metaperson.avatarsdk.com/business-integration/).
## What does not carry over — honestly
- **Existing RPM avatars can’t be imported.** The rigs and asset systems are different. Users re-create their avatar from one selfie in about a minute — for most products this is a smoother path than trying to convert legacy models.
- **RPM-specific asset catalogs** (outfits, wearables) don’t transfer. MetaPerson has its own customization catalog — haircuts, outfits, glasses, body shapes.
- **Animation clips authored against the RPM rig** may need retargeting — Mixamo-compatible clips generally just work.
## Migration FAQ
**Can I import my users’ existing Ready Player Me avatars?**
No — no provider can faithfully convert them, because the rig and asset system were proprietary. The practical path is regeneration: a user re-creates a recognizable avatar from a selfie in about a minute.
**How long does a typical migration take?**
Teams that embed the web creator usually ship in days: the iframe swap is quick, and the GLB pipeline stays as is. Engine integrations with large animation libraries take longer — mostly for retargeting and QA.
**How is it licensed?**
Consumer users get their first avatar free in MetaPerson Creator. Business integrations are licensed via [Pro and Enterprise plans](/pricing-cloud/); the headless Cloud API is available on the Enterprise plan — contact <support@avatarsdk.com> for a quote.
**Can we run it on our own infrastructure?**
Yes — unlike RPM’s cloud-only model, Avatar SDK offers [Local Compute](/local-compute/) for on-premise avatar generation, alongside the Cloud API.
**Will Avatar SDK stay available?**
Avatar SDK is built by itSeez3D, an independent company that has been shipping avatar technology since 2016 — not a startup positioned for acquisition. Enterprise customers get contractual guarantees.
**What happens to my existing Ready Player Me avatars?**
Avatar files you exported (GLB) keep working in any engine or viewer — nothing stored locally breaks. Hosted avatars and API endpoints went offline with the platform, so anything not downloaded is gone. If you just need a personal avatar again, you can create a new one from a selfie in about a minute with the [online avatar maker](/avatar-maker/).
## Start the migration
[Get API access](https://accounts.avatarsdk.com/developer/signup/), skim the [docs](https://docs.metaperson.avatarsdk.com/), or just email <support@avatarsdk.com> — we’ve helped many teams move off Ready Player Me and will map out your specific pipeline. See also: [why teams pick MetaPerson over other RPM alternatives](/ready-player-me-alternative/) and the original [shutdown announcement post](/blog/2026/01/15/switch-from-ready-player-me-to-avatar-sdk-fast-familiar-production-ready/). And if you’re not integrating anything — you just want a personal avatar — the free [online avatar maker](/avatar-maker/) lets you create your own avatar in the browser in about a minute.
[Get API access](https://accounts.avatarsdk.com/developer/signup/)
[Create a personal avatar — free](https://metaperson.avatarsdk.com/)
**Categories:** Blog
---
### [Avatar SDK clothes generation with AI](https://avatarsdk.com/blog/2023/04/20/avatar-sdk-clothes-generation-with-ai/)
**Published:** April 20, 2023
**Author:** Avatar SDK Team
**Content:**
We are using cutting-edge computer vision tech to create our new MetaPerson avatars that are instantly recognizable. The avatars have a customizable face and body shape. Now we have also added a function to customize clothing assets.
Users can simply enter a text prompt of the clothing style they want, and they will receive a personalized texture for their avatar’s clothing. For those in a hurry, a set of predefined prompts is also available. This means anyone can create a cool and unique style for their avatar in no time!
*Try it yourself: the [AI avatar maker](/avatar-maker/) lets you create an avatar from a selfie and customize outfits right in the browser.*
[](https://avatarsdk.com/wp-content/uploads/2023/04/Avatar-SDK-clothes-generation-with-AI.png)
To generate personalized clothing styles, we utilize Stable Diffusion type of generative AI. The generation time is usually under 20 seconds, but it may take longer during high demand periods. To try this feature, go to[ https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/), create an avatar, and click on “Outfits”! Create your personalized avatar today!
**Categories:** Blog
---
### [Head Avatars 2.0](https://avatarsdk.com/blog/2019/08/15/head-avatars-2-0/)
**Published:** August 15, 2019
**Author:** Avatar SDK Team
**Content:**
*Update, 2026: avatars have come a long way since this post — you can now create your own full-body 3D avatar from a selfie with the free [online avatar maker](/avatar-maker/), right in the browser.*
Today we want to announce the release of the new Head 2.0 avatars!
Head avatars 2.0 take the best of Head 1.1 and Face avatars. They look exactly like Head 1.1, but now a hairstyle is represented with a separate mesh, and a bust can be removed.
[](https://avatarsdk.com/wp-content/uploads/2019/08/pipeline_head_2.0-2.png)
Moreover, the mesh topology of a head is always the same. This allows to customize a hairstyle and facial hair, add accessories such as glasses, and build full-body avatars! The Head 2.0 is already released to the cloud, currently available for subscribers of the Pro plan. Use the `pipeline=head_2.0` and `pipeline_subtype=head/mobile` to compute a Head 2.0 avatar! More details about new subtypes are available in the [documentation](https://api.avatarsdk.com/#available-pipelines). The support for Head 2.0 in our offline SDKs and the Standalone Server will be added in the next few weeks. Click “Purchase” on the web page <https://avatarsdk.com/offline-sdk/> to get a quote!
[](https://avatarsdk.com/wp-content/uploads/2019/08/young-asian.png)
[](https://avatarsdk.com/wp-content/uploads/2019/08/middle-asian-man.png)
The subtypes of the beta version (e.g. `pipeline\_subtype=beta/mobile`) are deprecated now and will be removed from the cloud on September 1st, 2019.
Also we are deprecating the Static pipeline and the Head 1.0 and 1.1 pipelines to make way for more usable and maintainable alternatives in a new version. We are focusing on delivering better experience with this update, with more impressive changes to come, you can expect a better design and uniformity moving forward. Today we are announcing an official turn-down date of February 1st, 2020, for these pipelines.
If you are using the Head 1.0 or 1.1 avatars, we recommend you to switch to Head 1.2 version. You can find more details in our previous post: <https://avatarsdk.com/blog/2019/07/24/head-1-2/>
We also advise to try the Head 2.0 or the Face avatars instead of the Static pipeline. If you have any issues with switching from a deprecated pipeline, please let us know with the support@avatarsdk.com email!
Starting from today we also split our Unity plugin into two different packages, the cloud and offline versions. Because of this change update notifications will not work for your previous versions of the plugin. Please download manually the new cloud or offline Unity plugin. The new cloud version with support for Head 2.0 is already [available](https://releases.avatarsdk.com/unity-plugin/2.0.0/avatar_sdk_2_0_0_cloud.unitypackage?_ga=2.199575722.588683982.1565799069-1122654455.1531216513). We plan to release the offline package in several weeks, it will be available for download from your developer dashboard.
We also updated the online demo on our website, now it allows you to simply create busts with Head 1.2 and heads with Head 2.0 pipeline based on your photos. [Try it now!](https://webdemo.avatarsdk.com/)
**Categories:** Blog
---
### [Union Avatars Has Shut Down: What Happened and Where to Migrate](https://avatarsdk.com/blog/2026/07/07/union-avatars-shut-down/)
**Published:** July 7, 2026
**Author:** Avatar SDK Team
**Excerpt:** Union Avatars shut down in mid-2025 — its founder confirmed the closure in July 2026, and the site is offline. The second selfie-to-3D-avatar platform to close within six months: what happened, what survives, and how to migrate.
**Content:**
**Union Avatars has shut down.** On July 7, 2026, founder and CEO Cai Felip publicly confirmed on LinkedIn that the company closed in mid-2025 — the announcement was delayed, in part, by his recovery from health issues. As of July 2026, unionavatars.com is offline and shows a domain-parking page. Union Avatars, founded in 2020, turned a selfie into a realistic 3D avatar and served users and brands across games, virtual worlds and digital-identity projects.
## What we know
- **Mid-2025** — Union Avatars ceases operations. There was no acquisition and there is no successor product.
- **July 7, 2026** — the founder publicly confirms the shutdown, sharing candid lessons about going to market too slowly and raising revenue too late.
- **Today** — the website is offline (the domain is parked at a registrar), and the hosted avatar creator and integrations are gone with it.
## The second shutdown in six months
Union Avatars is not an isolated case. [Ready Player Me shut down its public avatar platform on January 31, 2026](/blog/2026/07/07/ready-player-me-migration-guide/), after being acquired by Netflix. Within six months, two of the best-known selfie-to-3D-avatar platforms have gone offline.
For anyone building on avatar technology, the lesson is the same one twice over: platform durability is now a first-order selection criterion — alongside avatar quality, standard export formats (GLB/FBX) that keep working even if a vendor disappears, and the option to run generation on your own infrastructure.
## If you used Union Avatars
- **Files you already exported keep working.** Union Avatars produced models in standard formats — anything you downloaded loads in Unity, Unreal Engine, Blender or a web viewer just as before.
- **Hosted avatars and API integrations are gone.** With the service offline there is no way to retrieve avatars you didn’t download, and no endpoint left to call.
- **The practical path forward is regeneration:** [create your own avatar](/avatar-maker/) from a selfie again on a platform that is in production — it takes about a minute.
## The closest equivalent: MetaPerson
[MetaPerson](/metaperson-creator/) by Avatar SDK is the closest production alternative — it covers the same ground Union Avatars did, and it is actively developed:
- **Selfie to full-body 3D avatar in the browser** — a recognizable, fully rigged avatar from one photo, in realistic or cartoon style. Try it at [metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/) — the first avatar is free.
- **Standard exports** — GLB/glTF and FBX, with a Mixamo-compatible rig, so your loaders and animation clips keep working.
- **Customization** — face and body shape, haircuts, outfits and accessories.
- **For products** — embed the creator via an iframe + JS API, or use SDKs for Unity, Unreal Engine, iOS, Android and Web; a headless [Cloud avatar API](/avatar-api/) and on-premise [Local Compute](/local-compute/) are available on the Enterprise plan.
- **Built to last** — Avatar SDK is developed by itSeez3D, an independent company shipping avatar technology since 2016, with contractual guarantees for enterprise customers.
## Other Union Avatars alternatives
If you are comparing Union Avatars alternatives more broadly, also look at **Avaturn** (selfie-based, web), **Reallusion Character Creator** (desktop, manual, film/game production), **VRoid Studio** (anime-style VRM avatars) and **MakeHuman** (open-source parametric humans, no selfie input). For a broader comparison of avatar-creation tools, see our [3D character creator](/3d-character-creator/) overview.
## FAQ
**Why did Union Avatars shut down?**
The company ceased operations in mid-2025. In his July 2026 announcement, the founder attributed it to classic startup dynamics — perfecting the technology too long before going to market, and getting paying customers too late. There was no acquisition.
**Is unionavatars.com still online?**
No. As of July 2026 the domain shows a registrar parking page; the avatar creator and APIs are offline.
**Can I recover avatars I made with Union Avatars?**
Only the files you already downloaded — they are standard 3D formats and keep working everywhere. Avatars stored on the service can no longer be retrieved.
**What is the closest Union Avatars alternative?**
For selfie-based, realistic, full-body 3D avatars created in the browser with GLB/FBX export, [MetaPerson](/metaperson-creator/) is the closest production alternative. Consumers can start free at [metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/); teams migrating a product can follow the same path as [Ready Player Me migrations](/blog/2026/07/07/ready-player-me-migration-guide/).
## Rebuild your avatar in a minute
Create a free avatar at [metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/) or start from the [3D avatar maker](/avatar-maker/) page. Building a product that needs avatars? See the [Avatar API](/avatar-api/) or email <support@avatarsdk.com> — we have helped many teams move off discontinued avatar platforms.
[Create your free avatar](https://metaperson.avatarsdk.com/)
[Avatar API for teams](/avatar-api/)
**Categories:** Blog
---
### [Avatar SDK update: local compute, facial capture SDK and more!](https://avatarsdk.com/blog/2019/09/19/avatar-sdk-update-local-compute-facial-capture-sdk-and-more/)
**Published:** September 19, 2019
**Author:** Avatar SDK Team
**Content:**
Today we want to share with you some new exciting features that we released just recently! This includes a local compute option for the Cloud SDK and a beta of Face Capture SDK!
### Local Compute SDK
[The Local Compute SDK](https://avatarsdk.com/avatar-api/#local) for iOS and Android creates an avatar locally on a mobile device without sending an image to the Avatar SDK cloud. It has the same per-avatar pricing as the Cloud SDK, and supports Face avatars (animated\_face pipeline) as well as Head 1.2. It requires an internet connection only to send the number of computed avatars to the cloud. Right now the Local Compute SDK is available for Pro plan subscribers, you can download it from your [AvatarSDK developer dashboard](https://accounts.avatarsdk.com/developer/#native-offline-sdk)!
### Face Capture SDK
|  | We have released a beta version of a facial motion capture SDK that works in realtime on modern smartphones! It allows you to animate an avatar generated by Avatar SDK from just a video stream! [Beta version of the Face CaptureSDK](https://avatarsdk.com/face-capture-sdk/) is available on iOS and Windows for every subscription plan starting with Indie. You can get it by sending a request to our [support](mailto:support@avatarsdk.com). |
|---|---|
We’re eager to receive your feedback! Please let us know if you have any suggestions, questions, or want to request new features. We are always available at <support@avatarsdk.com>.
Best regards,
AvatarSDK team
**Categories:** Blog
---
### [Incident Report: Malformed Model Export URLs (July 4–6, 2026)](https://avatarsdk.com/blog/2026/07/06/incident-malformed-model-export-urls-july-2026/)
**Published:** July 6, 2026
**Author:** Avatar SDK Team
**Excerpt:** Between July 4 and 6, 2026, MetaPerson Creator returned a host-less model URL in the model_exported event, breaking downstream model downloads for web integrations. Avatar creation and the export action were unaffected, and the issue is now fully fixed.
**Content:**
**Status:** Resolved
## Summary
Between July 4 and July 6, 2026, MetaPerson Creator returned a malformed model URL in the `model_exported` event. The URL was missing its host — for example `https:///avatars//model.glb` instead of `https://metaperson.avatarsdk.com/avatars//model.glb`. Avatars generated and exported normally inside the Creator, but any integration that downloaded the exported model from that URL failed. The issue is now fully fixed.
## Impact
- Web integrations using the JS API received a host-less model URL from `model_exported`.
- Fetching the model via that URL failed, so downstream steps (saving, conversion, delivery) broke for exports created during the window.
- Avatar creation, customization, and the export action itself were not affected — only the returned URL string.
**Note for developers:** the bad URL didn’t always fail loudly. `new URL("https:///avatars/…")` does not throw — the WHATWG URL parser collapses the extra slashes and reads `avatars` as the hostname. So some integrations silently mis-fetched instead of erroring, which made the failure harder to spot.
## Timeline (UTC)
- **Jul 4, ~10:30** — regression deployed; export URLs begin omitting the host.
- **Jul 6** — issue identified and root-caused.
- **Jul 6** — fix deployed; export URLs restored to the correct, fully-qualified form.
## Root cause
A regression in our export pipeline left the base host empty when composing the model URL, producing an empty authority (`https:///…`).
## Resolution
URL generation has been corrected — `model_exported` again returns a fully-qualified URL — and we’ve added validation to prevent host-less URLs from being emitted, plus a test to catch this class of regression going forward.
## Action required
None. If you added a temporary workaround (e.g. reconstructing the host from your iframe origin), it’s safe to keep or remove — correct URLs pass through such fallbacks unchanged.
We’re sorry for the disruption and any exports lost during this window. If you still see malformed URLs, please reach out at <support@avatarsdk.com>.
**Categories:** Blog
---
### [MetaPerson Avatars Now Work in Roblox — Plus a Native Unity Plugin](https://avatarsdk.com/blog/2026/06/10/metaperson-avatars-roblox-unity-plugin/)
**Published:** June 10, 2026
**Author:** Avatar SDK Team
**Content:**
**This one many of you have been waiting for: MetaPerson avatars now work in Roblox.** You can generate a Roblox-compatible avatar directly from the MetaPerson Creator and bring it into Roblox Studio in minutes. Alongside it, we shipped a native MetaPerson Unity plugin, a mobile-friendly haircut pack and new sports outfits.
## Roblox integration: selfie to Roblox Studio in minutes
The workflow is simple:
1. Enable the **Roblox-ready** option in [MetaPerson Creator](/metaperson-creator/);
2. Generate your avatar from a selfie and export it as an **FBX** file;
3. Import the model into **Roblox Studio**, customize clothing and hair assets;
4. Deploy it as the player character or an NPC.
Full step-by-step guide: [Roblox avatars in MetaPerson Creator](https://docs.metaperson.avatarsdk.com/roblox_avatars).
## Stylized, mobile-friendly haircut pack
A large pack of hairstyles optimized for low-detail meshes on mobile. These haircuts are built for cartoonish and stylized avatars — solid geometry, no alpha transparency. They render more efficiently on GPUs and help keep FPS stable even when many avatars are on screen.
## Sports outfits
Football, basketball and baseball uniforms are now in the outfits collection — drop-in, ready-to-use kits that make it fast to prototype teams, tournaments and sports modes.
## MetaPerson Unity plugin
Generate and import avatars from inside Unity — no need to embed the MetaPerson Creator web page. Build a native avatar-creation UI and pipeline right in your project. The plugin is currently available for Enterprise customers: [MetaPerson Unity plugin on GitHub](https://github.com/avatarsdk/metaperson-unity-plugin).
## Switching from Ready Player Me?
If you relied on Ready Player Me for avatar creation, MetaPerson is a production-ready replacement with the same GLB pipeline and cross-platform SDKs. See why teams choose it as a [Ready Player Me alternative](/ready-player-me-alternative/), or email us at <support@avatarsdk.com> — we’ll help you migrate.
Questions or feedback? Reach out at <support@avatarsdk.com> — we’d love to hear what you’re building. Or just go [create a MetaPerson avatar](https://metaperson.avatarsdk.com/)!
P.S. Want to try it without writing code? Build your Roblox-ready hero in our free online [3D character creator](/3d-character-creator/).
**Categories:** Blog
---
### [AI Chatbot Avatars Out of the Box: LiveSpeak SDK Now Supports LLM Integration](https://avatarsdk.com/blog/2026/06/15/livespeak-llm-chatbot-3d-avatars/)
**Published:** June 15, 2026
**Author:** Avatar SDK Team
**Content:**
**Chatbot functionality is now available with MetaPerson avatars out of the box:** the LiveSpeak SDK now supports LLM chatbot integration. Type a question — and your 3D avatar will voice the response, with synchronized lip movement and natural speech.
Try it yourself in the live demo: [LiveSpeak chatbot demo](https://metaperson.avatarsdk.com/tts-demo/1.2.0/index.html).
## What you can build with it
Combining a recognizable 3D avatar with an LLM turns a static character into an interactive one. A few use cases our customers are already exploring:
- **AI assistants and virtual hosts** — a talking avatar that answers questions on your website or in your app;
- **NPCs that actually converse** — game characters that respond to free-form player input with voice;
- **Customer-facing kiosks and e-learning** — a friendly face for support, onboarding and training scenarios.
## How the integration works
For integrators, we ship a lightweight JavaScript API to embed LiveSpeak in web apps — see the [LiveSpeak integration sample](https://metaperson.avatarsdk.com/tts-demo/1.2.0/livespeak_integration_sample.html) and the [LiveSpeak documentation](https://docs.metaperson.avatarsdk.com/livespeak/). You connect your LLM of choice, LiveSpeak handles the voice and real-time lip-sync on the avatar.
## Availability
The LiveSpeak SDK is available on [Pro and Enterprise plans](/pricing-cloud/), with a quota of 0.5M symbols per month on the Pro subscription. Learn more about the technology on the [Avatar SDK LiveSpeak](/avatar-sdk-livespeak/) page.
Questions about LiveSpeak integration? [Drop us a line](mailto:support@avatarsdk.com) — the team will be delighted to help.
**Categories:** Blog
---
### [Avatar SDK releases its 3D rendering open source](https://avatarsdk.com/blog/2024/06/05/avatar-sdk-releases-its-3d-rendering-open-source/)
**Published:** June 5, 2024
**Author:** Avatar SDK Team
**Excerpt:** We have just open-sourced our MetaPerson avatar rendering for Unity! The rendering sample gives you exactly what you see in the MetaPerson Creator. The code is available for free at https://github.com/avatarsdk/metaperson-unity-rendering-sample. This will help our customers to speed up their development and get the most visual quality out of MetaPerson avatars!
**Content:**
We have just open-sourced our MetaPerson avatar rendering for Unity! The rendering sample gives you exactly what you see in the [MetaPerson Creator](https://metaperson.avatarsdk.com). The code is available for free at <https://github.com/avatarsdk/metaperson-unity-rendering-sample>. This will help our customers to speed up their development and get the most visual quality out of MetaPerson avatars!
[](https://avatarsdk.com/wp-content/uploads/2024/09/Avatars_rendering_for_Unity.jpg)
Also, we have released the [MetaPerson Creator Unity Project](https://docs.metaperson.avatarsdk.com/business-integration/unity/metaperson_creator_unity_project). It gives our customers an excellent starting point if they want to customize the MetaPerson Creator: add or remove assets, change the scene, and provide a deeper integration of the UI into their projects.
[](https://avatarsdk.com/wp-content/uploads/2024/09/MetaPerson_Creator_Unity_Project.png)
We have released a [short tutorial video](https://www.youtube.com/watch?v=A-2YfJ66mWE "short tutorial video") on how to integrate the Unity plugin into your project. The MetaPerson Creator Unity project requires an active Enterprise plan and is available upon request to our support!
To learn more about MetaPerson avatars, you can start here: <https://avatarsdk.com/metaperson-creator/>, watch [video tutorials](https://www.youtube.com/watch?v=Z2Ila9tb3aA&list=PLDdNlBHHu4Dl6zI8ZFNGfFigy9VJeT8on), or create your avatar by clicking the button below! Enjoy your avatar!
[Create MetaPerson avatar!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Avatar SDK Realistic Animation](https://avatarsdk.com/blog/2024/05/03/avatar-sdk-realistic-animation/)
**Published:** May 3, 2024
**Author:** Avatar SDK Team
**Content:**
Introducing Avatar SDK Realistic Animation that transcends the uncanny valley. Given just a two-minute video of a person talking on a cell phone camera, we create a 3D avatar that can be animated from another video (and, in the future, audio or text)! The video is rendered using UE5. If you are interested, we will be thrilled to learn about your use case! Sign up at <https://avatarsdk.com/animation-waitlist/> to be the first to get access!
**Categories:** Blog
---
### [Avatar SDK for a graduation experience](https://avatarsdk.com/blog/2023/12/11/avatar-sdk-for-a-graduation-experience/)
**Published:** December 11, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK is widely used in various metaverse applications. One exciting use case is a graduation experience. The first time we’ve enabled a graduation event was at MIT in 2020, when the pandemic and before the vaccines were deployed, so everyone was connecting remotely. Our avatar generation technology was utilized by Volaroid to create a graduation experience for MIT (see more details at [https://x.com/avatarsdk/status/1303380075300220928](https://x.com/avatarsdk/status/1303380075300220928?s=20)).
Recently Avatar SDK was again employed for a graduation experience. This time, our client ibentos created a metaverse experience for the graduation at the Birla Institute of Technology and Science, Pilani WILP in India on their metaverse platform, MegaSpace. This event was truly remarkable, with more than 6,600 attendees who clicked more than 12,000 avatar selfies! Avatar SDK servers were used for both creating avatars and serving them to clients. All of that happened in just two days! We are very proud to have enabled such a great event! Read more at <https://megaspace.ai/worlds-biggest-convocation-in-metaverse>.
Integrating Avatar SDK into your product has never been easier after the release of the MetaPerson avatars! Go to <https://avatarsdk.com/metaperson-creator/> to create a developer account.
[Try MetaPerson avatars!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Meet Avatar SDK: Creating 3D Avatars From Selfies In Seconds](https://avatarsdk.com/blog/2023/10/04/meet-avatar-sdk-creating-3d-avatars-from-selfies-in-seconds/)
**Published:** October 4, 2023
**Author:** Avatar SDK Team
**Excerpt:** Our CEO Victor Erukhimov gave an interview to the Website planet, you can read it here.
**Content:**
Our CEO gave an interview to the Website planet, you can read it here: [https://www.websiteplanet.com/blog/avatar-sdk-interview/](https://www.websiteplanet.com/blog/avatar-sdk-interview/ "https://www.websiteplanet.com/blog/avatar-sdk-interview/")
[](https://www.websiteplanet.com/blog/avatar-sdk-interview/)
**Categories:** Blog
---
### [Avatars from Text](https://avatarsdk.com/blog/2023/08/24/avatar-from-text/)
**Published:** August 24, 2023
**Author:** Avatar SDK Team
**Excerpt:** Now you can generate avatars from text! That’s right, you just enter text and get a 3D model back! It’s that easy! Right now we are generating busts, but we are working hard to generate full-body avatars!
**Content:**
We are famous for generating avatars from selfies. But the beta of the tech we just released unlocks even more creativity: now you can generate avatars from a text description! That’s right, you just enter text and get a 3D model back! It’s that easy! Here are a few examples:
[](https://avatarsdk.com/wp-content/uploads/2023/08/text2avatar-samples.jpg)
Just enter a text description, click “Generate” and get a 3D model in just a few seconds! Right now we are generating busts, but we are working hard to generate full-body avatars! Below you can see a diversity of avatars that we can generate:
[](https://avatarsdk.com/wp-content/uploads/2023/08/text2avatar-diversity.jpg)
This technology is made possible by a few recent breakthroughs in AI, including stable diffusion, combined with our proprietary tools that generate realistic avatars. You can test the current version at [https://labs.avatarsdk.com](https://labs.avatarsdk.com/?__theme=dark).
[Generate an avatar now!](https://labs.avatarsdk.com/?__theme=dark)
**Categories:** Blog
---
### [Avatars You Can Recognize](https://avatarsdk.com/blog/2023/06/08/avatars-you-can-recognize/)
**Published:** June 8, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK generates recognizable avatars from selfies. Our ultimate goal is for you to recognize your friends’ avatars within a 3D experience. Traditionally, we’ve assessed the likeness of our avatars using focus groups. Yet, these focus groups are costly, and we are limited to testing only major releases on them. Recently, an external event piqued our interest in employing facial recognition technology. We’ll discuss this event later, but for now, let’s delve into how we’re utilizing a facial recognition system to test avatar likeness.
Typically, a facial recognition system calculates a ‘distance’ between two faces. The smaller this distance, the greater the likeness between these faces. We generate avatars for each image in our test dataset and measure the likeness to the original image. This provides us insight into how recognizable the avatars are. This method enables us to test every minor release, note subtle changes in likeness, and further optimize it.
[](https://avatarsdk.com/wp-content/uploads/2023/06/Avatars-you-can-recognize.png)
Additionally, upon adopting the facial recognition system, we discovered that our avatars already surpass some impressively stringent tests. For instance, we measure distances between each avatar and all test images, selecting the closest image. Intriguingly, for each avatar, the closest image happens to be the very image used to create that avatar! This result is consistent for 100% of the images in our test dataset, which encompasses all ethnicities and ages!
For more information, please read the white paper <https://docs.avatarsdk.com/pub/White_paper_-_Avatars_you_can_recognize.pdf>. Test our new MetaPerson avatars at [https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/)!
**Categories:** Blog
---
### [New Hairstyles for Avatar SDK](https://avatarsdk.com/blog/2023/04/07/new-hairstyles-for-avatar-sdk/)
**Published:** April 7, 2023
**Author:** Avatar SDK Team
**Content:**
At Avatar SDK, we create selfie-based lifelike avatars for AR/VR, metaverse, e-commerce and other applications. An important aspect of realistic avatars is hairstyles that are notoriously hard to model. We’d like to share with you one of the research projects that we are working on. We want to be able to automatically create realistic hairstyles. Right now we have hairstyles generated by a neural network, and we were able to significantly improve their resolution:

The new, higher resolution hairstyles are available in our new MetaPerson avatars that you can beta test here [https://metaperson.avatarsdk.com](https://metaperson.avatarsdk.com/). This website features an avatar editor that, besides head and body customization, allows to change hairstyle color or replace a generated hairstyle with a pre-created one.
We want to provide users with a set of pre-created high quality hairstyles that users can choose from if they want to change their appearance. Since we want to create these hairstyles in high volume, we aim to minimize the manual work we do for each asset. So, we created an algorithm that generates a hairstyle automatically. Below is the video of a couple such strand-based hairstyles. We are working now on automatic conversion of strands to stripes which will allow to render them on lower-power platforms. Stay tuned for more news on the new pack of hairstyles!
**Categories:** Blog
---
### [Avatar SDK @ GDC 2023](https://avatarsdk.com/blog/2023/03/10/avatar-sdk-gdc-2023/)
**Published:** March 10, 2023
**Author:** Avatar SDK Team
**Excerpt:** After a long break caused by the pandemic, Avatar SDK is back at the GDC! We will be thrilled to see you March 22-24 at the GDC expo in San Francisco!
**Content:**

After a long break caused by the pandemic, Avatar SDK is back at the [Game Developer Conference](https://gdconf.com/)! We will be thrilled to see you March 22-24 at the GDC expo in San Francisco! Come to our booth P1639 to see the new MetaPerson avatars and chat about how your project can benefit from recognizable avatars. [Send an email](https://avatarsdk.com/contacts/ "https://avatarsdk.com/contacts/") to the Avatar SDK support if you want to book a meeting with us at our booth!
**Categories:** Blog
---
### [MetaPerson 2.0](https://avatarsdk.com/blog/2023/02/08/next-generationof-avatars/)
**Published:** February 8, 2023
**Author:** Avatar SDK Team
**Content:**
We have released a beta version of the next generation of avatars that we call MetaPerson 2.0. The new avatars allow a wide range of customization options, including facial features, body shape and clothes. They have higher facial texture resolution, higher hair resolution and better skin texture that supports all kinds of rendering environments. We also offer the new Avatar Editor that works in a browser and can be built in your application! In short, MetaPerson 2.0 is all you’ve asked us for!

## Facial features
The new rig allows one to adjust facial features such as overall facial shape, eyes, nose and lips. This can be done after the avatar is created in realtime! See a short video here: <https://youtu.be/yZJZRyXkjSM>. The editor is set up so that users can’t change the avatar identity, but can fix the issues they don’t like in their photos.
## Body shape
A metaverse with identical bodies would look very dull, so we created a few blendshapes that can be used to change body shape. Obviously we support these blendshapes in the clothing assets for MetaPerson 2.0. Here is a short video of what users can achieve.


## Clothing assets
MetaPerson 2.0 is designed to support a wide variety of outfits. We have started adding clothing assets in addition to 6 outfits that were already available in Avatar SDK. You can see a few of them in the beta version of MetaPerson 2.0. We have added the option to combine shirts with pants and shoes from different outfits. We are working with content creators to significantly scale up the wardrobe of avatars. If you are interested in having your assets available for MetaPerson avatars, please contact us at info@itseez3d.com.
## Integration
Our customers used Avatar SDK APIs to generate avatars. Now the integration is easier: we will provide an online webpage that allows end users to create avatars and import them to 3D experiences. It also allows our business customers to use this webpage in their own product, reusing our avatar editor UI as well as security credentials for end users.
## Release
We expect to release MetaPerson 2.0 by the end of March. Meanwhile, we are hosting a webinar on February 28, please sign up to attend [https://avatarsdk.com/webinar/](https://avatarsdk.com/webinar/?utm_source=AVATAR+SDK+signups&utm_campaign=453744bb5e-metaperson20&utm_medium=email&utm_term=0_677e0e9248-453744bb5e-)! If you have any feedback or questions concerning the integration of MetaPerson 2.0 in your product, please contact us at <info@itseez3d.com>! Meanwhile, try MetaPerson 2.0 beta!

[Try new MetaPerson avatars!](https://metaperson.avatarsdk.com)
**Categories:** Blog
---
### [Partnership with Zappar](https://avatarsdk.com/blog/2022/06/02/partnership-with-zappar/)
**Published:** June 2, 2022
**Author:** Avatar SDK Team
**Content:**
Avatar SDK is happy to announce its partnership with Zappar, the world’s leading augmented reality platform and creative studio for mobile and web apps! It has never been easier to put your realistic avatar created from a single selfie into an awesome AR experience! For more information, read Zappar’s [announcement](https://www.zappar.com/blog/awe-22-introducing-zapvision-and-partnerships-with-avatar-sdk-and-arcturus/).
**Categories:** Blog
---
### [Mozilla Hubs Avatars](https://avatarsdk.com/blog/2021/12/30/mozilla-hubs-avatars/)
**Published:** December 30, 2021
**Author:** Avatar SDK Team
**Content:**
As virtual spaces keep on extending, more and more users find it odd to associate themselves with the default fictitious avatars. In this article, we’ll show you how to improve your [Mozilla Hubs](https://hubs.mozilla.com) experience by adding custom recognizable Mozilla Hubs avatars that can be easily generated from a single selfie!
First of all let’s look at the avatar that we prepared for Mozilla Hubs.
We used the FitPerson avatar (body\_0.3 pipeline) exported to glb format with one outfit (we recommend to use “lowpoly” versions if possible) and the “generated” haircut. All of the textures and meshes are embedded in the single glb.
The “lighting enhancement” feature is used.
Here are the detailed lists of Computation and Export parameters of sample avatar:
Export parameters of sample avatar:
`{"avatar_modifications":{"parametric_eyes_texture":false,"remove_smile":false,"enhance_lighting":true,"remove_glasses":true,"remove_stubble":false}}`
Computation parameters of sample avatar:
`{"format":"glb","embed_textures":true,"haircuts":{"list":["generated"],"embed":true,"embed_textures":true},"outfits":{"list":["outfit_0"],"embed":true,"embed_textures":true,"additional_textures":["normal_map","roughness_map","metallic_map","body_visibility_mask"]},"additional_textures":["normal_map","roughness_map","metallic_map"]}`

Now it’s time to go to <https://hubs.mozilla.com/> and create a room…

… or join the existing one if you have a code:

When the room is loaded, we need to join it:

After that, click the “Change avatar” button in the “Avatar settings” window…

…and then the “Create avatar” button.

In the opened menu click the “Custom GLB” button and provide a path to the generated model.

When the model preview is updated, save your avatar:

It usually takes a few seconds to upload your avatar to the server. After that you will see your new avatar in the gallery. Click on it…

…And click the “Accept” button:

Now you are ready to use your custom avatar in Mozilla Hubs! Congratulations!

P.S. Currently, some users are having an issue with Mozilla Hubs where the uploaded full body avatar appears in the gallery but is not visible to other people in the room. This problem also affects Avatar SDK Full body models and is caused by the latest Mozilla Hubs updates. We are investigating the issue and continue searching for a solution. The current workaround is:
1. To change your avatar to one of the predefined ones:
2. After that switch to the desired one.
Your avatar will be displayed to other people. As always we will keep you informed of further updates.
**Categories:** Blog
---
### [The Avatar Dilemma](https://avatarsdk.com/blog/2022/02/22/the-avatar-dilemma/)
**Published:** February 22, 2022
**Author:** Avatar SDK Team
**Excerpt:** Our CEO, Victor Erukhimov, has written a post on using realistic and cartoonish avatars in Metaverse, and we are republishing it here.
**Content:**
> Our CEO, Victor Erukhimov, has written a post on using realistic and cartoonish avatars in Metaverse, and we are republishing it here.
A digital world connects us all. Everyday people talk to each other via emails, chats and video instead of meetings and phone calls. Kids are on social networks like Roblox, and multiplayer games. The pandemic served as an acceleration to the trend that was already obvious. Increasingly more of these digital interactions are in 3D. People are used to exist in a three-dimensional space, so we are getting tired of staring at 2D cameras when [meeting with people over Zoom](https://tmb.apaopen.org/pub/nonverbal-overload/release/2). Once there are better VR headsets that are lighter and have higher resolution screens, increasingly more meetings will be in VR. This will allow users to see each other as in real life, use whiteboards, share video screens and documents.
Meeting people in a 3D experience (or the “metaverse” that is becoming a very trendy term these days) requires a digital representation of a person. You can’t get away with a flat video (a few companies tried having 3D models with superimposed video streams for personalization), so a lot of companies are looking for a solution that involves personal avatars.
Playing a game of Fortnight, I may not feel like being recognized. If I am in the VRchat or a similar experience, I may choose to be anonymous on that platform, so VRChat avatars offer the flexibility to choose what kind of character I want to be. Perhaps I am a lawyer, and I want to be a cat in VRChat, I can be. However, if I am in a business meeting with customers, I need to show my face in order to be more trustworthy. This means the closer to reality my avatar is, the better. 10 years from now hardware may be powerful enough to render hyper-realistic avatars in real time, but today it is not available to consumers. So, what we need are realistic enough avatars that our friends or acquaintances can recognize us. This establishes credibility in this new and uncertain reality.
So why instead of realistic avatars, do we see so many cartoonish ones? There are a few challenges in creating realistic avatars. It is hard to create a likeness of a person from one or few photos collected with a mobile phone (Hollywood uses expensive — a few hundred thousand dollars worth — rigs). It is not easy to animate such a model so that it resembles the person. But mostly a lot of creators are cautious about enabling realistic avatars because of the uncanny valley effect, which refers to the mental uneasiness that occurs when an artificial figure tries but fails at mimicking a human.
Uncanny valley is a well known effect that an imperfect 3D model of a person creates an eerie feeling for people. Anyone interested in the details can start from the wiki article <https://en.wikipedia.org/wiki/Uncanny_valley>. Movie and game industries exploited uncanny valley for ages to create scary characters. Humans can have a strong, visceral aversion to such characters. This is why The Polar Express was so controversial when it was released.
There is an ongoing discussion that the uncanny valley is less applicable to many use cases of realistic avatars. [Eduard Zell et al](https://scholar.google.com/citations?view_op=view_citation&hl=da&citation_for_view=LMIa1WcAAAAJ:u5HHmVD_uO8C) \[1\] show that the uncanny valley effect may be triggered not by making an avatar more realistic, but by introducing inconsistencies in the stylization/level of detail. [Henriette C. Van Vugt et al](https://stanfordvr.com/mm/2010/vanvugt-tochi-facial-similarity.pdf) \[2\] demonstrated that a recognizable (and not hyper-realistic) avatar does not necessarily fall into the uncanny valley. [Katja Zibrek et al](https://scholar.google.ru/citations?view_op=view_citation&hl=th&citation_for_view=nBfgljwAAAAJ:YsMSGLbcyi4C) \[3\] discovered that life experience plays a role in experiencing the uncanny valley effect: people with computer gaming experience rated avatars less eerie than an average person. Perhaps we will find that the overall uncanny valley effect will be getting weaker over time, as more people play video games. On top of all that, the uncanny valley effect is often confused with the fact that a lot of people just don’t like how they look in photos. This doesn’t just mean that they don’t want a recognizable avatar: they want to look different in a digital metaverse compared to their real analog life. This is one of the really attractive aspects of virtual reality, the ability to look different, or better for a few hours.
So, there is a choice each creator of a metaverse has: use realistic or cartoonish avatars. Realistic avatars will be recognizable, which brings an emotional connection with the avatar for the person using it and for other people interacting with it. However, these emotions can also be negative because of the uncanny valley. Cartoonish avatars are much easier to design and develop. However, it is quite hard to make universally recognizable cartoonish avatars. And once the avatar is unrecognizable, so that there has to be a name tag over a 3D model’s head, the emotional connection is gone. “Is this my avatar? Meh, whatever”.
My point is – observed in many interactions with customers – that not once I saw the “whatever” attitude towards recognizable avatars. People either love them (“yeah, that’s me, this is crazy!”) or hate them (“horrible”, “cringy”, “embarrassing” etc). The closer you get to a recognizable avatar, the more emotions it evokes in people. Positive emotions improve engagement, while negative drive people away from the platform. Use a realistic avatar of another person, and we are back to “meh, whatever” attitude.
So the real dilemma for every metaverse or an avatar app creator is not about making realistic or cartoonish avatars, it is about recognizable vs unrecognizable avatars. We see two types of 3D experiences that use “whatever” avatars: those where players want to be unrecognized (for instance, some computer games) and those where developers have a “just don’t fuck up” mental state (avoid negative emotion, absence of positive emotion is fine). And there are other types of experiences that absolutely need a recognizable avatar maker: all kinds of work-related meetings, parties and certain types of computer games (for instance, sports games).
Building a “whatever” cartoonish avatar solves many problems: many computer games created beautiful avatars with a very detailed editor that can adjust every tiny little detail of the body and face. Those unfamiliar with this subject can take a look at Sims and Cyberpunk. But how can one build a realistic avatar?
VFX companies need to use a photogrammetry rig to create an avatar of an actor and that is then cleaned up by a staff of 3D artists and added to a film. This is in no way scalable for the billion or so consumers that will be coming into the metaverse space in the next decade. [Avatar SDK](https://avatarsdk.com) uses neural networks to create an avatar from a photo of a person and then allows editing the result, as most people love custom avatars. This produces lower fidelity models, as there is a limited amount of information a character creator can get from a single selfie.
But this is not that big of a problem as modern GPUs available in consumer hardware won’t be able to render a high-fidelity model in real-time anyway. Given that GPU power efficiency (FLOPS per Watt) doubles every 3-4 years, it will be some time before mobile devices can render MetaHuman level characters. What we need at this point is an avatar creator that results in recognizable, not hyper-realistic models.
So, how do we move forward from where we are? We can start adding more and more realistic avatars to 3D experiences without falling into the uncanny valley. It is like we are navigating a multidimensional space instead of moving along a single axis. There are ways around the uncanny valley that we can take instead. Finding and navigating these paths is what we at Avatar SDK are excited about. Once we saw our customers falling in love with their realistic avatars, we never looked back.
**References**
1. [Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, and Mario Botsch. 2015. To stylize or not to stylize? the effect of shape and material stylization on the perception of computer-generated faces. ACM Trans. Graph. 34, 6, Article 184 (November 2015).](https://scholar.google.com/citations?view_op=view_citation&hl=da&citation_for_view=LMIa1WcAAAAJ:u5HHmVD_uO8C)
2. [Henriette C. Van Vugt, Jeremy N. Bailenson, Johan F. Hoorn, and Elly A. Konijn. 2008. Effects of facial similarity on user responses to embodied agents. ACM Trans. Comput.-Hum. Interact. 17, 2, Article 7 (May 2010).](https://stanfordvr.com/mm/2010/vanvugt-tochi-facial-similarity.pdf)
3. [K. Zibrek, E. Kokkinara and R. Mcdonnell, “The Effect of Realistic Appearance of Virtual Characters in Immersive Environments – Does the Character’s Personality Play a Role?,” in IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 4, pp. 1681-1690, April 2018.](https://scholar.google.ru/citations?view_op=view_citation&hl=th&citation_for_view=nBfgljwAAAAJ:YsMSGLbcyi4C)
**Categories:** Blog
---
### [Avatar SDK update: skin recoloring, Unity and UE updates and more!](https://avatarsdk.com/blog/2022/02/07/avatar-sdk-update-skin-recoloring-unity-and-ue-updates-and-more/)
**Published:** February 7, 2022
**Author:** Avatar SDK Team
**Content:**
Hello Avatar SDK users! We hope you got 2022 off to a great start! We thought it is a good time to tell you about a few goodies that we have recently released.
**Avatar SDK Unity cloud plugin**
We have released a new version (3.0.1) of the [Avatar SDK Cloud plugin](https://docs.avatarsdk.com/unity-plugin/3.0.1/index.html). In addition to the previous avatars pipelines, this version works with [MetaPerson avatars](https://avatarsdk.com/avatars/#metaperson) that are perfect for building a metaverse. Also, we have added support for URP rendering. Now the plugin can be easily integrated into a URP project, and the avatars will look just the same, as without URP.

The rendering in the sample scenes has been improved. We have changed the camera’s settings and the lighting settings to make a model look more realistic and resembling a person from an input image.

In addition, [skin recoloring](https://docs.avatarsdk.com/unity-plugin/3.0.1/how_to_recolor_textures.html) has been added. It is possible to adjust the color of the skin for Head2.0 head/mobile avatars. We also added this feature to the [web demo](https://webdemo.avatarsdk.com), so you can easily try this feature on your photos just in browser.

Moreover, we made it easier to [export generated models](https://docs.avatarsdk.com/unity-plugin/3.0.1/how_to_export_models.html) from the plugin. You can export any avatar model from any scene in just two mouse clicks.
**Avatar SDK UE cloud plugin**
We have released 2.1.0 version for [UE plugin](https://docs.avatarsdk.com/unreal-plugin/2.1.0/index.html), where we added the newest MetaPerson avatars. Moreover, in this version we added a more convenient [way to initialize connection](https://docs.avatarsdk.com/unreal-plugin/2.1.0/getting_started.html) with Avatar SDK Cloud in UE Editor ‘Plugins’ settings, so now you don’t need to set up these parameters for each scene.

Also, we released an asynchronous Blueprint for obtaining information about all generated avatars.
**Other goodies**
- New curl sample for MetaPerson avatar in [our REST API documentation](https://api.avatarsdk.com/samples/curl_metaperson/) is available.
- We made it much easier to create an avatar for Mozilla Hubs. Read [our blog post](https://secure-web.cisco.com/1Lv8sqjZ3HJf7UU8ktpkshbLI6uqxl3UK9ZJcEdAndkWmzt3NAHvX3AIxaJt8rWTk4KowShqeZrgj-JoS5F0Y8si7ZktCoYstxt4TVgO9vhLrOVONTxW8Dw3t2Ouz_jQQLTe8M5Pv-V7eT2kka9AaUhXko-JOrISgTHjUvpqsE_eZj_AqjnXyvI_wjDswWlStsY5H3rOFpaxb_9wCBznYA8Q2LMb_HUJslmrZLXlCDAtK2Ss6mTiBkQiTGAn17jWFU-oHKOGtOUHT7RbggIwd8oygZk2YAzgydomsNBjFSHBaLdygM85E5RdDSX1-P1_h9Ev718S3p3fohOGgr3elXw/https%3A%2F%2Favatarsdk.us12.list-manage.com%2Ftrack%2Fclick%3Fu%3Ddeb88daf4b1d7ebe98839116a%26id%3Db980a933c2%26e%3D433fba2d18) with details.
- Unreal Engine plugin now supports Epic skeleton for FitPerson [Click here for details](https://secure-web.cisco.com/1O4wC7e2EXmPtCUyoNHoHMhjhWDQCK0klkNObtHeN2kyZXTMUbOtoK0CRWzmibGY0mSBstHe4vnvf3dsCLmvkNzm32s7DygrSi0kDGMeUaRKSIdKG4OUFsg7yBr449cKd_V5ZDN9Ws6ThfFPh0HFOaI2X2h_U8CtqnbmS2oyX-lb1Yatx69y7vpCaftU5gJEGsFBaGtbNIfX7SXRKbJYnklBsjUQK5ZPJcbAHuf1M70QhIskYr5-4IDaQvRnfXp9udeA7QCgKIpdfC5xXVNohdc1dxjCSE0iMDP-vJ2WU1y5RWNFAGUMcENkX0YJ14qZYVuHOM61e6gpG-TbjVPLtbQ/https%3A%2F%2Favatarsdk.us12.list-manage.com%2Ftrack%2Fclick%3Fu%3Ddeb88daf4b1d7ebe98839116a%26id%3Df71bf230d8%26e%3D433fba2d18).
Stay tuned for many more exciting updates coming your way in the next few months! We are looking forward to the awesome 2022!
**Categories:** Blog
---
### [Avatar SDK Released MetaPerson Avatars](https://avatarsdk.com/blog/2022/01/25/avatar-sdk-released-metaperson-avatars/)
**Published:** January 25, 2022
**Author:** Avatar SDK Team
**Content:**
The Avatar SDK team is happy to announce the release of the MetaPerson full body avatars. The new avatars can be almost instantly created from selfies and then immersed into a 3D experience, be that a metaverse like VRChat or Mozilla Hubs, virtual meetings platform, a game or a Zoom call.

Avatar SDK has already introduced full body avatars called FitPerson earlier this year.
They feature a customizable body shape predicted by a neural network based on the input selfie and optional parameters such as gender, height, weight and 3 circumferences (chest, waist and hips). The parametric body is based on the SMPL model that is created by the Max-Planck Institute. The FitPerson avatars are now integrated into virtual clothing solutions as well as lifestyle and entertainment apps.
MetaPerson avatars will complement FitPerson for the metaverse use cases.

They have a set of bodies created by 3D artists with a head automatically generated from a selfie. The animation rig for the bodies is compatible with Adobe’s Mixamo, so a large existing set of animations can be easily applied. The head is based on the Avatar SDK’s Head 2.0. It is created from a single selfie and supports a lot of customizations like hairstyles, hair color, skin color and outfits.
“MetaPerson is a great way to build realistic avatars for a metaverse“, said Victor Erukhimov, CEO of Itseez3D, Inc. that develops Avatar SDK. “It is perfect for any social activity in the digital world when you want your friends to recognize you. We plan to build upon the existing customizations, adding editable facial features, more bodies and a wider choice of clothing, working with creators on a revenue sharing basis.”

Each MetaPerson body supports several levels of detail, from 7K to 34K polygons (without outfits), and can be rendered on a wide range of platforms, from relatively low power AR/VR to high end GPUs. The avatars are available through Avatar SDK’s REST API as well as in Unity and Unreal Engine plugins, and will be available for Local Compute in Q1’22.
**Categories:** Blog
---
### [Avatar SDK update: QR codes, GLB/GLTF exports and more!](https://avatarsdk.com/blog/2021/02/16/avatar-sdk-update-qr-codes-glb-gltf-exports-and-more/)
**Published:** February 16, 2021
**Author:** Avatar SDK Team
**Content:**
Hello Avatar SDK users! We hope you got 2021 off to a great start! We thought it is a good time to tell you about a few goodies that we have recently released.
**Taking a photo to create your avatar has never been easier!**
If you have a desktop product that uses avatars, your users will have a hard time transferring photos from a mobile phone to a desktop, unless you implement an accompanying mobile app. No more! You might have seen the solution we introduced earlier in [RemoteFace](https://remoteface.ai/). It displays a QR code that a user scans with a smartphone. A secure web page powered by Avatar SDK loads on a smartphone, guides a user through taking a selfie and then transfers the image over an encrypted connection to Avatar SDK cloud for avatar creation. Now this functionality is available to all Avatar SDK customers! Check it out in our [online demo](https://webdemo.avatarsdk.com/) and refer to the [Selfies](https://api.avatarsdk.com/#id63) section of the documentation for details on how to add this feature to your product.

**Unreal Engine plugin supports iOS**
We have released the UE plugin update that now supports iOS, in addition to Windows, Mac and Android.
**GLB and GLTF export**
We have added the option to export Head 1.2, Head 2.0 and full body models in the GLB format. Also it is possible now to export Head 1.2 and Head 2.0 in the GLTF format. Please refer to the documentation of the [export API](https://api.avatarsdk.com/#id32) for details.
**Number of computed avatars**
A long requested feature by many of our users that allows to get the number of computed avatars for the current billing period through the REST API has been released! Please refer to the [Avatars count](https://api.avatarsdk.com/#avatars-count) section of the documentation to use this function.
**Categories:** Blog
---
### [itSeez3D Announces the Avatar SDK for Creating Photo Realistic 3D Avatars for Games, VR and AR with a Smartphone](https://avatarsdk.com/blog/2016/12/05/itseez3d-announces-the-avatar-sdk-for-creating-photo-realistic-3d-avatars-for-games-vr-and-ar-with-a-smartphone/)
**Published:** December 5, 2016
**Author:** Avatar SDK Team
**Content:**
Today we’re excited to announce **itSeez3D Avatar SDK** – an advanced smartphone-based 3D scanning technology that turns a single selfie photo into a photorealistic 3D avatar. Using just a camera of a smartphone with no additional hardware, itSeez3D Avatar SDK allows to create a high quality 3D model of a face ready for gaming, virtual and augmented reality experience – all in a couple of minutes.
Traditionally, creating a high quality 3D model of a face required expensive 3D scanning hardware, as well as hours of post-production to get a final and high-quality 3D rendering. Scanning for game avatars could take hours of work. Itseez3D has previously made 3D scanning much more affordable by releasing the itSeez3D app for iPad that creates realistic 3D models with Occipital’s Structure Sensor. Now, with the Avatar SDK, we are extending the line of products to support regular smartphones without depth sensors! A user just needs one selfie photo to create a digital model and play a favorite game or interact with friends in VR with a photorealistic avatar.
“Most of today’s 3D scanning software solutions use depth-sensing cameras to create a 3D model,” said Victor Erukhimov, CEO of Itseez3D. The itSeez3D Avatar SDK doesn’t need a depth sensor, it uses just a smartphone camera and only needs one photo to create a high quality 3D model of a face. Seeing your digital self that looks exactly like you is really fascinating and enables many applications, including social VR, games, fashion and retail. Having a personalized 3D avatar of yourself creates a next level of immersion and interaction between individuals in the digital environment.”
A demo of the avatar generation is available at **<https://youtu.be/WzfC8kH0Lf4>**. The beta-version of the itSeez3D Avatar SDK will be available in Q1 2017. If you would like to participate, you can sign up for itSeez3D Avatar Beta SDK at **[avatarsdk.com](https://avatarsdk.com)**.
The new technology will be showcased for the first time at SIGGRAPH Asia 2016 in Macao, China on December 6-8, 2016. You are very welcome to visit itSeez3D booth #A9 to create your 3D avatar and see your digital self in a game!
**Categories:** Blog
---
### [Announcing the Official Avatar SDK Unity plugin!](https://avatarsdk.com/blog/2017/11/22/announcing-the-official-avatar-sdk-unity-plugin/)
**Published:** November 22, 2017
**Author:** Avatar SDK Team
**Content:**
Attention to all Unity developers! Today we are releasing the official Avatar SDK Unity plugin!
The Avatar SDK for Unity is a robust plug-n-play toolset which enables developers to integrate realistic AI-powered user-generated avatars into their Unity-based applications. With Avatar SDK Unity plugin you can allow players to create their own avatars in your application or integrate the SDK into your production tools and processes, i.e. 3D character design and animation.
Since the [beta release](https://avatarsdk.com/blog/avatar-web-api-v1-0-and-beta-unity-plugin-released/), we’ve added some very exciting features like support of facial blendshapes, detailed facial features (eyes, mouth and teeth) and hair recoloring, reduced the avatar cloud computation time and introduced the new “offline” version of the Unity plugin. See the full list down below.
We now offer the plugin in two flavors: “Cloud” and “Offline”. The “Cloud” version requires an external server for avatar generation and the “Offline” version supports local avatar calculations on a client machine.
Key features of the Avatar SDK for Unity (applicable to both cloud and offline versions):
- Automatic generation of a color 3D face model from a single selfie photo in 5-10 seconds (!). Works best with selfies, but can be used with any portrait photo
- Shape and texture of the head model are unique for each person, synthesized with a deep learning algorithm crafted by computer vision experts
- Head models support runtime blendshape facial animations (45 different expressions)
- Generated 3D heads include eyes, mouth, and teeth
- Algorithms synthesize 3D meshes in mid-poly resolution, ~12k vertices, and ~24k triangles
- Six predefined hairstyles with hair-recoloring feature (many more available on request)
- Avatar generation API can be used in design-time and in run-time, which means you can allow users to create their own avatars in your game
- Cloud version is cross-platform, and offline version currently works on PCs with 64-bit Windows (support for more platforms is coming soon)
- Well-documented samples showcasing the functionality.
A quick demonstration of the how the plugin works:
And here is an example of the facial expressions that you can create with our blendshapes:
Check these models in 3D: <https://sketchfab.com/itseez3d/collections/animated-selfies>.
**Availability**
**Cloud Unity plugin**
To get the Cloud Unity plugin, sign up or sign in with at <https://accounts.avatarsdk.com>, choose a plan (Free, Indie, Plus, Pro) depending on how many avatars per month you need, then go to the Unity3D plugin tab on the Developer page and click “Download”. Please note, that the cloud version requires a small payment for every generated avatar to keep the servers running. Check the pricing here: <https://avatarsdk.com/#pricing>.
**A few important changes in pricing:**
- While we’re still offering a Free plan for our Cloud SDK, from now on all 3D models will be watermarked with an Avatar SDK logo. Our existing users will still be able to generate models without watermarks **until the 15th of January 2018**. Please make sure to sign up for a non-free plan before this date to continue using Avatar SDK for any purpose other than testing or evaluation.
- In celebration of the Black Friday, Cyber Monday and the upcoming holiday season, we’re offering a **60% discount for our Indie plan! Sign up before December 6, 2017 11:59 PM PST and get a full set of features for just $20/month!** If you sign up for this plan now you can stay on it after the offer expires. The discount applies to the monthly payment only, the extra avatars prices are the same.
**Offline Unity plugin**
Unlike the Cloud version, the Offline plugin is unlimited, so you can generate as many avatars as you need for your project. The Offline plugin is available by request, please contact us at <support@itseez3d.com>.
As always, if you have any questions or feedback about the Avatar SDK, please feel free to reach out to us!
itSeez3D team
**Categories:** Blog
---
### [AvatarSDK Unity Plugin V. 1.3.0 released!](https://avatarsdk.com/blog/2017/12/27/avatarsdk-unity-plugin-v-1-3-0-released/)
**Published:** December 27, 2017
**Author:** Avatar SDK Team
**Content:**
We’re glad to announce the release of the AvatarSDK Unity plugin v. 1.3.0. We’ve implemented some of the most requested features in both “Cloud” and “Offline” versions of our plugin:
- “Fullbody” sample is now available in both versions. We demonstrate how to automatically attach the generated avatar head to “Neck” and “Head” bones of the arbitrary humanoid rig and how to control the position of the head at runtime with sliders. The code is open, and you’re free to use it for any of your project needs, e.g. to generate NPCs or player characters in your games and VR apps.
- You can now export the generated head to Unity prefab. Try this feature in the “Gallery” sample scene.
AvatarSDK Offline plugin 1.3.0 has additional new features:
- Offline avatar calculation on target device now works on four major platforms: Windows, macOS, iOS, and Android. The minimal requirement is 2Gb+ of RAM.
- Generated avatar head can be exported to FBX file, with textures, haircuts, and blendshapes. This file can be imported into the 3D editing software, like Blender or Maya. Fbx export works in Windows Unity editor. MacOS support will be added shortly.
The updated plugin is available on your account page at <https://accounts.avatarsdk.com/developer/>. We’re eager to receive your feedback! Please let us know if you have any suggestions, questions, or want to request new features. We are always available at <support@itseez3d.com>.
Happy Holidays! ?
itSeez3D team
**Categories:** Blog
---
### [AvatarSDK Unity plugin v. 1.4.0 released!](https://avatarsdk.com/blog/2018/02/08/avatarsdk-unity-plugin-v-1-4-0-released/)
**Published:** February 8, 2018
**Author:** Avatar SDK Team
**Content:**

We are glad to announce the release of the AvatarSDK Unity plugin v. 1.4.0. We continue to improve the tool’s performance and versatility and here’s a brief changelog for this new version:
- Added API to generate avatars with multiple levels of detalization. On the screenshots above the four available LODs are demonstrated, with 24K, 11K, 6K and 4K triangles respectively.The LOD functionality is compatible with other features of the SDK (such as blendshapes) and can be used on mobile and VR platforms to boost performance.
- Introduced new compact and easy-to-use high-level API for both Cloud and Offline SDK called AvatarProvider. Adding an avatar to your scene is now just several lines of code. New classes will allow you to switch between Cloud and Offline SDK transparently. The old “high-level” interface of CloudTools and OfflineTools is now somewhat redundant and will be deprecated in future versions.
- Samples are now able use the default camera app and internal storage on mobile devices (iOS, Android) to obtain photos for avatar creation, thus saving your integration time.
- Updated avatar generation algorithm, which now produces more accurate geometry with wider range of cameras.
The updated plugin is available on your account page at <https://accounts.avatarsdk.com/developer/>. (*if it still shows the older version, please make sure to refresh your browser cache*)
We’re eager to receive your feedback! Please let us know if you have any suggestions, questions, or want to request new features. We are always available at <support@itseez3d.com>.
Best regards,
itSeez3D team
**Categories:** Blog
---
### [The new avatars are one step closer to being photorealistic, indistinguishable from photos!](https://avatarsdk.com/blog/2019/07/24/head-1-2/)
**Published:** July 24, 2019
**Author:** Avatar SDK Team
**Content:**
Today we’re excited to announce important updates for the Avatar SDK users!
**Head Avatars 1.2:**
Head 1.2 has significant improvements in shape and texture of long hairstyles and busts.
[](https://avatarsdk.com/wp-content/uploads/2019/07/Screenshot-2019-07-23-at-14.42.36.png)
The new avatars are one step closer to being photorealistic, indistinguishable from photos! If you still use Head 1.1, please give the Head 1.2 avatars a try!
**Avatar Meta-Data: gender, skin color and more!**
Avatar SDK is now capable of producing important information about an avatar computed from an input photo. Now it is possible to get a lot of details about a person on an input selfie: skin color, hair color, lips color, gender and more. This data can help you to generate higher quality avatars using Avatar SDK. The most of these features is available on the Plus plan and higher. You can find the details and the examples in our documentation here: [1.6 Avatar Computation Parameters](https://api.avatarsdk.com/#id34).
**Cartoonish avatars**
If you are looking for a cartoonish rather than realistic look, please try a beta version of our cartoonish filter. As other beta functionality, it is available on the Indie plan and higher. Here is a couple of examples:
[](https://avatarsdk.com/wp-content/uploads/2019/07/3f15b9ca-4cca-4e14-9508-a2e8259018c9.png)
Please send us your feedback about the cartoonish style!
**Cloud SDK tutorial**
We have prepared a [Getting Started video](https://youtu.be/bpkWqLI6fTs) for our customers who want to use the Cloud SDK. In just 3 and a half minutes we will guide you through creating an account, setting up your credentials for the access to the Cloud SDK, and using a widely available curl utility to create your first avatar with Avatar SDK!
**Categories:** Blog
---
### [Smile removal](https://avatarsdk.com/blog/2020/03/25/smile-removal/)
**Published:** March 25, 2020
**Author:** Avatar SDK Team
**Content:**
It is hard to reconstruct an animation rig from a selfie with a smile. This is why we and our customers ask consumers to take a photo with a neutral expression. This is not needed anymore.
We have released a function that detects if a person in an input image is smiling, and remove the smile! We digitally replace a smile with a neutral expression. The feature is already available in the Cloud API starting from the Plus subscription, see the remove\_smile parameter in the [Avatar Modifications section](https://api.avatarsdk.com/#avatar-modifications) of the documentation. Here are a few examples (from left to right: input image, generated image with a neutral expression, and a reconstructed avatar):[](https://avatarsdk.com/wp-content/uploads/2020/03/smile-removal.png)
**Categories:** Blog
---
### [Full body avatars and lighting enhancement available now!](https://avatarsdk.com/blog/2020/04/24/full-body-avatars-and-lighting-enhancement-available-now/)
**Published:** April 24, 2020
**Author:** Avatar SDK Team
**Excerpt:** We reached out to tell you about three important updates to Avatar SDK: full body avatars,
lighting enhancement and Unreal Engine beta test.
**Content:**
We at Avatar SDK hope you are well and safe during these challenging times! We reached out to tell you about three important updates to Avatar SDK:
- [Full body avatars](#fullbody)
- [Lighting enhancement](#lighting)
- [Unreal Engine beta test](#unreal)
**Full Body Avatars**
[](https://avatarsdk.com/wp-content/uploads/2020/04/full_body_avatar.png)
We are happy to announce a solution to generate rigged full body avatars from images. We are using the [SMPL Model](https://smpl.is.tue.mpg.de) from [Meshcapade](https://meshcapade.com) to reconstruct realistic full body models. The body shape is unique for each avatar, reconstructed from an input image of the face/upper body. So far it is available only in the Cloud API, you can refer to the curl sample on how to reconstruct a full body model in the fbx format <https://api.avatarsdk.com/samples/curl_body/>.
A few important notes:
- The new model right now is not compatible with UMA2, it is based on the SMPL body topology with Head 2.0 topology (mobile subtype) for the head. The full body avatars topology does not depend on the input image. Also, this is a beta, and we expect to make changes to the topology in future releases to improve the quality of the model.
- We have noticed that the full body shape is much more accurate if you use height, weight and gender parameters as input. Although you can run reconstruction without these parameters, supplying them is highly recommended.
- We are working hard to implement the support of full body models in the Unity plugin, as well as in our offline products. Please bear with us, we should have some time estimates the next week.
- The full body avatars are based on Head 2.0, and so are available on the Pro subscription only. If you don’t have Pro subscription now, you can get 14 days trial online <https://avatarsdk.com/pricing-cloud/> or request a 1 month trial by replying to this email with your Avatar SDK account name.
**Lighting enhancement**
[](https://avatarsdk.com/wp-content/uploads/2020/04/relighting.png)
The lighting enhancement function is now available in the Cloud API! Just pass the “enhance\_lighting” parameter during avatar creation <https://api.avatarsdk.com/#avatar-modifications>, and the function will attempt to make the input image lighting more uniform, removing some shadows and glare. This option is available on the Plus subscription and higher.
**Unreal Engine plugin beta test**

We had significant progress with the development of the Avatar SDK Unreal Engine plugin, expecting to release it in June. Now we start looking for beta testers! If you want to get early access to the Unreal Engine plugin, please send us email to <support@avatarsdk.com>.
**Categories:** Blog
---
### [Full body in Unity and glasses removal available now!](https://avatarsdk.com/blog/2020/06/25/full-body-in-unity-and-glasses-removal-available-now/)
**Published:** June 25, 2020
**Author:** Avatar SDK Team
**Content:**
While the world is working from home, we at Avatar SDK want to provide you with the latest news about the tools for creating people’s digital presence! Here are the latest updates to the Avatar SDK:
- Unity plugin full body update:
- Generation of SMPL bodies from images
- Update to the UMA avatars
- Glasses removal
Full Body Avatars

We are happy to announce that the latest version of the cloud Unity plugin nowsupports SMPL full body models generated from images! The Unitypackage can be downloaded from the accounts page: [https://accounts.avatarsdk.com/developer/#unity-plugin](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=6888d267ab&e=d90f89fad0).
In order to generate a full body avatar please run the 03\_fullbody\_sample (“Assets/itseez3d/avatar\_sdk/samples\_cloud/03\_fullbody\_sample\_cloud/scenes/03\_fullbody\_sample\_cloud.unity”). You will need a Pro subscription to generate a full body model. A Pro subscription trial can be obtained from the page [https://avatarsdk.com/pricing-cloud/](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=66f034f400&e=d90f89fad0). Full body avatars support the same hairstyles as the Head 2.0. Also mobile\_51 and visemes\_15 blendshapes sets are supported along with the facial animations.
Update to the UMA2 avatars
---

We released an update to the UMA2 avatar generation. Two new bodies (female and male) were added. The plugin supports Avatar SDK hairstyles as well as the UMA2 hairstyles. For installation instructions and sample scenes please see the documentation at [https://docs.avatarsdk.com/unity-plugin/2.2.0/integration\_with\_uma.html](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=63549ad391&e=d90f89fad0).
Glasses removal
---
Now you don’t have to ask users to remove glasses before taking a selfie! We just updated Avatar SDK Cloud with the glasses removalfunction, that generates an image without glasses before creating an avatar (avatar rendering in the last column). See the ‘*remove\_glasses*‘ flag in the documentation [https://api.avatarsdk.com/#avatar-modifications](https://avatarsdk.us12.list-manage.com/track/click?u=deb88daf4b1d7ebe98839116a&id=6d8c88a6d0&e=d90f89fad0).

**Categories:** Blog
---
### [Avatar SDK UE Plugin](https://avatarsdk.com/blog/2020/10/30/avatar-sdk-ue-plugin/)
**Published:** October 30, 2020
**Author:** Avatar SDK Team
**Excerpt:** We are happy to announce that we have just released the Unreal Engine plugin for Avatar SDK!
**Content:**

[Try it now!](https://accounts.avatarsdk.com/developer/#ue-plugin)
Avatar SDK allows you to create personalized avatars from selfies. Avatar SDK UE Plugin contains a set of tools for convenient usage of Avatar SDK Web API in Unreal Engine 4 applications. All of the plugin’s functionality is available in Blueprints and C++. The UE4 project distributed with the plugin contains the sample scene that demonstrates basic functions of the plugin: setting parameters, generating an avatar, downloading the result, displaying it on the scene, applying available morph poses and haircuts.
| [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_1.jpg) | [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_2.jpg) |
|---|---|
| [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_3.jpg) |
Most of the sample functionality is implemented in the “MyAvatar” actor blueprint. **To run the sample application you need to provide your App Client ID and App Client Secret available in your AvatarSDK account at** <https://accounts.avatarsdk.com/developer/>
Please, set these parameters in the corresponding fields of the AvatarSDKConnection structure, which gets constructed in the “Initialization” section of “MyAvatar” blueprint:
| [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_4.jpg) |
|---|
When the sample is started, you need to
1. Select the desired pipeline subtype for your avatar:
[](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_5.jpg)
Currently the UE plugin supports the “head/mobile” and “bust/mobile” subtypes of the Head 2.0 pipeline. You can find detailed information about the pipelines in the corresponding section of our API documentation: <https://api.avatarsdk.com/#available-pipelines>
2. Upload an image with the “Select Photo” button.
Here are some recommendations to make your avatar look really great:
- The face in the photo should be easily recognizable and not blurry.
- Uniform good lighting is recommended when taking a photo, avoid dark shadows or bright glares.
- A person should keep a neutral facial expression or a slight smile, but without opening a mouth. If teeth are visible on the input photo, the lip texture might have artifacts.
- It’s best to look straight into the camera without turning your neck or eyes.
- We advise removing the glasses because they’re reconstructed only in the texture, not 3D mesh.
The result of avatar generation should look like the following:
| [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_6.jpg) | [](https://avatarsdk.com/wp-content/uploads/2020/10/ue_screenshot_7.jpg) |
|---|---|
| Input image | Generated avatar |
We want to thank Epic Games for supporting this product through Epic Megagrant!
Please, feel free to reach us out via support@avatarsdk.com if you have any questions about Avatar SDK, want to share your experience, provide bug reports, or give us feedback on how to make Avatar SDK Unreal plugin better!
[Try it now!](https://accounts.avatarsdk.com/developer/#ue-plugin)
**Categories:** Blog
---
### [Avatar SDK turns people into avatars](https://avatarsdk.com/blog/2021/04/08/avatar-sdk-turns-people-into-avatars/)
**Published:** April 8, 2021
**Author:** Avatar SDK Team
**Content:**
Today we unveil a new technology that creates a full body avatar from a single selfie. Starting with a classic “head-and-shoulders” image, deep learning is used to produce an instantly recognizable animated model. The model can be immersed into any 3D experience, including social AR/VR, games, virtual clothing and mobile apps.
“Avatar SDK has thousands of businesses that generate millions of avatars using our technology”, said Victor Erukhimov, CEO of Itseez3D. “Many of them asked us to create recognizable full-body avatars, and we are happy to empower them with our solution. Zoom fatigue has taken its toll on all of us during the pandemic and recognizable avatars offer relief from appearing on camera, be that via solutions like [RemoteFace](http://remoteface.ai) that create personal privacy within an online meeting, or via an AR/VR meeting that provides an escape from the video conferencing grid prison. Beyond communication, full body avatars are used in fashion and retail for virtual clothes try-on and fitting solutions, in gaming, and in mobile apps.”
- [](https://avatarsdk.com/wp-content/uploads/2021/04/conference-room-2-scaled.jpg)
- [](https://avatarsdk.com/wp-content/uploads/2021/04/conference-room-1-scaled.jpg)
The Avatar SDK full body avatar is based on the widely used [SMPL](https://smpl.is.tue.mpg.de) human body model. We trained a deep learning network to predict body shape from a selfie using tens of thousands of body scans. The output from the deep learning network is a 3D model that resembles the user’s body shape, allowing the instant creation of full-body avatars. The user can optionally specify a gender as well as measurements for weight, height, chest, waist and hips to further tune the final model.
The final model includes a detailed skeleton for animation, while the head and face is an Avatar SDK Head 2.0 model that comes with blendshapes for both facial mocap and audio lip-sync.

Each full body avatar comes with a choice of 6 outfits. Once an avatar is created, these outfits are adjusted to fit the specific body shape. The business, business casual and casual outfit styles are appropriate for any environment. We are working to expand the wardrobe for avatars, and invite individual artists and companies to collaborate with them.
- [](https://avatarsdk.com/wp-content/uploads/2021/04/outfits-scaled.jpg)
- [](https://avatarsdk.com/wp-content/uploads/2021/04/podium-scaled.jpg)
To learn more about the full body avatar solution join the upcoming Avatar SDK webinar at <https://avatarsdk.com/webinar>.
[Start generating full body avatars!](https://accounts.avatarsdk.com/developer/signup/)
**Categories:** Blog
---
### [UE4 template skeleton in the Avatar SDK UE Plugin](https://avatarsdk.com/blog/2021/10/15/ue4-template-skeleton-in-the-avatar-sdk-ue-plugin/)
**Published:** October 15, 2021
**Author:** Avatar SDK Team
**Content:**
We are glad to announce the new release of the Avatar SDK UE Plugin, which generates Full Body avatars that are fully compatible with the UE4 template skeleton and the wide range of animations created for it. Creating UE4 animation compatible avatars is pretty simple and requires no bone retargeting or other special actions. You may try the new feature in the Full body sample provided with our plugin. Select the “Epic Skeleton” in the corresponding combo box:

Now select the source photo for your avatar. When your avatar is ready, you may try to play one of [Epic Animation Starter Pack](https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack) animations:

The avatars loaded in the “Epic skeleton” mode share the same skeleton asset UE4 Mannequin, and its bones are automatically mapped to the Mannequin hierarchy.

Please note that the original skeleton is also available: select the “Avatar SDK Skeleton” option in the sample UI to generate the avatar animated with the same skeleton asset as in the previous versions of the plugin.
Now let’s see how to make new animations available for use with Full Body avatars. We will use the “Pedestrian walks mocap pack” available at [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/pedestrian-walks-mocap-pack) to demonstrate the process. Like many animation packages, this one is installed using the “Add to Project” button.

Animation packs usually provide their own Mannequin skeletal assets, the same is for “Pedestrian walks mocap pack”.

All we need to do is delete the skeleton asset provided with the pack and replace all the references with the skeleton asset located at the /AvatarSDK/Templates/UE\_Manneqion/Mesh folder of the Plugin:

There you are: all of your animations are ready to use with avatars now!

[Try updated UE plugin!](https://accounts.avatarsdk.com/developer/#ue-plugin)
**Categories:** Blog
---
## Pages
### [Lifelike avatars for the metaverse](https://avatarsdk.com/)
**Published:** August 1, 2017
**Author:** Avatar SDK Team
---
### [Avatar SDK Move Unity Plugin — Text-to-Animation in Unity](https://avatarsdk.com/move-unity-plugin/)
**Published:** August 13, 2026
**Author:** Avatar SDK Team
**Content:**
**Avatar SDK Move** Unity plugin generates animations from a text description. You type a prompt, the animation is generated in the cloud, and it arrives as a Humanoid animation clip that is ready to play — imported, rigged and previewed for you.
The same pipeline works two ways: in the Editor you build a library of clips as assets, and at runtime your application can generate animations on demand, so the people using it can describe the movement they want and watch it play.
[Download the Unity plugin](https://releases.avatarsdk.com/move/unity/avatar_sdk_move_0.0.1.unitypackage)
Type a prompt, press Generate, and the animation plays on your character.
The whole flow in 36 seconds.
## Four steps to your first animation
1. Open **Avatar SDK Move → Animation Generator**.
2. Assign your humanoid model.
3. Type what you want it to do.
4. Press **Generate Animation**.
The clip is downloaded, imported as a Humanoid FBX, and starts playing in the preview — on your model, not on a generic mannequin. If you want it wired up, one button builds an Animator Controller from the clip and assigns it to your character.
Assign any humanoid model from your scene as the target.The generated clip is saved into your project and previewed on your own model.
## Works with any humanoid model
The plugin animates any character Unity maps as Humanoid. Bone naming conventions do not matter, because bones are resolved through Unity’s own humanoid mapping.
Retargeting is not a naive rotation copy. Each bone is transferred as a delta from its rest pose, so proportions and skeleton orientations that differ from the source still read correctly. Root motion is scaled to your character’s hip height: a tall character and a short one both travel a sensible distance.
The same animation, retargeted onto two very different characters.
## Generate animations at runtime
Ship an application where the animation does not exist until someone asks for it. Drop in the `AnimationGenerator` prefab, call one method, and the result plays on your character:
```
await animationGenerator.Generate(targetModel, prompt, duration);
```
Runtime generations are parsed in memory and applied directly to your character. That is what lets the whole flow run in a WebGL build.
The runtime sample: the user types a prompt and the animation is generated in the running application.
## Requirements and platforms
- Unity version: Unity 6000.0 or newer.
- Supported platforms: Windows, macOS, Linux, WebGL, Android and iOS.
## Get started
1. [Download the plugin](https://releases.avatarsdk.com/move/unity/avatar_sdk_move_0.0.1.unitypackage) and import the `.unitypackage` into your project.
2. The Account window opens automatically. Enter your email, then the one-time code you receive.
3. Open one of the included sample scenes — one shows the Editor workflow, the other end-to-end runtime generation driven from a UI.
4. Open **Avatar SDK Move → Animation Generator** and describe your first animation.
The plugin is currently in beta. Animation generation is unlimited and available for testing and evaluation. For commercial use or licensing, contact us at <support@avatarsdk.com>.
## Frequently asked questions
**Which Unity versions are supported?**
Unity 6000.0 and newer.
**Do I need to use your characters?**
No. Any model with a Humanoid Avatar works. MetaPerson sample characters are included so you have something to test with immediately.
**What format are the animations?**
In the Editor, animations arrive as FBX and are imported as standard Unity Humanoid clips you can use anywhere in your project — Animator Controllers, Timeline, blend trees. At runtime, they are delivered as GLB and applied directly to your character.
**Can players generate animations inside a shipped game?**
Yes. The runtime API is designed for it, and the included sample is a working example: a prompt field, a button, and live progress.
**Does it work in WebGL?**
Yes. Runtime generation runs in the browser.
**Do I need to know how animation retargeting works?**
No. Assign your model and press Generate. The retargeting is handled for you.
**What does it cost?**
The plugin is in beta and generation is currently unlimited for testing and evaluation. Contact <support@avatarsdk.com> about commercial use and licensing.
Using the plugin instead of a stock library? Read the [Mixamo alternative](/mixamo-alternative/) comparison for when generated clips beat catalogue clips, and how MetaPerson avatars stay Mixamo-compatible.
---
### [Avatar SDK Move](https://avatarsdk.com/move/)
**Published:** June 14, 2026
**Author:** Avatar SDK Team
**Content:**
**Avatar SDK Move is an AI text-to-animation tool** that turns a plain-language prompt into a high-quality 3D avatar animation in seconds. Describe a motion — “walk confidently,” “wave to the audience,” “perform a hip-hop dance” — and Move generates the animation for your avatar, with no motion capture and no manual keyframing. **Move is now available in beta inside MetaPerson Creator — and as a [Unity plugin](/move-unity-plugin/), so you can test text-to-animation right in the Editor.**
[Try it now — free in your browser](https://metaperson.avatarsdk.com/)
[Unity developer? Get the Move plugin (beta)](/move-unity-plugin/)
**Text-to-animation, in seconds** Move turns natural-language prompts into ready-to-use 3D animations — no motion capture, no manual keyframing. It handles both fundamental locomotion, such as walking and running, and complex expressive movements like gestures, dance, and performance-based actions. Generated animations apply straight to your MetaPerson avatar and export to FBX or GLB.
**Generate 3D animations from text** Instead of sourcing motion-capture clips or keyframing by hand, you write what you want and Move’s AI animation generator produces the motion. It’s the fastest way to go from an idea, or a script, to a 3D character animation — text to motion, ready for your avatar.
**Built for your pipeline** Avatar SDK Move is designed to integrate seamlessly into existing production pipelines and is compatible with the standard formats used across all major 3D engines and content-creation tools. The dedicated [Avatar SDK Move Unity plugin](/move-unity-plugin/) lets developers generate and apply animations directly within their projects — in the Editor and at runtime.
Use it to power:
- Game characters and NPCs that move naturally
- Virtual worlds, social apps, and the metaverse
- Training, education, and onboarding experiences
- Marketing, virtual production, and immersive content
**Using Move in production or via the Cloud API?** Move is available in beta in MetaPerson Creator today. For production use, higher volumes, or access through the Avatar SDK Cloud API, our Enterprise plan has you covered — get in touch and we’ll walk you through it.
[Contact us for Enterprise & API access](https://avatarsdk.com/move/)
Want the background? Read the [launch announcement](https://avatarsdk.com/blog/2026/07/27/avatar-sdk-move-beta-text-to-animation/) for what Move does and how it fits your pipeline.
## Avatar SDK Move — FAQ
### What is Avatar SDK Move?
Avatar SDK Move is an AI text-to-animation tool that generates 3D avatar animations from a natural-language prompt. You describe a motion in plain words and Move produces a ready-to-use animation for your avatar in seconds.
### How does text-to-animation work?
Type a prompt describing the motion — for example, “walk confidently” or “wave to the audience” — and Move generates the corresponding 3D animation. No motion capture, rigging, or manual keyframing is required.
### What formats can I export animations to?
Generated animations can be exported to FBX and GLB, so they work with all major 3D engines and content-creation tools. In Unity, clips arrive as standard Humanoid animations — see the [plugin documentation](https://docs.metaperson.avatarsdk.com/move-unity-plugin/) for the Editor workflow and the runtime API.
### Is Avatar SDK Move available now?
Yes. Move is currently in beta and available inside MetaPerson Creator. A dedicated [Unity plugin](/move-unity-plugin/) is available for developers (beta, free to try), and production and Cloud API access is available through the Enterprise plan. The technical documentation covers both: [Avatar SDK Move in the docs](https://docs.metaperson.avatarsdk.com/move/) and the [Move Unity plugin setup and API reference](https://docs.metaperson.avatarsdk.com/move-unity-plugin/).
### What can I use Move animations for?
Game characters and NPCs, virtual worlds and social apps, training and onboarding experiences, and marketing or virtual-production content.
### How long does it take to generate an animation?
Move generates most animations in seconds, directly in your browser.
Coming from Mixamo? See how Move compares and what else is out there in our [Mixamo alternative](/mixamo-alternative/) guide.
---
### [Mixamo Alternative](https://avatarsdk.com/mixamo-alternative/)
**Published:** October 10, 2026
**Author:** Avatar SDK Team
---
### [3D Person Maker](https://avatarsdk.com/3d-person-maker/)
**Published:** October 6, 2026
**Author:**
---
### [Avatar SDK Leap](https://avatarsdk.com/leap/)
**Published:** October 29, 2024
**Author:** Avatar SDK Team
**Content:**
Get started with Avatar SDK Leap today and revolutionize how you create 3D avatar animations! Whether you’re working with Unity or Unreal Engine, our plugin allows you to bring your avatars to life in minutes. It offers seamless integration and stunning visual quality that transcends the uncanny valley.
**Why Choose Avatar SDK Leap?**
**Mobile-Friendly:** Capture motion with just an iPhone and the Leap Mobile app (coming soon for standard cameras!).
**Unprecedented Visual Quality:** Using neural networks, Leap delivers lifelike facial animations.
**Easy Integration:** With Unity and Unreal Engine plugins, importing and animating your avatar has never been easier.
**Rapid Workflow:** With just a few clicks, create realistic facial animations and export them directly into your project.
Leap consists of the Leap Mobile application that allows you to capture a video with face animation and plugins for Unity and Unreal Engine to transfer this animation to a 3d avatar on a scene. After capturing data with the Leap Mobile application, you can export the collected data to a computer running UE or Unity. The Avatar SDK Leap plugins can import this data and create realistic facial animation sequences for your 3D avatar in just a few clicks. The plugins will make all the required assets, including the skeletal mesh, textures, materials, and animations, in just a few minutes.
### **Pricing Plans:**
Choose the plan that best fits your needs, and start creating realistic animations today!
**Monthly Subscription**: $99/month
Flexible and ideal for short-term projects. Cancel anytime.
**Annual Subscription**: $999/year (Save $189)
Get the most value with an annual plan, providing a full year of access for the price of 10 months.
## Avatar SDK Leap Subscription
Experience next-generation facial motion capture with Avatar SDK Leap. Transform ordinary videos into lifelike 3D avatar animations, bringing your projects to life.
[ Subscribe Now ](http://leap-accounts.avatarsdk.com)

**Video Recording Guidelines for Craftstory App**
- **Face Visibility** – Ensure your face is clearly visible in the camera. Keep it as large as possible in the frame without going out of view.
- **Lighting Conditions** – Use good lighting with minimal shadows on your face. The lighting should remain consistent throughout the recording.
- **Stable iPhone Position** – Keep the iPhone as steady as possible. Using a tripod is highly recommended.
- **Head Movement** – Avoid turning your head more than 30 degrees to the left or right. Also, refrain from excessive tilting of your head.
## Leap Mobile application

**Prerequisites**
- iPhone with TrueDepth camera
- iOS 14+
The Leap iOS application captures facial animation data. The quality of this data significantly affects the animation, so please pay close attention to the tips in the [documentation](https://docs.metaperson.avatarsdk.com/leap/#leap-ios-application-for-dataset-capture) before capturing.
## Leap UE plugin
The [Avatar SDK Leap UE plugin](https://docs.metaperson.avatarsdk.com/leap/#leap-ue-plugin) streamlines the integration of the groundbreaking Leap technology into your Unreal Engine projects. The Avatar SDK Leap UE plugin can import datasets captured by Leap Mobile and create realistic facial animation sequences for your 3D avatar in UE Editor. The ready-to-use Level Sequence will be added to your level, so you only need to play it to see your animation in action.
**Prerequisites**
- OS: Windows
- Unreal Engine version: 5.3 or 5.4
- RAM: 16 Gb
- GPU: GeForce RTX 3050
- CPU: Intel i7 7th gen

## Leap Unity plugin
The [Avatar SDK Leap Unity plugin](https://docs.metaperson.avatarsdk.com/leap/#leap-unity-plugin) simplifies the integration of Leap technology into your Unity projects. The plugin imports this data seamlessly, enabling the creation of realistic facial animation sequences for your 3D avatars directly within the Unity Editor. A ready-to-use animation clip is automatically added to your scene, allowing you to preview your animations with a single play-action.

**Prerequisites**
- OS: Windows 10 64-bit
- Unity 2022.3.17f1 or above
- Intel or AMD processor with AVX extension set (recommended i7-7700HQ or higher)
- 6 GB of RAM available
Based on this plugin, we also added the [Windows Demo Application](https://docs.metaperson.avatarsdk.com/leap/#windows-demo-application), which can help you visualize your captured dataset with an animation without using Unity. It requires only a Windows PC with the same prerequisites.
---
### [About us](https://avatarsdk.com/company/)
**Published:** January 23, 2019
**Author:** Anna
---
### [Frequently Asked Questions](https://avatarsdk.com/faq/)
**Published:** January 23, 2019
**Author:** Anna
**Content:**
Offline SDK allows you to generate avatars directly on the target device without the access to the cloud
---
### [Avatar SDK Text2Avatar](https://avatarsdk.com/avatar-sdk-text2avatar/)
**Published:** December 27, 2025
**Author:** Avatar SDK Team
**Content:**
Introducing Avatar SDK Text2Avatar — the text-to-3D avatar generation layer that turns a written description into a ready-to-use human avatar. Describe a character in plain English (appearance, style), and Text2Avatar generates a textured 3D model.
Prompt: `A man wearing a red t-shirt, casual everyday look`
Prompt: `a rocker with tattoos and a mohawk haircut`
Prompt: `a beautiful woman with long blonde hair and a necklace`
**From prompt to a 3D avatar**
Text2Avatar converts a short text prompt into a complete avatar asset: geometry + textures. It’s designed for teams who need fast character creation for apps, games, virtual assistants, training simulations, and content pipelines — without manual modeling.
**Prompt-driven avatar generation**
Create avatars from a simple description:
- “a man in a red t-shirt”
- “a rocker with tattoos and a mohawk haircut”
- “a beautiful woman with long blonde hair and a necklace”
Generate many variations quickly, iterate on prompts, and produce consistent results for large sets of characters.
**Use cases**
- Onboarding and training experiences with human-like presenters
- Rapid prototyping of character concepts and variations
- Large-scale avatar generation for apps and UGC platforms
Try Avatar SDK Text2Avatar today and generate avatars directly from text prompts.
[Request a trial](https://avatarsdk.com/avatar-sdk-text2avatar/)
---
### [3D Avatar Maker — Create Your Own Avatar from a Photo](https://avatarsdk.com/avatar-maker/)
**Published:** June 9, 2026
**Author:** Avatar SDK Team
**Content:**
Turn a single selfie into a realistic or cartoon-style **3D avatar** in seconds with MetaPerson Creator — a free online avatar maker that runs right in your browser. Customize the face, body, hairstyle and outfit, then use your avatar in games, video calls, VR/AR and the metaverse — no 3D skills or downloads required.
[Create your avatar — free](https://metaperson.avatarsdk.com)
## How to create a 3D avatar from a photo
1. **Upload a selfie.** Use one clear, front-facing photo — the AI builds a recognizable 3D head and full-body avatar from it.
2. **Customize.** Fine-tune facial features and body shape, then pick hairstyles, outfits and accessories.
3. **Use it anywhere.** Export to GLB/GLTF and drop your avatar into games, apps, VR/AR or the metaverse.
## Realistic or cartoon — your style
The MetaPerson avatar creator makes both **photorealistic** avatars that look just like you and **cartoon-style** characters for a more playful look. Switch styles and keep customizing until it feels right.
## Design every detail in the avatar editor
The built-in **avatar editor** gives you full control over how your avatar looks. Fine-tune facial features and body proportions, then design your style with dozens of hairstyles, outfits and accessories. Everything works online, and you can come back anytime to edit your avatar and export the updated version.
## Make an avatar of yourself — or create your own from scratch
Most people make an avatar of themselves from a selfie — the AI keeps your likeness, so friends recognize you instantly. Prefer a fresh identity? Create your own avatar from a pre-made base instead and design it however you like. Either way, you get a fully rigged, full-body 3D character in a couple of minutes.
## Use your 3D avatar anywhere
- **Games & the metaverse** — rigged, animation-ready avatars compatible with Mixamo.
- **Video & calls** — a lifelike avatar that mirrors your expressions.
- **VR & AR** — bring your real identity into immersive experiences.
- **Social & content** — a personal 3D avatar for profiles, streams and posts.
[Make your 3D avatar now](https://metaperson.avatarsdk.com)
## Frequently asked questions
### How do I create a 3D avatar from a photo?
Open MetaPerson Creator, upload one front-facing selfie, and the AI generates a 3D avatar that looks like you. Then customize the face, body, hair and outfit and export it.
### Is the avatar maker free?
Your first avatar is free to create and export. After that, each new avatar costs a small amount of in-app credits — so you only pay for the avatars you create and download. No subscription, no installation.
### What photo works best?
A clear, well-lit, front-facing photo with a neutral expression gives the most recognizable result.
### Can I make realistic and cartoon avatars?
Yes — create a photorealistic avatar that resembles you or a stylized cartoon character, and switch between styles.
### What can I do with my 3D avatar?
Export to GLB/GLTF and use it in games, VR/AR, video, social media and the metaverse. Avatars are rigged and compatible with Mixamo animations.
### Can I edit my avatar after creating it?
Yes — MetaPerson includes a built-in avatar editor. Fine-tune facial features and body shape, change hairstyles, outfits and accessories anytime, and re-export the updated avatar.
### Can I design my own avatar from scratch?
Yes — you can create your own avatar two ways: start from a selfie for a recognizable look, or design one from a pre-made base. Face, hair, body and clothing are fully customizable.
### Do I need to install anything, or does it work online?
MetaPerson Creator is a fully online avatar maker — it runs in your browser on desktop and mobile, with nothing to download or install.
## Building an app?
Developers can embed MetaPerson Creator and generate avatars at scale with [Avatar SDK](/metaperson-creator/) — explore the [Cloud SDK](/avatar-api/) and [pricing](/pricing-cloud/).
[Create your avatar — free](https://metaperson.avatarsdk.com)
---
### [3D Character Creator](https://avatarsdk.com/3d-character-creator/)
**Published:** July 7, 2026
**Author:** Avatar SDK Team
---
### [AI Avatar Generator](https://avatarsdk.com/ai-avatar-generator/)
**Published:** July 21, 2026
**Author:** Avatar SDK Team
---
### [Avatar Creator](https://avatarsdk.com/avatar-creator/)
**Published:** July 26, 2026
**Author:** Avatar SDK Team
---
### [Realistic Avatar](https://avatarsdk.com/realistic-avatar/)
**Published:** July 27, 2026
**Author:** Avatar SDK Team
---
### [3D Avatars for E-Commerce](https://avatarsdk.com/ecommerce-solutions/)
**Published:** June 25, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK creates a realistic 3D avatar from a shopper’s selfie, so clothing, eyewear and accessories can be shown on the customer’s own body instead of a generic model.
In an increasingly digital world, creating a personalized and engaging shopping experience is key for the success of e-commerce businesses. At Avatar SDK, we provide an innovative solution to help you achieve this. By creating personalized avatars from selfies, you can showcase your products in a unique and immersive way, bridging the gap between online shopping and physical retail.

## **Personalized Avatars for Immersive Product Showcase**
Our Avatar SDK technology allows your customers to create their own realistic avatars from selfies, providing a personalized model to showcase your products. Whether you are selling physical items such as clothing, accessories, or makeup, or digital assets like gaming skins or virtual reality items, users can see how these products will look on their own avatars. This personalized experience not only enhances the shopping journey but also provides a more accurate idea of how products will look on the user, reducing the uncertainty often associated with online shopping.
## **Creating Emotional Connection**
By providing a platform where customers can see how a specific item will look on a realistic avatar of themselves, you create a stronger emotional connection between the user and your products. This can increase the perceived value of the item and influence purchasing decisions, leading to increased sales and customer satisfaction. The more your customers can identify with the products, the more likely they are to make a purchase.

## **Boosting Customer Engagement**
Avatars add an element of fun and interactivity to the shopping experience, encouraging users to engage more with your platform. They can experiment with different products and styles, share their avatars on social media, and feel more invested in the products and your brand. This level of interaction can lead to higher customer retention rates and increased repeat purchases.
Embrace the future of e-commerce with Avatar SDK and deliver a shopping experience that resonates with your customers, driving engagement, sales, and brand loyalty.
Curious how it feels for shoppers? Try the free [3D avatar maker](/avatar-maker/) or build a full-body model in the online [3D character creator](/3d-character-creator/).
---
### [3D Avatars for Marketing Campaigns](https://avatarsdk.com/marketing-campaigns/)
**Published:** June 25, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK lets a campaign turn each participant’s selfie into a personalized 3D avatar, so the creative features the customer instead of a stock model — on the web, in a mobile app or in an AR filter.
In the digital age, creating memorable and engaging marketing campaigns requires more than traditional strategies. It calls for personalization, innovation, and a unique blend of technology. At Avatar SDK, we enable brands to create realistic and recognizable avatars from selfies, which can be utilized to transform your marketing strategies and campaigns, offering a dynamic and personalized user experience.

## **Transforming User Experience with Avatars**
Our technology allows you to incorporate user-generated avatars into your marketing campaigns. Users can generate their own avatars from selfies, which can be seamlessly integrated into your digital platforms. This level of personalization enables a highly tailored user experience, increasing customer engagement and brand loyalty.
The ability to identify with an avatar creates a unique connection between the customer and the brand. It provides a more immersive experience that empowers users to interact with your product or service in a new and exciting way, generating a true “wow” factor.
## **Driving Engagement through Personalization**
Personalized experiences have been shown to significantly increase user engagement. With Avatar SDK, you can elevate your marketing campaigns to another level, providing a unique and engaging experience that users won’t forget. By allowing your customers to see themselves in your digital world, you are creating a powerful emotional connection that will resonate with them, encouraging further interaction and commitment to your brand.
## **Case Study: [Visionaries 777](https://www.vz777.com/index.html) and Infinity Motor Company**
A perfect example of the power of our technology is the partnership between Visionaries 777 and Infinity Motor Company for the Auto Shanghai 2021 event. Visionaries 777 used our Avatar SDK to create a personalized experience for Infinity Motor Company, creating a sense of intrigue and engagement that was unprecedented.
Visitors at the event were able to generate their own avatars from selfies, which were then integrated into a unique virtual reality experience. As a result, Infinity Motor Company was able to create a stronger connection with visitors, while also generating significant buzz at the event.
To learn more about this innovative collaboration, visit the [Visionaries 777 LinkedIn post](https://www.linkedin.com/posts/visionaries-777_infiniti-brand-engagement-auto-shanghai-2021-activity-6795271135161413632-G2m2).
## **Unleash Your Marketing Potential with Avatar SDK**
Incorporating personalized avatars into your marketing campaigns can open new opportunities for customer engagement and brand loyalty. We are here to help you navigate this new terrain and to transform your marketing strategy. Leverage Avatar SDK to create immersive and personalized experiences that will set your brand apart in today’s competitive digital landscape.
Experience it first-hand: create your own avatar with the free [3D avatar maker](/avatar-maker/) or design a branded character in the online [3D character creator](/3d-character-creator/).
---
### [3D Avatars for AR](https://avatarsdk.com/augmented-reality/)
**Published:** June 25, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK builds a photorealistic 3D avatar from a single selfie and exports it as mobile-ready GLB, glTF or FBX — so an AR experience can place the user’s own face and body in the scene.
## **Powering Engagement with Personalized Avatars**
The advent of AR technology has opened the door to a realm of immersive 3D experiences, where users can interact with digital elements layered onto their physical world. Avatar SDK enhances this engagement by adding a unique personal touch to your AR applications.

Our technology facilitates the creation of lifelike avatars from users’ selfies, thus transforming anonymous digital interaction into a recognizable, social experience. This remarkable level of personalization drives user engagement and enhances overall satisfaction, particularly in social AR experiences where user identity plays a crucial role.
**The [Zappar](https://www.zappar.com/) Success Story**

An example of the transformative potential of our technology can be found in our collaboration with Zappar, a leading developer of AR experiences. Zappar integrated Avatar SDK into their platform, thereby offering users a chance to engage with AR through their personalized avatars. This innovative step enriched Zappar’s AR experience, facilitating deeper user interaction and immersion. As a testament to the effectiveness of this integration, Zappar’s innovative approach earned them a position as a finalist for the Auggie Awards 2022 at the prestigious AWE (Augmented World Expo) conference.
## **Make Your Mark in the AR Space with Avatar SDK**
Are you prepared to elevate your AR experience with a unique personal touch? Let Avatar SDK guide you to higher user engagement and satisfaction through our innovative technology. We’re here to help you redefine the AR landscape, creating immersive and personalized experiences that truly resonate with your users
See the technology in action — turn a selfie into a lifelike avatar with the free online [3D avatar maker](/avatar-maker/).
---
### [3D Avatars for VR](https://avatarsdk.com/virtual-reality/)
**Published:** June 25, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK generates a full-body 3D avatar from one selfie, rigged and ready for VR — so people meet each other as themselves instead of a preset mannequin. Avatars export as GLB, glTF or FBX for Unity, Unreal and the web.
## **Immersive Reality Brought to Life with Recognizable Avatars**
Immerse your users in a whole new realm of experience with our Avatar SDK – a cutting-edge technology that crafts astonishingly recognizable avatars from selfies. Whether you’re creating an augmented reality (AR) application or a virtual reality (VR) game, Avatar SDK adds a vibrant touch of realism, enabling a seamless integration of users’ real-world identities into the digital environment. Our technology reshapes the digital engagement landscape, offering transformative, interactive, and uniquely personalized experiences.

## **Boost User Engagement with Personalized Avatars**
Avatar SDK transforms ordinary users into digital protagonists. This intimate integration sparks higher levels of engagement, making the experience much more enjoyable, social, and immersive. Users no longer feel like anonymous bystanders; they become active participants, strengthening the user-platform relationship.
More than just improving user satisfaction, our recognizable avatars redefine the metrics of success. They encourage user retention, generate higher in-app purchases, and lead to better app ratings, all thanks to the social and emotional connection a personalized avatar offers.
## **Success Story: [Drunken Bar Fight](https://www.oculus.com/experiences/quest/2221553561229188/)**

The benefits of incorporating Avatar SDK are clearly visible in the success story of the popular VR game – Drunken Bar Fight. They integrated our technology into their gaming system, allowing to customize avatars, introducing an element of reality into the virtual world. This added feature considerably amplified the game’s fun factor and interpersonal interaction, enriching the overall gaming experience.
In just one month following the Avatar SDK integration, their rating rose from 4.0 to 4.2. This leap is no small feat, bearing testimony to the potential of recognizable avatars in augmenting user engagement and overall app performance.
Beyond its applications in gaming, Avatar SDK serves as a fundamental component in the ecosystem of one of the leading VR headset manufacturers.

## **Join the Revolution**
Are you ready to tap into the power of VR personalized experiences? Let’s redefine the boundaries of digital interaction together with Avatar SDK. Your journey to enhanced user engagement, boosted ratings, and remarkable virtual experiences starts here!
Try it yourself: create a recognizable avatar for VR in our free online [3D avatar maker](/avatar-maker/).
---
### [3D Avatars for Games](https://avatarsdk.com/gaming/)
**Published:** June 25, 2023
**Author:** Avatar SDK Team
**Content:**
Avatar SDK turns a single selfie into a rigged, game-ready 3D character. Avatars export as GLB, glTF or FBX, are Mixamo-compatible, and drop straight into Unity, Unreal, mobile or a web build.
## **Boosting Player Engagement with Avatar SDK**
The evolution of the gaming industry is fuelled by the relentless pursuit of extraordinary user experiences. Avatar SDK is at the forefront of this evolution, morphing generic game characters into unique, personalized avatars that players connect with on an emotional level.

Our services transcend runtime avatar creation. With Avatar SDK, game developers can create incredibly lifelike Non-Player Characters (NPCs), enhancing game realism and player immersion.
## **Powering Industry Leaders: Reallusion and DAZ3D**
Avatar SDK has proved instrumental to industry innovators such as [Reallusion](https://reallusion.com "Reallusion") and [DAZ3D](https://daz3d.com "DAZ3D"). Integrated into [Reallusion’s Headshot product](https://www.reallusion.com/character-creator/headshot/), our technology assists in crafting 3D faces from images, making it so easy to create a 3D avatar looking exactly like a person in an image.

DAZ3D, another influential player in 3D content creation, uses Avatar SDK to generate stunningly [realistic characters from images](https://www.daz3d.com/face-transfer-unlimited "realistic characters from images"), expanding their portfolio and delivering more captivating content to their user base.
## **Proud Partners with AAA Games**
We are privileged to count AAA game developers among our esteemed customers. While confidentiality agreements prevent us from revealing their names at this time, it is an honor to contribute to the creation of world-class gaming experiences that captivate millions of players worldwide.
## **Level Up Your Game with Avatar SDK**
Are you prepared to catapult your gaming experience into a new dimension of personalization and immersion? Avatar SDK is ready to partner with you in creating engaging, interactive, and deeply personal gaming worlds.
Want your players to star in the game? Let them build a hero with our free [3D character creator](/3d-character-creator/) — full body, game-ready, straight from a photo.
---
### [Privacy Policy](https://avatarsdk.com/privacy-policy/)
**Published:** July 28, 2017
**Author:** Avatar SDK Team
**Content:**
Itseez3D, Inc., a Delaware corporation (“Itseez3D”) is committed to protecting your privacy. By accessing our website(s) (collectively, the “Site(s)”), you are consenting to the information collection and use practices described in this Privacy Policy.
Effective Date: 9/5/2024
Last Reviewed on: 9/5/2024
## What does this Privacy Policy Cover?
Itseez3D respects your privacy and is committed to protecting your Personal Data. We want to be transparent with you about how we collect and use your Personal Data in making available our Sites and tell you about your privacy rights and how the law protects you. With that in mind, this Privacy Policy is designed to describe:
- [Who we are and how to contact us.](#jh1)
- [Your rights relating to your Personal Data.](#jh2)
- [Marketing communications preferences.](#jh3)
- [What Personal Data we collect.](#jh4)
- [How we use your Personal Data and why.](#jh5)
- [What happens when you do not provide necessary Personal Data?](#jh6)
- [Personal Data from Third Party Sources.](#jh7)
- [How we use cookies and other tracking or profiling technologies.](#jh8)
- [Who we share your Personal Data with.](#jh9)
- [How we keep your Personal Data secure.](#jh10)
- [How long we store your Personal Data.](#jh11)
- [Third party links.](#jh12)
- [International Data Transfers.](#jh13)
- [Dispute Resolution.](#jh14)
- [Your California Privacy Rights.](#jh15)
##
## Who we are and how to contact us
This Privacy Policy aims to give you information on how Itseez3D collects and processes your Personal Data through your use of this Site, including any data you may provide through this Site. The Privacy Policy is intended to meet our duties of Transparency under the **“General Data Protection Regulation”** or **“GDPR”**. We will post any modifications or changes to this Privacy Policy on this page.
## Who we are and how to contact us
**Who we are**
Itseez3D, Inc. is the Controller (for the purposes of the GDPR) of your Personal Data (referred to as either **“Itseez3D”**, **“we”**, **“us”** or **“our”** in this Privacy Policy).
Our address is: 5201 Great America Parkway, Suite 320, Santa Clara, CA 95054, USA. The Itseez3D group of companies is made up of different legal entities which include entities outside the United States and Europe.
**How to contact us**
You can contact us by emailing: <privacy@itseez3d.com>.
##
## Your rights and choices relating to your Personal Data
By law you have the right to:
- **Request access to your Personal Data.** This enables you to receive a copy of the Personal Data we hold about you and to check that we are lawfully processing it.
- **Request correction of the Personal Data that we hold about you.** This enables you to have any incomplete or inaccurate information we hold about you corrected.
- **Request erasure of your Personal Data.** This enables you to ask us to delete or remove Personal Data where there is no good reason for us continuing to process it. You also have the right to ask us to delete or remove your Personal Data where you have exercised your right to object to processing (see below).
- **Object to processing of your Personal Data.** This right exists where we are relying on a Legitimate Interest as the legal basis for our processing and there is something about your particular situation, which makes you want to object to processing on this ground. You also have the right to object where we are processing your Personal Data for direct marketing purposes.
- **Request the restriction of processing of your Personal Data.** This enables you to ask us to suspend the processing of Personal Data about you, for example if you want us to establish its accuracy or the reason for processing it.
- **Request the transfer of your Personal Data.** We will provide to you, or a third party you have chosen, your Personal Data in a structured, commonly used, machine-readable format. Note that this right only applies to automated information which you initially provided consent for us to use or where we used the information to perform a contract with you.
- **Withdraw consent.** This right only exists where we are relying on consent to process your Personal Data (**“Consent Withdrawal”**). If you withdraw your consent, we may not be able to provide you with access to the certain specific functionalities of our Site. We will advise you if this is the case at the time you withdraw your consent.
- **Limit Use and Disclosure of Sensitive Personal Information**. You have a right to limit our use and disclosure of sensitive personal information for any purposes other than to provide the services or goods you request or as otherwise permitted by law.
YOU HAVE THE RIGHT TO CHOOSE TO OPT-OUT OF HAVING YOUR PERSONAL DATA FROM (I) BEING DISCLOSED TO THIRD PARTIES OR (II) BEING USED FOR A PURPOSE THAT IS MATERIALLY DIFFERENT FROM THE PURPOSE(S) FOR WHICH IT WAS ORIGINALLY COLLECTED OR SUBSEQUENTLY AUTHORIZED BY YOU.
California residents may have additional personal information rights and choices. Please see the section entitled [“Your California Privacy Rights”](#jh14) below for more information.
**How to exercise your rights**
If you want to exercise any of the rights described above, please contact us at: <privacy@itseez3d.com>.
Typically, you will not have to pay a fee to access your Personal Data (or to exercise any of the other rights). However, except in relation to Consent Withdrawal, we may charge a reasonable fee if your request is clearly unfounded, repetitive or excessive, or, we may refuse to comply with your request in these circumstances.
We may need to request specific information from you to help us confirm your identity and ensure your right to access your Personal Data (or to exercise any of your other rights). This is a security measure to ensure that Personal Data is not disclosed to any person who has no right to receive it. We may also contact you to ask you for further information in relation to your request to speed up our response.
We try to respond to all legitimate requests within one month. Occasionally it may take us longer than a month if your request is particularly complex or you have made a number of requests. In this case, we will notify you and keep you updated.
**Complaints**
If you would like to make a complaint regarding this Privacy Policy or our practices in relation to your Personal Data, please contact us at: <privacy@itseez3d.com>.
We will reply to your complaint as soon as we can.
If you feel that your complaint has not been adequately resolved, please note that the GDPR gives you the right to contact your local data protection supervisory authority, which for the UK, is the [Information Commissioner’s Office](https://ico.org.uk/).
##
## Marketing Communication Preferences
You can ask us to stop sending you marketing messages at any time by following the opt-out links on any marketing message sent to you or by contacting us at any time at: <privacy@itseez3d.com>.
Where you opt out of receiving these marketing messages, this will not apply to Personal Data provided to us as a result of emails relating to purchases, subscription renewals and customer announcements relating to product/services such as technical notifications, service updates or other administrative communications.
##
## What Personal Data we collect
All the Personal Data that we may collect, both from you and from third parties about you, is outlined in the table below.
| Category of Personal Data potentially collected | What this means |
|---|---|
| Identity Data | First name, surname, last name, username or similar identifier, title, and image data (as further described below). |
| Contact Data | Your address, billing address, email address and telephone numbers. |
| Marketing and Communications Data | Your preferences in receiving marketing from us and our third parties and your communication preferences. |
| Behavioural Data | Inferred or assumed information relating to your behaviour and interests, based on your online activity. This is most often collated and grouped into “segments.” |
| Technical Data | Internet protocol (IP) address, your login data, browser type and version, time zone setting and location, browser plug-in types and versions, operating system and platform and other technology on the devices you use to access this website or use our services. |
Our service consists of processing 3D images (including color and depth data) which you may have chosen to scan (collectively, “Image(s)”). If you have chosen to do so, such Image(s) may be of yourself or others. Under applicable law, such images may constitute “Personal Data”. Our mobile applications family, including “FaceHero – live 3D avatar”, “FaceHero – your live 3D avatar”, “DeepSelfie”, “MetaPerson Showcase” and “MyFaceWhen” (collectively, “Mobile Applications”) do not collect any depth information.
**Aggregated Data**
We also collect, use and share **“Aggregated Data”** such as statistical or demographic data for any purpose. Aggregated Data may be derived from your Personal Data, but once in aggregated form it will not constitute considered Personal Data for the purposes of the GDPR as this data does not directly or indirectly reveal your identity. However, if we combine or connect Aggregated Data with your Personal Data so that it can directly or indirectly identify you, we treat the combined data as Personal Data which will be used in accordance with this Privacy Policy.
**No Special Categories of Personal Data**
We cannot and do not control what Images you submit to us for processing through our service. We do not knowingly or intentionally collect any **“Special Categories of Personal Data”** about you (this includes details about your race or ethnicity, religious or philosophical beliefs, sex life, sexual orientation, political opinions, trade union membership, information about your health and genetic and biometric data). Nor do we collect any information about criminal convictions and offences. However, if you choose to upload Images of yourself (or others) to our service, such Images may contain elements or images which may naturally suggest, imply or reveal certain characteristics of the subject of the Image. By way of example, your image may reveal your ethnicity based on your genetic or physical characteristics.
##
## How we use your Personal Data and why
We will only use your Personal Data for the purposes for which we collected it as listed below, unless we reasonably consider that we need to use it for another reason and that reason is compatible with the original purpose.
If we need to use your Personal Data for an unrelated purpose, we will update this Privacy Policy and we will explain the legal basis which allows us to do so.
**What is our “legal basis” for processing your Personal Data?**
In respect of each of the purposes for which we use your Personal Data, the GDPR requires us to ensure that we have a “legal basis” for that use. Most commonly, we will rely on one of the following legal bases:
- Where we need to perform a contract we are about to enter into or have entered into with you (**“Contractual Necessity”**).
- Where it is necessary for our legitimate interests and your interests and fundamental rights do not override those interests (**“Legitimate Interests”**). More detail about the specific legitimate interests pursued in respect of each Purpose we use your Personal Data for is set out in the table below.
- Where we need to comply with a legal or regulatory obligation (**“Compliance with Law”**).
- Where we have your specific consent to carry out the processing for the Purpose in question (**“Consent”**).
Generally we do not rely on your Consent as a legal basis for using your Personal Data.
We have set out below, in a table format, the legal bases we rely on in respect of the relevant Purposes for which we use your Personal Data.
| Purpose | Category(ies) of Personal Data involved | Why do we do this | Our legal basis for this use of data |
|---|---|---|---|
| Fraud Prevention | Identity Data Contact Data | To keep our website, our services and associated systems operational and secure. | Legitimate Interests. We have a legitimate interest in ensuring the ongoing security and proper operation of our services, website and associated IT services and networks. |
| Troubleshooting | Technical Data | To track issues that might be occurring on our systems. | Legitimate Interests. It is in our legitimate interests that we are able to monitor and ensure the proper operation of our Sites and associated systems and services. |
| Marketing | Identity Data Contact Data Marketing and Communications Data Behavioural Data | To form a view on what we think you may want or need, or what may be of interest to you. This is how we decide which services and offers may be relevant for you. | Legitimate Interests. We have a legitimate interest in providing you with updates on our Sites and related offers where you have purchased or shown interest in similar services from us. |
We may use data from Images (including depth data) in order to improve our products and services including, without limitation, (i) for training our computer vision algorithms, and (ii) debugging crashes on specific datasets. For the avoidance of doubt, Mobile Applications do not collect any depth information. Furthermore, we will not use the images collected with Mobile Applications to gather any additional information about users of Mobile Applications. “MetaPerson Showcase”, “FaceHero – live 3D avatar” and “FaceHero – your live 3D avatar” applications will not use the images for any purpose other than directly related to 3D avatar creation. “DeepSelfie” application will not use the images for any purpose other than directly related to image editing and quality improvements. “MyFaceWhen” will not use the images for any purpose other than directly related to image editing and quality improvement. Specifically, we will not attempt to build a contact database of Mobile Applications users.
In the event that we (and/or our business lines, subsidiaries or affiliates) are ever sold, acquired, merged, liquidated, reorganized, or otherwise transferred, we also reserve the right to transfer our user databases (together with any Personal Data or Non-Personal Data contained therein), to a third-party acquiring our assets. In the event we do so, we will place a prominent notice of the sale on the homepage of our corporate website, with links to information as to how you can change your privacy preferences.
California residents may have additional personal information rights and choices. Please see the section entitled [“Your California Privacy Rights”](#jh14) below for more information.
##
## What happens when you do not provide necessary Personal Data?
Where we ***need*** to process your Personal Data either to comply with law, or to perform the terms of an agreement that we have with you and you fail to provide that data when requested, we may not be able to perform the agreement we have or are trying to enter into with you (for example, to provide you with the functionalities of the Site).
In this case, we may have to stop you using our Site have with us but we will notify you if this is the case at the time.
##
## Personal Data from Third Party Sources
In addition to the Personal Data that we collect directly from you (as described in the section immediately above this one), we also collect certain of your Personal Data from third party sources. These sources are broken down in the table below, together with a description of whether they are publicly available or not.
| Third party data source | Publicly available? | Category(ies) or other types of personal data received. |
|---|---|---|
| Our Affiliates | No | Identity Data Contact Data Marketing and Communications Data Behavioural Data Technical Data |
| Analytics Providers | No | Behavioural Data Technical Data |
| Advertisers | No | Behavioural Data Technical Data |
| Lead Generation Service Providers | No | Identity Data Contact Data |
##
## How we use cookies & other tracking or profiling technologies
**Cookies**
*What are cookies?*
We may collect information using “cookies”. Cookies are small data files stored on the hard drive of your computer or mobile device by a website. We may use both session cookies (which expire once you close your web browser) and persistent cookies (which stay on your computer or mobile device until you delete them) to provide you with a more personal and interactive experience on our Site.
We use two broad categories of cookies:
- first party cookies, served directly by us to your computer or mobile device; and
- third party cookies, which are served by our partners or service providers on our Site.
*Cookies we use*
Our Site uses the following types of cookies for the purposes set out below:
| Type of cookie | Purpose |
|---|---|
| Essential Cookies | These cookies are essential to provide you with services available through our Site and to enable you to use some of its features. For example, they allow you to log in to secure areas of our Site and help the content of the pages you request to load quickly. Without these cookies, the services that you have asked for cannot be provided, and we only use these cookies to provide you with those services. |
| Functionality Cookies | These cookies allow our Site to remember choices you make when you use our Site, such as remembering your language preferences, remembering your login details and remembering the changes you make to other parts of our Site which you can customise. The purpose of these cookies is to provide you with a more personal experience and to avoid you having to re-enter your preferences every time you visit our Site. |
| Analytics and Performance Cookies | These cookies are used to collect information about traffic to our Site and how users use our Site. The information gathered via these cookies does not “directly” identify any individual visitor. However, it may render such visitors “indirectly identifiable”. This is because the information collected is typically linked to a pseudonymous identifier associated with the device you use to access our Site. The information collected is aggregated and anonymous. It includes the number of visitors to our Site, the websites that referred them to our Site, the pages they visited on our Site, what time of day they visited our Site, whether they have visited our Site before, and other similar information. We use this information to help operate our Site more efficiently, to gather broad demographic information and to monitor the level of activity on our Site. We use Google Analytics for this purpose. Google Analytics uses its own cookies. It is only used to improve how our Site works. You can find out more information about Google Analytics cookies here: <https://developers.google.com/analytics/resources/concepts/gaConceptsCookies> You can find out more about how Google protects your data here: [www.google.com/analytics/learn/privacy.html](https://www.google.com/analytics/learn/privacy.html). |
| Targeted and advertising cookies | These cookies track your browsing habits to enable us to show advertising which is more likely to be of interest to you. These cookies use information about your browsing history to group you with other users who have similar interests. Based on that information, and with our permission, third party advertisers can place cookies to enable them to show adverts which we think will be relevant to your interests while you are on third party websites. |
| Social Media Cookies | These cookies are used when you share information using a social media sharing button or “like” button on our Site or you link your account or engage with our content on or through, or whilst simultaneously logged into, a social networking website such as Facebook. The social network will record that you have done this. |
*Disabling cookies*
You can typically remove or reject cookies via your browser settings. In order to do this, follow the instructions provided by your browser (usually located within the “settings”, “help” “tools” or “edit” facility). Many browsers are set to accept cookies until you change your settings.
If you do not accept our cookies, you may experience some inconvenience in your use of our Site. For example, we may not be able to recognise your computer or mobile device and you may need to log in every time you visit our Site.
Further information about cookies, including how to see what cookies have been set on your computer or mobile device and how to manage and delete them, visit [www.allaboutcookies.org](https://www.allaboutcookies.org) and [www.youronlinechoices.com/uk](https://www.youronlinechoices.com/uk).
In particular, you can disable cookies which remember your browsing habits and target advertising at you by visiting [http://www.youronlinechoices.com/uk/your-ad-choices](https://www.youronlinechoices.com/uk/your-ad-choices). If you choose to remove targeted or advertising cookies, you may still see ads but they may not be relevant to you. Even if you do choose to remove cookies by the companies listed at the above link, not all companies that serve online behavioral advertising are included in this list, and so you may still receive some cookies and tailored ads from companies that are not listed.
You can also prevent the use of Google Analytics relating to your use of our Site by downloading and installing the browser plugin available via this link: [http://tools.google.com/dlpage/gaoptout?hl=en-GB](https://tools.google.com/dlpage/gaoptout?hl=en-GB)
##
## Who we share your Personal Data with
The table below describes who we share your Personal Data with, what we share and why we share it.
We share your Personal Data within the members of the Itseez3D group of companies which may include one or more foreign companies which have common control or are controlled by one of our principals (collectively, “Affiliates”). This will involve transferring your data outside the European Economic Area **(“Europe”)**.
Many external third parties which we contract with to provide products and services are based outside Europe so their processing of your Personal Data will involve a transfer of data to countries based outside of Europe.
We endeavour to ensure that people to whom we provide Personal Data hold it subject to appropriate safeguards and controls. Whenever we transfer your Personal Data out of the Europe, we ensure a similar degree of protection is afforded to it by ensuring at least one of the following safeguards is implemented:
- We may transfer your Personal Data to countries that have been deemed to provide an adequate level of protection for Personal Data by the European Commission. For further details, see [European Commission: Adequacy of the protection of Personal Data in non-EU countries](https://ec.europa.eu/info/law/law-topic/data-protection/data-transfers-outside-eu/adequacy-protection-personal-data-non-eu-countries_en).
- Where we use service providers outside Europe, we may use specific contracts approved by the European Commission, which give Personal Data the same protection it has in Europe. For further details, see [European Commission: Standard Contractual Clauses (SCCs) for the transfer of Personal Data to third countries](https://commission.europa.eu/law/law-topic/data-protection/international-dimension-data-protection/standard-contractual-clauses-scc_en).
- Where we use service providers based in the U.S., we may transfer data to them if they are part of the Data Privacy Framework which requires them to provide similar protection to Personal Data shared between Europe and the U.S. For further details, see [European Commission: Questions & Answers EU-U.S. Data Privacy Framework](https://ec.europa.eu/commission/presscorner/detail/en/qanda_23_3752).
| Recipients | Category(ies) of Personal Data we share. | Why we share it | Location(s) |
|---|---|---|---|
| Our Affiliates | Identity Data Contact Data Behavioural Data Marketing and Communications Data | Our affiliates help us provide our service and help manage our customer relationships (including providing customer support, customer liaison, sales and marketing etc.). | Within Europe Armenia The United States |
| Service Providers | Identity Data Contact Data Behavioural Data Technical Data | Our service providers provide us with IT and system administration services. | Within Europe The United States |
| Our Partners | Identity Data Contact Data Behavioural Data Marketing and Communications Data | Our Partners help us provide our service and help manage our customer relationships (including providing customer support, sales, customer liaison, sales and marketing etc.). | Within Europe Australia & New Zealand Asia Pacific region |
| Professional advisers | Identity Data Contact Data | Our lawyers, bankers, auditors and insurers provide consultancy, banking, legal, insurance and accounting services. | Within Europe The United States |
| Tax, customs, regulators and other authorities | Identity Data Contact Data | Authorities may require reporting of processing activities in certain circumstances (including disclosure of Personal Data in response to lawful requests, including to meet national security or law enforcement requirements). | Within Europe The United States |
| Third Parties (Aggregated/de-identified disclosures) | Identity Data Contact Data Behavioural Data Marketing and Communications Data | We may make certain aggregated or otherwise non-personal data available to third parties for various purposes, including (i) compliance with various reporting obligations; (ii) for business or marketing purposes; or (iii) to assist such parties in understanding our users’ interests, habits, and usage patterns for certain programs, content, services, advertisements, promotions, and/or functionality available through the website and our products. To the extent we disclose aggregated or de-identified information to third parties, we do so in accordance with applicable law. | Within Europe Australia & New Zealand Asia Pacific region |
For additional clarity, your Images are not shared with third parties unless specifically requested by you. Images may be hosted by third-party hosting providers (including, without limitation, Amazon Web Services (AWS)), on Itseez3Dservers which may be located in the United States or other countries inside or outside the EU (specifically including Cyprus and Armenia where Itseez3D has development offices). We still have a legal entity in Russia created before February 2022 (in 2015), the Images are not copied to the servers owned by that entity.
Our employees (including those of our Affiliates) may have access to and use your personal information as set forth in this Privacy Policy. If any such employee travels to another country then it is possible that some or all of your personal information may be in the possession of, or accessible by, such employee from such country. However, all such employees are required to abide by the terms of this Privacy Policy with respect to any information in their possession.
We may also use or publish statistics regarding our products and services (including, without limitation, number of avatars or Images created through our service, and/or statistics collected through our mobile application such as the number of downloads). Any such information collected is aggregated and anonymous.
##
## How we keep your Personal Data secure
We have put in place appropriate security measures to prevent your Personal Data from being accidentally lost, used or accessed in an unauthorized way, altered or disclosed.
We limit access to your Personal Data to those employees and other staff who have a business need to have such access. All such people are subject to a contractual duty of confidentiality.
We have put in place procedures to deal with any actual or suspected Personal Data breach. In the event of any such breach, we have systems in place to work with applicable regulators. In addition, in certain circumstances (e.g., where we are legally required to do so) we may notify you of breaches affecting your Personal Data.
##
## How long we store your Personal Data.
We will retain Customer Data in accordance with a Customer’s instructions, including any applicable terms in a customer agreement and as required by applicable law. We will retain Other Information pertaining to you for as long as necessary for the purposes described in this Privacy Policy.
##
## Third party links
This Site may include links to third-party websites, plug-ins and applications. Clicking on those links or enabling those connections may allow third parties to collect or share your Personal Data. We do not control these third-party websites and are not responsible for their privacy statements. When you leave our Site, we encourage you to read the privacy policy of every site you visit.
##
## International Data Transfers
As a global business, it’s sometimes necessary for us to transfer your Personal Data to countries other than your own, including the United States. These countries might have data protection regulations that are different from those in your country. When transferring data across borders, we take measures to comply with applicable data protection laws related to such transfer. In certain situations, we may be required to disclose Personal Data in response to lawful requests from officials, such as law enforcement or security authorities.
If you are located in the European Economic Area (“EEA”), the United Kingdom (“UK”), or Switzerland, please refer to our Data Privacy Framework Policy for additional details. When a data transfer mechanism is mandated by applicable law, we employ one or more of the following:
- Transfers to certain countries or recipients that are recognized as having an adequate level of protection for Personal Data under applicable law.
- EU Standard Contractual Clauses approved by the European Commission and the UK International Data Transfer Addendum issued by the Information Commissioner’s Office.
- Other lawful methods available to us under applicable law.
As further set forth in Itseeze3D’s [Data Privacy Framework Policy](https://avatarsdk.com/dpfp), we comply with the EU-U.S. Data Privacy Framework (“EU-U.S. DPF”), the UK Extension to the EU-U.S. DPF, and the Swiss-U.S. Data Privacy Framework as set forth by the U.S. Department of Commerce and as applicable.
In accordance with the Data Privacy Framework (DPF), Itseez3D is also liable for onward transfers to third parties that process personal information in a way that does not follow the DPF unless Itseez3D was not responsible for the event giving rise to any alleged damage.
To learn more about the Data Privacy Framework (DPF) Program, and to view our certification, please visit <https://www.dataprivacyframework.gov/>.
Itseez3D is subject to the investigatory and enforcement powers of the U.S. Federal Trade Commission (FTC).
For EU residents, you have the right to complain to a relevant supervisory authority, but we encourage you to first contact us with any questions or concerns. To make any such requests, please contact us at <privacy@itseez3d.com> or 5201 Great America Parkway, Suite 320, Santa Clara, CA 95054, USA with attention to Data Protection Officer.
Our data protection representative for the European Economic Area and Switzerland is Venture Counsel Partners, with the following contact information:
Calle Los Omeyas, 5 local
Suite #1006085
Cordoba 14005
Spain
<info@venturecounselpartners.com>
California residents may have additional personal information rights and choices. Please see the section entitled [“Your California Privacy Rights”](#jh15) below for more information.
##
## Dispute Resolution
If you believe your Personal Data has been used in a way that is not consistent with this Privacy Policy, we invite you to contact us first at <privacy@itseez3d.com>. We will make all efforts to resolve your complaints timely and accurately. Further, we have committed to cooperate with EU Data Protection Authorities (DPAs), the Swiss Federal Data Protection and Information Commissioner (FDPIC), and the UK Information Commissioner’s Office (ICO) to comply with the information and advice provided by such authorities with regard to data transferred from the EU, Switzerland, and the UK, respectively.
Under certain conditions, EU, Swiss, and UK individuals may seek redress through a binding arbitration mechanism. Such individuals can do this to resolve complaints not resolved by Itseez3D or our third-party dispute resolution provider, as described in Annex I to the [DPF Framework](https://www.dataprivacyframework.gov).
##
## Your California Privacy Rights
If you are a California resident, California law may provide you with additional rights regarding our use of your personal information. To learn more about your California privacy rights, visit [CCPA Privacy Notice for California Residents](https://avatarsdk.com/privacy-notice-for-ca-residents/).
California’s “Shine the Light” law (Civil Code Section § 1798.83) permits users who are California residents to request certain information regarding our disclosure of personal information to third parties for their direct marketing purposes. To make such a request, please send an email to <privacy@itseez3d.com>.
To the extent there is any conflict between applicable law (including, without limitation, California law) and the provisions contained in this Privacy Policy, the terms of such applicable law shall control and the terms of this Privacy Policy shall be deemed to be amended to the extent necessary for such terms to comply with such applicable law.
Do Not Sell My Personal Information
“We will not sell your personal information. However, California law requires that, to the extent we sell your personal information, we allow you to opt out of the sale of such information. If you would like to affirmatively opt-out, please send an email to <privacy@itseez3d.com>.”
---
### [Avatar SDK LiveSpeak](https://avatarsdk.com/avatar-sdk-livespeak/)
**Published:** December 22, 2025
**Author:** Avatar SDK Team
**Content:**
Introducing the Avatar SDK LiveSpeak — the real-time voice and facial animation layer that turns a 3D avatar into a responsive, speaking character in your app. Whether you’re building a customer support assistant, an in-game companion, or a voice-driven interface, Avatar SDK LiveSpeak helps you deliver natural, expressive interactions without complex audio/animation pipelines.
Test our live LiveSpeak demo here: <https://metaperson.avatarsdk.com/livespeak/demo.html>
[Try the live LiveSpeak demo](https://metaperson.avatarsdk.com/livespeak/demo.html)
**Real-time voice and lip-sync animation** Avatar SDK LiveSpeak converts any text into speech instantly and generates precise phoneme timing mapped to facial blendshapes. This means the avatar’s lips (and supporting facial motion) stay perfectly synchronized with the audio, producing a believable, real-time performance suitable for live conversations.
**Built for conversational experiences** Pair Avatar SDK LiveSpeak with your preferred LLM to create fully interactive, voice-enabled characters.
Use it to power:
- Chatbots with a human-like avatar presence
- Audio feedback and guided experiences in mobile or desktop apps
- Voice interfaces for games, kiosks, and virtual assistants
- Real-time dialogue for training, education, or onboarding
**Fast to test, easy to integrate** Built to fit seamlessly into your existing workflow, Avatar SDK LiveSpeak plugs into your current products as part of a unified platform — covering the full cycle from avatar creation to real-time voice, facial animation, and final render.
Try Avatar SDK LiveSpeak today and bring your avatars to life with real-time speech and synchronized facial animation.
**Available on paid plans.** Avatar SDK LiveSpeak is available on our paid plans. See the [LiveSpeak documentation](https://docs.metaperson.avatarsdk.com/livespeak/) to integrate it into your app, or request a trial below.
[Request a trial](https://avatarsdk.com/avatar-sdk-livespeak/)
---
### [Avatar Online](https://avatarsdk.com/avatar-online/)
**Published:** July 27, 2026
**Author:** Avatar SDK Team
---
### [Avatar API](https://avatarsdk.com/avatar-api/)
**Published:** July 7, 2026
**Author:** Avatar SDK Team
---
### [MetaHuman Alternative](https://avatarsdk.com/metahuman-alternative/)
**Published:** June 10, 2026
**Author:** Avatar SDK Team
---
### [Ready Player Me Alternative](https://avatarsdk.com/ready-player-me-alternative/)
**Published:** June 10, 2026
**Author:**
---
### [Create Avatar with MetaPerson Creator](https://avatarsdk.com/metaperson-creator/)
**Published:** July 20, 2023
**Author:** Avatar SDK Team
---
### [Local Compute](https://avatarsdk.com/local-compute/)
**Published:** January 28, 2019
**Author:** Anna
---
### [Avatars](https://avatarsdk.com/avatars/)
**Published:** April 5, 2021
**Author:** Avatar SDK Team
---
### [Pricing](https://avatarsdk.com/pricing-cloud/)
**Published:** February 14, 2019
**Author:** Anna
---
### [Get a trial for Avatar SDK Leap Beta](https://avatarsdk.com/leap-get-trial/)
**Published:** November 5, 2024
**Author:** Avatar SDK Team
**Content:**
---
### [Itseez3D Data Privacy Framework Policy](https://avatarsdk.com/dpfp/)
**Published:** September 5, 2024
**Author:** Avatar SDK Team
**Content:**
**Effective Date:** September 5, 2024
Itseez3D, Inc. (“Itseez3D”, “we”, “our” or “us”) complies with the EU-U.S. Data Privacy Framework (“EU-U.S. DPF”), the UK Extension to the EU-U.S. DPF, and the Swiss-U.S. Data Privacy Framework as set forth by the U.S. Department of Commerce (collectively, the “DPF”).
This Itseez3D Data Privacy Framework Policy (“DPF Policy”) and the [Itseez3D Privacy Policy](https://avatarsdk.com/privacy-policy/) (“Privacy Policy”) describes the privacy practices that we implement for Personal Data received from the EEA, UK and Switzerland in reliance on the DPF. Itseez3D has certified to the Department of Commerce that it adheres to the DPF Principles with respect to such data. This DPF Policy uses terms that are defined in the Privacy Policy. If there is any conflict between the terms in this DPF Policy and the DPF Principles as concerns the Personal Data received under the DPF, the DPF Principles will prevail.
To learn more about the DPF program, please visit [https://www.dataprivacyframework.gov/](https://www.dataprivacyframework.gov), and to view our certification, please see [here](https://www.dataprivacyframework.gov/list).
## What this disclosure covers
Please see the relevant parts of the Privacy Policy and/or other policies for information about:
- The types of Personal Data processed
- The purposes of data processing;
- Third parties who may receive Personal Data;
- An individual’s right to access Personal Data; and
- Any choices and means to limit the use and disclosure of Personal Data.
## Compelled disclosure
Itseez3D may be required to disclose personal information in response to lawful requests by public authorities, including to meet national security or law enforcement requirements.
## Enforcement
Itseez3D’s compliance with the DPF is subject to the investigatory and enforcement powers of the U.S. Federal Trade Commission. In accordance with the DPF, Itseez3D is also liable for onward transfers to third parties that process personal information in a way that does not follow the DPF unless Itseez3D was not responsible for the event giving rise to any alleged damage.
## Questions and complaints
If you have any questions or concerns about our DPF certification, please contact us at privacy@itseez3D.com or please write to us at the following address:
Itseez3D, Inc.
Attn: Data Protection Officer
5201 Great America Parkway,
Suite 320, Santa Clara, CA 95054, United States of America
In some cases, the DPF gives you the right to pursue binding arbitration. You can do this to resolve complaints not resolved by Itseez3D or our third-party dispute resolution providers, as described in Annex I to the [DPF Framework](https://www.dataprivacyframework.gov/EU-US-Framework).
## Changes to this policy
This DPF Policy may be changed from time to time, consistent with the requirements of the DPF and in accordance with the process described in the Itseez3D Privacy Policy. You can determine when this DPF Policy was last revised by referring to the “Effective date” or “Last updated” date at the top of this page.
\*Itseez3D will not rely on the UK Extension to the EU-U.S. Data DPF or the Swiss-U.S. Data Privacy Framework until each enters into force, but we adhere to their required commitments in anticipation of their doing so.
---
### [Privacy Notice for California Residents](https://avatarsdk.com/privacy-notice-for-ca-residents/)
**Published:** March 26, 2020
**Author:** Avatar SDK Team
**Content:**
**Effective Date:** \[1/1/2020\]
**Last Reviewed on:** \[1/1/2020\]
This **Privacy Notice for California Residents** supplements the information contained in Itseez3D’s [Privacy Policy](https://avatarsdk.com/privacy-policy/) and applies solely to all visitors, users, and others who reside in the State of California (“consumers” or “you”). We adopt this notice to comply with the California Consumer Privacy Act of 2018 (“CCPA”) and any terms defined in the CCPA have the same meaning when used in this notice.
Information We Collect
Our Website collects information that identifies, relates to, describes, references, is capable of being associated with, or could reasonably be linked, directly or indirectly, with a particular consumer or device (“**personal information**”). In particular, Itseez3D’s websites, [www.itseez3d.com](https://itseez3d.com) and [www.avatarsdk.com](https://avatarsdk.com) (“**Website**”), has collected the following categories of personal information from its consumers within the last twelve (12) months:
| Category | Examples | Collected |
|---|---|---|
| A. Identifiers. | A real name, alias, postal address, unique personal identifier, online identifier, Internet Protocol address, email address, account name, Social Security number, driver’s license number, passport number, or other similar identifiers. | \[YES\] |
| B. Personal information categories listed in the California Customer Records statute (Cal. Civ. Code § 1798.80(e)). | A name, signature, Social Security number, physical characteristics or description, address, telephone number, passport number, driver’s license or state identification card number, insurance policy number, education, employment, employment history, bank account number, credit card number, debit card number, or any other financial information, medical information, or health insurance information. Some personal information included in this category may overlap with other categories. | \[YES\] |
| C. Protected classification characteristics under California or federal law. | Age (40 years or older), race, color, ancestry, national origin, citizenship, religion or creed, marital status, medical condition, physical or mental disability, sex (including gender, gender identity, gender expression, pregnancy or childbirth and related medical conditions), sexual orientation, veteran or military status, genetic information (including familial genetic information). | \[NO\] |
| D. Commercial information. | Records of personal property, products or services purchased, obtained, or considered, or other purchasing or consuming histories or tendencies. | \[YES\] |
| E. Biometric information. | Genetic, physiological, behavioral, and biological characteristics, or activity patterns used to extract a template or other identifier or identifying information, such as, fingerprints, faceprints, and voiceprints, iris or retina scans, keystroke, gait, or other physical patterns, and sleep, health, or exercise data. | \[YES\] |
| F. Internet or other similar network activity. | Browsing history, search history, information on a consumer’s interaction with a website, application, or advertisement. | \[YES\] |
| G. Geolocation data. | Physical location or movements. | \[YES\] |
| H. Sensory data. | Audio, electronic, visual, thermal, olfactory, or similar information. | \[YES\] |
| I. Professional or employment-related information. | Current or past job history or performance evaluations. | \[NO\] |
| J. Non-public education information (per the Family Educational Rights and Privacy Act (20 U.S.C. Section 1232g, 34 C.F.R. Part 99)). | Education records directly related to a student maintained by an educational institution or party acting on its behalf, such as grades, transcripts, class lists, student schedules, student identification codes, student financial information, or student disciplinary records. | \[NO\] |
| K. Inferences drawn from other personal information. | Profile reflecting a person’s preferences, characteristics, psychological trends, predispositions, behavior, attitudes, intelligence, abilities, and aptitudes. | \[NO\] |
Personal information does not include:
- Publicly available information from government records.
- Deidentified or aggregated consumer information.
- Information excluded from the CCPA’s scope, such as:
- health or medical information covered by the Health Insurance Portability and Accountability Act of 1996 (HIPAA) and the California Confidentiality of Medical Information Act (CMIA) or clinical trial data;
- personal information covered by certain sector-specific privacy laws, including the Fair Credit Reporting Act (FRCA), the Gramm-Leach-Bliley Act (GLBA) or California Financial Information Privacy Act (FIPA), and the Driver’s Privacy Protection Act of 1994.
Itseez3D obtains the categories of personal information listed above from the following categories of sources:
- Directly from you. For example, from forms you complete or products and services you purchase.
- Indirectly from you. For example, from observing your actions on our Website.
- Through customers of our cloud services, such as Itseez3D Scanner and Avatar SDK
Use of Personal Information
We may use, or disclose the personal information we collect for one or more of the following business purposes:
- To fulfill or meet the reason you provided the information. For example, if you share your name and contact information to request our products or services, or ask a question about our products or services, we will use that personal information to respond to your inquiry. If you provide your personal information to purchase a product or service, we will use that information to provide the product or service (including, as applicable, processing your payment and facilitating delivery). We may also save your information to facilitate new product orders or process returns.
- To provide, support, personalize, and develop our Website, products, and services.
- To create, maintain, customize, and secure your account with us.
- To process your requests, purchases, transactions, and payments and prevent transactional fraud.
- To provide you with support and to respond to your inquiries, including to investigate and address your concerns and monitor and improve our responses.
- To personalize your Website experience and to deliver content and product and service offerings relevant to your interests, including targeted offers and ads through our Website, third-party sites, and via email or text message (with your consent, where required by law).
- To help maintain the safety, security, and integrity of our Website, products and services, databases and other technology assets, and business.
- For testing, research, analysis, and product development, including to develop and improve our Website, products, and services.
- To respond to law enforcement requests and as required by applicable law, court order, or governmental regulations.
- As described to you when collecting your personal information or as otherwise set forth in the CCPA.
- To evaluate or conduct a merger, divestiture, restructuring, reorganization, dissolution, or other sale or transfer of some or all of Itseez3D’s assets, whether as a going concern or as part of bankruptcy, liquidation, or similar proceeding, in which personal information held by Itseez3D about our Website users is among the assets transferred.
Itseez3D will not collect additional categories of personal information or use the personal information we collected for materially different, unrelated, or incompatible purposes without providing you notice.
Sharing Personal Information
Itseez3D may disclose your personal information to a third party for a business purpose. When we disclose personal information for a business purpose, we enter an agreement that describes the purpose and requires the recipient to both keep that personal information confidential and not use it for any purpose except performing the contract.
We share your personal information with the following categories of third parties:
- Service providers.
- Data aggregators.
*Disclosures of Personal Information for a Business Purpose*
In the preceding twelve (12) months, Company has disclosed the following categories of personal information for a business purpose:
\[Category A: Identifiers.\]
\[Category B: California Customer Records personal information categories.\]
\[Category D: Commercial information.\]
\[Category F: Internet or other similar network activity.\]
\[Category G: Geolocation data.\]
We disclose your personal information for a business purpose to the following categories of third parties:
- Service providers.
- Data aggregators.
We engage certain trusted third parties to perform functions and provide services to us.
including hosting and maintenance, error monitoring, debugging, performance monitoring,
billing, customer relationship, database storage and management, and direct marketing
campaigns. We may share your Personal Information with these third parties, but only to
the extent necessary to perform these functions and provide such services. We also
require these third parties to maintain the privacy and security of the Personal Information
they process on our behalf.
*Sales of Personal Information*
In the preceding twelve (12) months, Company has not sold personal information
Your Rights and Choices
The CCPA provides consumers (California residents) with specific rights regarding their personal information. This section describes your CCPA rights and explains how to exercise those rights.
*Access to Specific Information and Data Portability Rights*
You have the right to request that Itseez3D disclose certain information to you about our collection and use of your personal information over the past 12 months. Once we receive and confirm your verifiable consumer request (see the “*Exercising Access, Data Portability, and Deletion Rights*” section below), we will disclose to you:
- The categories of personal information we collected about you.
- The categories of sources for the personal information we collected about you.
- Our business or commercial purpose for collecting or selling that personal information.
- The categories of third parties with whom we share that personal information.
- The specific pieces of personal information we collected about you (also called a data portability request).
- If we sold or disclosed your personal information for a business purpose, two separate lists disclosing:
- sales, identifying the personal information categories that each category of recipient purchased; and
- disclosures for a business purpose, identifying the personal information categories that each category of recipient obtained.
*Deletion Request Rights*
You have the right to request that Itseez3D delete any of your personal information that Itseez3D collected from you and retained, subject to certain exceptions. Once we receive and confirm your verifiable consumer request (see “*Exercising Access, Data Portability, and Deletion Rights*” section below), we will delete (and direct our service providers to delete) your personal information from our records, unless an exception applies.
We may deny your deletion request if retaining the information is necessary for us or our service provider(s) to:
1. Complete the transaction for which we collected the personal information, provide a product or service that you requested, take actions reasonably anticipated within the context of our ongoing business relationship with you, or otherwise perform our contract with you.
2. Detect security incidents, protect against malicious, deceptive, fraudulent, or illegal activity, or prosecute those responsible for such activities.
3. Debug products to identify and repair errors that impair existing intended functionality.
4. Exercise free speech, ensure the right of another consumer to exercise their free speech rights, or exercise another right provided for by law.
5. Comply with the California Electronic Communications Privacy Act (Cal. Penal Code § 1546 et. seq.).
6. Engage in public or peer-reviewed scientific, historical, or statistical research in the public interest that adheres to all other applicable ethics and privacy laws, when the information’s deletion may likely render impossible or seriously impair the research’s achievement, if you previously provided informed consent.
7. Enable solely internal uses that are reasonably aligned with consumer expectations based on your relationship with us.
8. Comply with a legal obligation.
9. Make other internal and lawful uses of that information that are compatible with the context in which you provided it.
*Exercising Access, Data Portability, and Deletion Rights*
To exercise the access, data portability, and deletion rights described above, please submit a verifiable consumer request to us by either:
- Calling us at +1-650-254-8488
- Emailing us at [privacy@itseez3d.com](%20mailto:privacy@itseez3d.com).
Only you, or a person registered with the California Secretary of State that you authorize to act on your behalf, may make a verifiable consumer request related to your personal information.You may also make a verifiable consumer request on behalf of your minor child.
You may only make a verifiable consumer request for access or data portability twice within a 12-month period. The verifiable consumer request must:
- Provide sufficient information that allows us to reasonably verify you are the person about whom we collected personal information or an authorized representative.
- Describe your request with sufficient detail that allows us to properly understand, evaluate, and respond to it.
We cannot respond to your request or provide you with personal information if we cannot verify your identity or authority to make the request and confirm the personal information relates to you.
Making a verifiable consumer request does not require you to create an account with us. However, we may consider requests made through your password protected account sufficiently verified when the request relates to personal information associated with that specific account.
We will only use personal information provided in a verifiable consumer request to verify the requestor’s identity or authority to make the request.
For instructions on exercising sale opt-out rights, see “*Personal Information Sales Opt-Out and Opt-In Rights*” section.
*Response Timing and Format*
We endeavor to respond to a verifiable consumer request within forty-five (45) days of its receipt. If we require more time (up to 90 days), we will inform you of the reason and extension period in writing.
If you have an account with us, we may deliver our written response to that account. If you do not have an account with us, we will deliver our written response by mail or electronically, at your option.
Any disclosures we provide will only cover the 12-month period preceding the verifiable consumer request’s receipt. The response we provide will also explain the reasons we cannot comply with a request, if applicable. For data portability requests, we will select a format to provide your personal information that is readily useable and should allow you to transmit the information from one entity to another entity without hindrance.
We do not charge a fee to process or respond to your verifiable consumer request unless it is excessive, repetitive, or manifestly unfounded. If we determine that the request warrants a fee, we will tell you why we made that decision and provide you with a cost estimate before completing your request.
*Do Not Sell My Personal Information*
“We will not sell your personal information. However, California law requires that, to the extent we sell your personal information, we allow you to opt out of the sale of such information. If you would like to affirmatively opt-out, please send an email to <privacy@itseez3d.com>.”
NON-DISCRIMINATION
We will not discriminate against you for exercising any of your CCPA rights. Unless permitted by the CCPA, we will not:
- Deny you goods or services.
- Charge you different prices or rates for goods or services, including through granting discounts or other benefits, or imposing penalties.
- Provide you a different level or quality of goods or services.
- Suggest that you may receive a different price or rate for goods or services or a different level or quality of goods or services.
However, we may offer you certain financial incentives permitted by the CCPA that can result in different prices, rates, or quality levels. Any CCPA-permitted financial incentive we offer will reasonably relate to your personal information’s value and contain written terms that describe the program’s material aspects. Participation in a financial incentive program requires your prior opt-in consent, which you may revoke at any time.
Other California Privacy Rights
California’s “Shine the Light” law (Civil Code Section § 1798.83) permits users of our Website that are California residents to request certain information regarding our disclosure of personal information to third parties for their direct marketing purposes. To make such a request, please send an email to <privacy@itseez3d.com> or write us at:
Itseez3D, Inc.
Attn: Privacy Officer
5201 Great America Parkway, Suite 320,
Santa Clara, CA 95054
Changes to Our Privacy Notice
Itseez3D reserves the right to amend this privacy notice at our discretion and at any time. When we make changes to this privacy notice, we will post the updated notice on the Website and update the notice’s effective date. **Your continued use of our Website following the posting of changes constitutes your acceptance of such changes.**
Contact Information
If you have any questions or comments about this notice, the ways in which Itseez3D collects and uses your information described below and in the [Privacy Policy](https://avatarsdk.com/privacy-policy/), your choices and rights regarding such use, or wish to exercise your rights under California law, please do not hesitate to contact us at:
**Phone**: +1-650-254-8488
**Websites**: [www.itseez3d.com](https://itseez3d.com)
[www.avatarsdk.com](https://avatarsdk.com)
**Email**: <privacy@itseez3d.com>
**Postal Address**:
Itseez3D, Inc.
Attn: Privacy Officer
5201 Great America Parkway, Suite 320,
Santa Clara, CA 95054
---
### [Contacts](https://avatarsdk.com/contacts/)
**Published:** January 22, 2019
**Author:** Anna
**Content:**
Mailing address: Itseez3D, Inc., 5201 Great America Parkway, Suite 320, Santa Clara, 95054, CA, USA.
If you have a question, you can just try our [FAQ](https://avatarsdk.com/faq/) first. If your issue is not covered there, please get in touch with [our support team](mailto:support@avatarsdk.com).
You can also use this email to report infringing content.
---
### [Vacancies](https://avatarsdk.com/vacancies/)
**Published:** September 22, 2022
**Author:** Avatar SDK Team
**Content:**
### Contacts: <hr@itseez3d.com>
Itseez3D is the world leader in creating realistic avatars of people from selfies. Its Avatar SDK is an AI-based tool that enables developers and creatives to integrate realistic user-generated 3D avatars into games, mobile apps, and VR experiences. Founder’s previous company was acquired by Intel Corporation.
Now Itseez3D is working on a new ambitious GenAI product on the border between 2D and 3D. The successful candidate will work on technology that will revolutionize the video creation pipeline.
## Senior Deep Learning Research Engineer
### Responsibilities
- Analyze deep learning research papers.
- Design, implement, and optimize cutting-edge deep learning algorithms and architectures.
- Conduct experiments to evaluate and improve the performance of deep learning models.
### Requirements
- 5+ years of experience in deep learning research and development.
- Proficiency in deep learning frameworks such as PyTorch, TensorFlow, or similar.
- Strong theoretical understanding of deep learning algorithms; experience with generative AI and diffusion models is a plus.
- Solid programming skills in Python; familiarity with C++ is a plus.
- Knowledge of English on at least an Intermediate level.
### What We Offer
- Competitive salary and benefits package, including company stock options.
- Opportunity to work on challenging projects, advancing state-of-the-art in deep learning.
- Remote work.
- Optional relocation to European Union.
- Flexible working hours.
- Expense compensation for sports and English lessons.
---
### [Itseez3D, Inc. Terms & Conditions](https://avatarsdk.com/eula/)
**Published:** July 28, 2017
**Author:** Avatar SDK Team
**Content:**
These Terms & Conditions constitute an agreement (the “Agreement”) between you (hereinafter “You” or “Licensee”) and Itseez3D, Inc., a Delaware corporation, having its principal place of business at 5201 Great America Parkway, Suite 320, Santa Clara, CA 95054, United States, and its affiliates (collectively, “Itseez3D”). This Agreement, which is in electronic form, governs your use of your use of Itseez3D’s services as further described herein. Itseez3D’s [Privacy Policy](https://avatarsdk.com/privacy-policy/) is hereby incorporated by reference in its entirety into this Agreement. You consent to have this Agreement in electronic form and agree that your electronic assent to this Agreement shall be deemed to represent your signature to this Agreement such that a legally-binding contract is created between you and Itseez3D.
**THIS AGREEMENT INCLUDES A MANDATORY ARBITRATION AGREEMENT, WHICH MEANS THAT YOU AGREE TO SUBMIT ANY CLAIM TO BINDING INDIVIDUAL ARBITRATION RATHER THAN PROCEEDING IN COURT. IF YOU WANT TO OPT-OUT OF THIS MANDATORY ARBITRATION AGREEMENT, SECTION 12 BELOW DESCRIBES THE PROCEDURES YOU MUST FOLLOW TO DO SO. THE ARBITRATION AGREEMENT ALSO INCLUDES A CLASS ACTION WAIVER, WHICH MEANS THAT YOU AGREE TO PROCEED WITH ANY CLAIM INDIVIDUALLY AND NOT AS PART OF A CLASS ACTION. IF YOU DO NOT AGREE TO BE BOUND BY THIS AGREEMENT, PLEASE DO NOT USE OUR WEBSITE, APP, PRODUCTS AND SERVICES.**
**We reserve the right to change or modify this Agreement at any time and your continued use of our website, App (as such term is defined herein) and other products and services will indicate your assent to such modified Agreement.**
Itseez3D only offers accounts on behalf of business entities and does not offer personal accounts on behalf of individuals. You represent and agree that (i) you are entering into this agreement on behalf of the company or other legal entity (collectively, the “Business User”) that you have specified, (ii) that your account is for, and held in the name of, the Business User (and not any individual), (iii) such Business User has full legal capacity and is in good standing in the jurisdiction in which it is formed, (iv) you have full legal capacity and authority to bind yourself individually and such Business User to this Agreement (including, without limitation, with respect to the publicity rights set forth in Section 11), and (iv) the terms “you” or “your,” as used herein shall, unless the context otherwise reasonably requires, refer to both (A) such Business User, and (B) the individual or individuals (the “Individual User(s)”) accessing or using the Service as authorized or invited by such Business User; provided, however, that each such Individual User(s) shall remain vicariously liable and be required to comply with this Agreement even though the account may be held in the name of the Business User. If you do not meet the requirements above, or if you do not agree with these terms and conditions, you may not use our App (as such term is defined herein), products and/or services.
## 1. Licensee’s Fee & Order of Services
1.1 Licensee orders the following ItSeez3D services during the applicable term (the “Subscription Term,” which shall include the full duration of the Initial Term and any Renewal Term collectively), in exchange for the fees (if any) set forth during the order process:
Itseez3D shall provide Licensee (and, if Licensee is a business entity, Licensee’s Authorized Users) with the right to use Itseez3D’s application to collect and process images, 3D and RGB data, as applicable (the “App”), which may or may not utilize a 3D sensor supported by Itseez3D (currently Occipital and iSense) (the “Sensor”), in order to create 3D models for Licensee (and, if Licensee is a business entity, Licensee’s Authorized Users) for any lawful purpose, including, without limitation, for the purpose of (i) printing 3D objects via a third-party 3D printer, and/or (ii) creating 3D avatars (“Avatars”) (as used in conjunction with the App and the Sensor, the “Itseez3D Service”). Subject to the payment of the applicable licensing fees, the Itseez3D Service may be provided via Itseez3D’s cloud server or, subject to Section 4.5, on Licensee’s local server (the “Local Server”) which contains Itseez3D’s App.
## 2. Definitions
2.1 “App” has the meaning set forth in Section 1.1 (as such App may be modified or withdrawn by Itseez3D at any in its sole and absolute discretion), including Documentation, along with any releases, updates, or upgrades, licensed to Licensee under the terms of this Agreement.
2.2 “Authorized Users” means, in the event that Licensee is a business entity, Licensee’s end purchasers of objects produced with 3D printing technology.
2.3 “Avatars” shall have the meaning set forth in Section 1.1.
2.4 “Claim” shall have the meaning set forth in Section 12.1.
2.5 “Confidential Information” means a discloser’s non-public written information, in any form, and all copies, summaries and extracts, which are identified as confidential at the time of disclosure. Confidential Information does not include information that:
(A) is or becomes generally publicly available at the time of disclosure or subsequently through no fault of recipient,
(B) was known to recipient, free of any confidentiality obligations, before its disclosure by discloser,
(C) becomes known to recipient, free of any confidentiality obligations, from a source other than discloser, or
(D) is independently developed by recipient without use of the Confidential Information.
2.6 “Documentation” means any information published by Itseez3D including, without limitation, reference material, help documentation and product information on Itseez3D’s website, relating to the use of Itseez3D product and services, including the App.
2.7 “Initial Term” shall have the meaning set forth in Section 5.1.
2.8 “Itseez3D Service” shall have the meaning set forth in Section 1.1.
2.9 “Licensee Data” means Licensee’s electronic data or information (including, without limitation, Licensee’s (i) Confidential Information, (ii) images, (iii) Avatars, (iv) 3D data, and/or (v) RGB data) which may be created or processed by Itseez3D’s App and/or stored on Itseez3D’s servers.
2.10 “Local Server” shall have the meaning set forth in Section 1.1.
2.11 “Marks” shall have the meaning set forth in Section 11.1
2.12 “Order Form(s)” means the Agreement or any other document agreed to, or referenced, by the parties (including via electronic means) that describes the subscription that is being ordered by Licensee, including applicable fees.
2.13 “Professional Services” means any services required for Licensee to implement and use the App as detailed in a separate written agreement, which may include, configuration, implementation, customization, consulting, and training.
2.14 “Renewal Term” shall have the meaning set forth in Section 5.1.
2.15 “Sensor” shall have the meaning set forth in Section 1.1.
2.16 “Tax(es)” means any tax, fee, or cost not based on Licensee’s net income or capital, including without limitation any sales, excise, value added, use, customs, tariffs, imports, government proposed surcharges, withholding, social security, unemployment, duties, levies, and similar taxes and any fees, penalties, or interest associated with any of the foregoing.
2.17 “Trademark License” shall have the meaning set forth in Section 11.1
2.18 “Trademark Licensee” shall have the meaning set forth in Section 11.2.
2.19 “Unintended Results” shall have the meaning set forth in Section 8.2.
## 3. License
3.1 Subject to the payment of fees set forth in the Order Form, Itseez3D grants Licensee a non-exclusive, non-transferable, non-sublicenseable (except to Authorized Users), revocable license during the Term to access and use the App solely for the purpose of allowing Licensee to create (i) 3D objects, and (ii) images, in each case for itself (or, if Licensee is a business entity, for Licensee’s Authorized Users) in conformance with applicable law, third party rights and any other restrictions set forth herein herein (the “License”). Upon notice to Licensee, Itseez3D shall have the right to exclude the App from being used to create 3D objects and images which Itseez3D deems to be objectionable, controversial, illegal or in violation of any third-party rights (including, without limitation, with respect to any pornographic use), as determined in Itseez3D’s sole and absolute if discretion; provided, however, that Itseez3D shall have no duty to monitor Licensee’s or Licensee’s Authorized Users’ (as applicable) use of the App. Furthermore, you may only download and use any physical characteristics or other features made available in connection with a model (including, without limitation, hairstyles, beards, glasses, jewelry, clothing, etc) (collectively, “Physical Feature(s)”) solely with and for an avatar generated by Itseez3D (an “Itseez3D Avatar”). For the sake of clarity, you may not use any Physical Feature(s) for any other purpose, including, without limitation, without use of an Itseez3D Avatar for which such Physical Feature(s) were designed. If you intend to license or sell any rights to any Itseez3D Avatar to any third-party (including, without limitation, any Itseez3D Avatar which contains any Physical Feature(s)), you shall notify Itseez3D in writing and, if required by Itseez3D, you shall enter into a revenue-sharing agreement with Itseez3D on commercially-reasonable terms with respect to such licenses or sales to third-parties.
3.2 Notwithstanding Section 3.1 above, the License specifically excludes, and Licensee is expressly prohibited from creating or using, any outputs generated by Itseez3D’s products and services (including, without limitation, Itseez3D’s App, Scanner, Avatar SDK, and any other of its products or services) (collectively, “Outputs”), for the purpose of creating, training, improving or fine-tuning any artificial intelligence (AI) models, machine learning models, or any computational algorithms. Such exclusion and prohibition shall also extend to any derivatives, transformations, or compilations of such Outputs. Itseez3D reserves the right to monitor compliance with the terms of this Agreement. In the event Itseez3D becomes aware of any use of Outputs in violation of this Agreement, Itseez3D reserves the right to take appropriate legal action, including, without limitation, immediately terminating the License, terminating your account, seeking injunctive relief, and pursuing any other remedies available to Itseez3D under this Agreement or applicable law.
## 4. Fees
4.1 All fees and rates are set out in the Agreement and payable in full in advance. Notwithstanding any other provision contained in this Agreement, in no event shall any refund of fees be due, including, without limitation, in connection (i) with termination of this Agreement by Itseez3D or Licensee, or (ii) removal of Itseez3D’s App from the Apple App Store or any other termination or suspension of Itseez3D by Apple. All fees are denominated in U.S. dollars. All unpaid invoices or amounts due that are not subject to a good faith dispute are subject to a finance charge of 1.5% per month on any outstanding balance, or the maximum amount permitted by law, which is lower, plus all reasonable expenses of collection.
4.2 All fees are exclusive of Taxes imposed by taxing authorities and Licensee shall be responsible for payment of all such Taxes (excluding taxes based on Itseez3D’s income), even if such amounts are not listed in the Agreement. No part of Itseez3D’s compensation under this Agreement will be subject to withholding for any Taxes or other required payments.
4.3 Additional costs for travel expenses, if any, will be reimbursed with Licensee’s prior written consent.
4.4 Itseez3D reserves the right to increase or decrease all future fees at any time and for any reason in its sole and absolute discretion.
4.5 If Itseez3D agrees to allow Licensee to use a Local Server then Licensee shall (i) pay Itseez3D set-up and support fees to be mutually-agreed between Itseez3D and Licensee in writing, and (ii) upon request, give Itseez3D prompt access to the Local Server at a time and place which is reasonably convenient to Itseez3D and Licensee (but in no event later than thirty (30) days after such request has been made).
## 5. Term, Termination and Survival
5.1 Term. The term of this Agreement will begin on the Effective Date and will continue until the subscription end date, as identified in the Agreement (the “Initial Term”). Following the Initial Term or any Renewal Period as defined below, this Agreement will automatically renew for a subsequent term (each, a “Renewal Period”), unless otherwise agreed by the parties electronically or in writing.
5.2 Termination for Breach. Either party may terminate this Agreement should the other party breach any of its material obligations and the breach continues uncured for 10 days after written notice to the breaching party (which notice may be made via e-mail to the respective e-mail address listed on the signature page hereto). Provided, however, that Itseez3D may terminate this Agreement immediately (i) for the non-payment of any outstanding fees, (ii) if Licensee’s or Licensee’s Authorized Users breach applicable law or any third-party rights in connection with or arising out of the use of the App, or (iii) if Licensee or Licensee’s Authorized Users breach Section 3.
5.3 Termination due to Bankruptcy. Either party may terminate the Agreement with written notice if either party is adjudicated bankrupt, files a voluntary petition of bankruptcy, makes a general assignment for the benefit of creditors, is no longer able to function in the normal course of business, or if a receiver is appointed on account of insolvency.
5.4 Termination for Convenience. Either party may terminate this Agreement at any time effective (i) upon thirty (30) days’ written notice (which notice may be made via e-mail), (ii) immediately upon written notice from and after the time that Occipital and/or Apple (or their respective successors and assigns) terminate or request a change to their agreement or relationship with Itseez3D. Licensee’s only obligation to Itseez3D on termination will be to pay any unpaid charges for fees incurred or services performed up to the effective date of termination. Termination by Licensee will not entitle Licensee to any refund for any amounts paid or payable to Itseez3D, including, without limitation, in connection with the license to the App, support services or otherwise.
5.5 Survival. On termination or expiration of this Agreement, each party will be released from all obligations and liabilities to the other party occurring or arising after that date; except that any termination or expiration will not relieve the parties of their obligations under Sections 2 and 4 through 13, nor will termination relieve the parties from liability arising from breach of this Agreement.
## 6. Ownership
6.1 Licensee and Licensee’s Authorized Users have no right or claim to Itseez3D’s intellectual property rights, including, without limitation, in and to the App, the Documentation, the Professional Services, or to Itseez3D’s Confidential Information. Licensee will notify Itseez3D if Licensee becomes aware of any potential infringement of Itseez3D’s rights.
6.2 Except as reasonably necessary to provide the Service, Itseez3D has no intellectual property rights or other claim to the Licensee Data that is hosted, stored, or transferred to and from the App.
6.3 Licensee will not:
(A) use trademarks, trade names, service marks, logos, domain names, other distinctive brand features separate from the App, the Professional Services, or the Documentation without the express written consent of Itseez3D (which consent may be withheld in Itseez3D’s sole discretion); or
(B) remove, obscure, or alter any copyright notice, trademark, or other proprietary right appearing in or on any item included with the App, or the Documentation.
(C) copy, modify, adapt, alter, translate, or create derivative works from the App.
(D) merge the App with other application or software.
(E) distribute, sublicense, lease, rent, loan, or otherwise transfer the App to any third party.
(F) reverse engineer, decompile, disassemble, or otherwise attempt to derive the source code for the App.
(G) take any action that would breach Itseez3D’s rights, including, without limitation, Itseez3D’s copyrights in the App and Documentation.
(H) infringe or violate, or permit others to infringe or violate, any third-party rights or applicable law in connection with its or others’ use of the App and/or Avatars (including, without limitation, any intellectual property rights, image rights, publicity rights and/or privacy rights).
Without limiting the following, Licensee will not use the App in any manner with respect to images, models or other identifying characteristics of individuals who have not first provided their informed consent for such use to Licensee (including, without limitation, in connection with any purpose that may constitute pornography).
6.4 NOTWITHSTANDING ANY OTHER PROVISION OF THIS AGREEMENT, Licensee acknowledges and agrees that although Itseez3D strives to provide high-quality 3D models and images, Itseez3D shall have no obligation or liability (financial or otherwise) for the quality, merchantability, legality (including, without limitation, any breach of third-party rights) or fitness for a particular purpose of any model created or printed in connection with this Agreement.
## 7. Confidentiality
7.1 A recipient of Confidential Information hereunder will:
(A) use Confidential Information only as necessary to perform its obligations under this Agreement,
(B) hold Confidential Information in with the same level of care that it holds its own Confidential Information (but in any event with no less than a reasonable level of care)
(C) disclose Confidential Information to only those third parties who provide services to the Recipient and have previously agreed in writing to protect third party confidential information to the same extent as required in this Agreement, and
(D) either promptly deliver or promptly destroy (and certify the destruction to the discloser) all Confidential Information and copies in the recipient’s possession at the discloser’s request and at the expiration or termination of this Agreement; provided, however, that recipient may retain a single copy solely for back-up or archival purposes.
7.2 If a party receives a court order or is otherwise required by law to disclose any Confidential Information obtained from a discloser, the receiving party must:
(A) to the extent allowable by applicable law, notify the discloser immediately on receipt of the court order or other document requiring disclosure so that the discloser may object and move for a protective order, and
(B) if Confidential Information is to be filed with a court, file it under seal or request that the court seal the Confidential Information before disclosure.
7.3 Except as may be required by court order or law, a recipient’s obligations regarding Confidential Information will remain in full force and effect. The recipient acquires no licenses or other rights to Confidential Information under this Agreement.
7.4 Notwithstanding any other provision contained herein, you acknowledge, consent and agree that Itseez3D may access, preserve and disclose your account information and content if required to do so by any applicable law or in a good faith belief that such access preservation or disclosure is reasonably necessary to: (a) comply with any applicable legal process; (b) enforce this Agreement; (c) respond to claims that any content violates the rights of third parties; (d) respond to your requests for customer service; or (e) protect the rights, property or personal safety of Itseez3D, its users and the public. If we receive a subpoena which requests disclosure of information contained in your account you agree that we may disclose any such requested information contained in the account regardless of whether such information is deemed to be owned or held in the name of (i) the Business User, or (ii) the name of Individual Users. For the sake of clarity, (i) if the subpoena is issued in the name of the Business User, we may disclose information regarding both the Business User and the Individual User(s), and (ii) if the subpoena is issued in the name of Individual User(s) we may disclose information regarding both the Business User and the Individual User(s).
## 8. Representations and Warranties; Disclaimer.
8.1 Itseez3D represents and warrants to Licensee that to its knowledge the App will not infringe any third-party intellectual property rights; provided, however, that no representation is made with respect to any 3D models, images or any other output or work created or printed in connection with the App or this Agreement.
8.2 Licensee represents and warrants to Itseez3D that the use of Itsee3D’s products and services, including, without limitation, the App, by Licensee, Licensee’s Authorized Users and any third-parties who hold or otherwise possess Licensee Data, shall only be for legal purposes and shall otherwise comply with all applicable legal requirements and third-party rights whether existing now or in the future.
8.3 Licensee acknowledges and agrees (on behalf of itself and its Authorized Users) that the results from the App (including, without limitation, Avatars) may be affected by several factors beyond Itseez3D’s control. For example, Infrared lighting may be less effective on darker objects (including, without limitation, darker hair) and therefore the sensor may not work as required to properly run the App in such cases. Such limitations may affect different races differently due to the general characteristics and traits associated with one or more such races. However, Licensee (on behalf of itself and its Authorized Users) acknowledges and agrees that any such limitations are completely unintended and Itseez3D shall not be liable in any manner whatsoever with respect to the results and functionality (or lack thereof) caused by such factors (collectively, the “Unintended Results”) that may result from use of the App by Licensee and/or other licensees.
8.4 EXCEPT AS EXPRESSLY PROVIDED HEREIN, ITSEEZ3D MAKES NO WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, AND ITSEEZ3D SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW. ALL PRODUCTS AND SERVICES ARE PROVIDED “AS IS,” EXCLUSIVE OF ANY WARRANTY WHATSOEVER. ITSEEZ3D DISCLAIMS ALL LIABILITY AND INDEMNIFICATION OBLIGATIONS FOR ANY HARM OR DAMAGES CAUSED BY OR IN CONNECTION WITH (i) LICENSEE’S DATA (ii) ANY THIRD-PARTY HOSTING, (iii) USING AND/OR THE RESULTS OF ITSEEZ3D’S PRODUCTS AND SERVICES (WHETHER FOR LEGAL OR ILLEGAL PURPOSES, AND/OR IN VIOLATION OF ANY RIGHTS OF THIRD PARTIES), AND (iii) ANY IMPROPER, UNAUTHORIZED OR ILLEGAL ACCESS OR USE (INCLUDING, WITHOUT LIMITATION, HACKING) OF ITSEEZ3D’S PRODUCTS AND SERVICES (INCLUDING, WITHOUT LIMITATION, THE APP) OR LICENSEE’S DATA (AND/OR AUTHORIZED USERS’ DATA) BY LICENSEE, LICENSEE’S AUTHORIZED USERS OR ANY OTHER THIRD-PARTY. WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, ITSEEZ3D AND ITS THIRD PARTY PROVIDERS DO NOT REPRESENT OR WARRANT THAT (A) THE OPERATION OR USE OF THE SERVICES WILL BE TIMELY, UNINTERRUPTED OR ERROR-FREE; (B) THAT YOUR USE OF THE APP (AND THE RESULTS DERIVED THEREFROM, INCLUDING, WITHOUT LIMITATION, AVATARS) AND LICENSEE DATA WILL NOT VIOLATE APPLICABLE LAW AND/OR ANY THIRD PARTY RIGHTS EXISTING NOW OR IN THE FUTURE (INCLUDING, WITHOUT LIMITATION, INTELLECTUAL PROPERTY AND PRIVACY RIGHTS), (C) THE QUALITY OF ITSEEZ3D’S PRODUCTS AND SERVICES (INCLUDING, WITHOUT LIMITATION, THE APP) WILL MEET LICENSEE’S OR LICENSEE’S AUTHORIZED USERS’ REQUIREMENTS, AND/OR (D) THAT THE APP WILL NOT HAVE UNINTENDED RESULTS (AS SUCH TERM IS DEFINED IN SECTION 8.2). LICENSEE ACKNOWLEDGES AND AGREES ON BEHALF OF ITSELF AND ITS AUTHORIZED USERS THAT NEITHER ITSEEZ3D NOR ITS THIRD PARTY PROVIDERS ARE RESPONSIBLE IN ANY MANNER FOR LICENSEE DATA (INCLUDING, WITHOUT LIMITATION, THE CREATION OR SUBSQUENT USE THEREOF, WHETHER IN A MANNER THAT IS LEGAL OR ILLEGAL) NOR THE MANNER IN WHICH LICENSEE, ITS AUTHORIZED USERS AND/OR OTHERS USE THE APP AND/OR LICENSEE’S DATA. FURTHERMORE, LICENSEE ACKNOWLEDGES ON BEHALF OF ITSELF AND ITS AUTHORIZED USES THAT NEITHER ITSEEZ3D NOR ITS THIRD-PARTY PROVIDERS CONTROL THE TRANSFER OF DATA OVER COMMUNICATIONS FACILITIES, INCLUDING THE INTERNET, THAT THE SERVICES MAY BE SUBJECT TO LIMITATIONS, DELAYS, AND OTHER PROBLEMS INHERENT IN THE USE OF SUCH COMMUNICATIONS FACILITIES. ITSEEZ3D IS NOT RESPONSIBLE FOR ANY DELAYS, DELIVERY FAILURES, OR OTHER DAMAGE RESULTING FROM SUCH PROBLEMS.
## 9. Indemnity.
9.1 Indemnity by Itseez3D. Itseez3D will defend, indemnify, and hold Licensee, its officers, directors, employees, customers, and agents, harmless from and against any and all third-party claims (including losses, liabilities, damages, expenses, costs, reasonable attorneys’ fees, and court costs) related to or arising out of:
(A) Itseez3D’s gross negligence or willful misconduct, and
(B) Itseez3D’s knowing infringement of a U.S.-registered intellectual property rights of a third party in connection with Licensee’s use of the App; provided, however, that Licensee will supply Itseez3D with prompt written notice of any claims. Itseez3D will have sole control of the defense of any claims, provided, Licensee may participate in the defense and settlement of claims at its own expense. Any settlement of claims that imparts any obligation or liability on Licensee will require Licensee’s prior written consent which consent shall not be unreasonably withheld. Licensee will supply Itseez3D with all reasonable assistance and information in the defense and settlement of claims at Itseez3D’s expense.
9.2 Itseez3D Indemnity Options. If an Infringement Claim endangers or disrupts Licensee’s use of the App, Itseez3D may, in its sole discretion and at no charge to Licensee, take any of the following actions:
(A) obtain a license for Licensee’s continued use of the App,
(B) modify the App to avoid infringement without materially impairing the functionality,
(C) replace the App with a compatible, functionally equivalent, and non-infringing replacement; or, if options (A) through (C) cannot be accomplished under commercially-reasonable terms, immediately terminate this Agreement, and refund a pro-rata portion of fees paid in accordance with this Agreement.
9.3 Indemnity by You. You (including both the Business User and each of the Individual User(s)) will defend, indemnify, and hold Itseez3D, its parent, subsidiaries, affiliates and its and their respective officers, directors, employees, stockholders, customers, agents and other representatives harmless from and against any and all third party claims (including losses, liabilities, damages, expenses, costs, reasonable attorneys’ fees, and court costs related) to or arising out of (i) Licensee’s breach of this Agreement, (ii) Licensee’s Data, (iii) Licensee’s or its Authorized Users breach of applicable law and/or third party rights (whether existing now or in the future), and (iv) Licensee’s or its Authorized Users gross negligence or intentional misconduct; provided, however, that Itseez3D will supply Licensee with prompt written notice of any claims (which notice may be made via e-mail to Licensee). Licensee will have sole control of the defense of any claims, provided, Itseez3D may participate in the defense and settlement of claims at its own expense. Any settlement of claims that imparts any obligation or liability on Itseez3D will require Itseez3D’s prior written consent which consent shall not be unreasonably withheld. Itseez3D will supply Licensee with all reasonable assistance and information in the defense and settlement of claims at Licensee’s expense.
## 10. Limitation of Liability
10.1 ITSEEZ3D SHALL NOT BE LIABLE UNDER ANY CONTRACT, NEGLIGENCE, STRICT LIABILITY OR OTHER THEORY: (A) FOR ERROR OR INTERRUPTION OF USE, INACCURACY OR COST OF PROCUREMENT OF SUBSTITUTE GOODS, SERVICE OR TECHNOLOGY OR LOSS OF BUSINESS; (B) FOR ANY INDIRECT, EXEMPLARY, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES; (C) FOR ANY MATTER BEYOND IT’S REASONABLE CONTROL, EVEN IF ITSEEZ3D HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE; (D) FOR ANY RESULTS OR OUTPUT CREATED IN CONNECTION WITH THE APP (INCLUDING, WITHOUT LIMITATION, AVATARS, THEIR SUBSEQUENT USE THEREOF AND ANY UNINTENDED CONSEQUENCES (AS SUCH TERM IS DEFINED IN SECTION 8.2)), OR (E) FOR ANY AMOUNTS THAT, TOGETHER WITH AMOUNTS ASSOCIATED WITH ALL OTHER CLAIMS, EXCEED THE LESSER OF $10,000 OR THE FEES PAID BY LICENSEE TO ITSEEZ3D IN THE PRECEEDING THREE (3) MONTHS
## 11. Publicity
11.1 Reciprocal License. Notwithstanding any other provision of this Agreement, each party hereby grants to the other party a non-exclusive, royalty-free, non-transferable, worldwide license to use and reproduce such party’s trademark(s), service mark(s) and/or logo(s) (the “Marks”) on the other party’s website(s) and in presentations in order to publicize the business relationship between the parties in connection with the Agreement (the “Trademark License”).
11.2 Restrictions. Each party (“Trademark Licensee”) shall use the other party’s (“Trademark Licensor”) Marks in conformance with Trademark Licensor’s reasonable trademark usage policies as communicated to Trademark Licensee in writing from time to time. Trademark Licensee shall not attempt to register any of Trademark Licensor’s Marks, nor shall it adopt any derivative or confusingly similar names, brands, or marks, or create any combination marks with Trademark Licensor’s Marks. Trademark Licensee acknowledges Trademark Licensor’s and its affiliates’ ownership and exclusive right to use Trademark Licensor’s Marks and agrees that all goodwill arising as a result of Trademark Licensee’s use of Trademark Licensor’s Marks shall inure solely to the benefit of Trademark Licensor and its affiliates. Except for the Trademark License granted pursuant to Section 11.1, without the prior written approval of the other party, neither party will issue any public statements or promotional materials disclosing the existence of this Agreement or the performance of Services.
## 12. Pre-Dispute, Mandatory Binding Arbitration, and Class Action Waiver
PLEASE READ THIS ARBITRATION PROVISION CAREFULLY TO UNDERSTAND YOUR RIGHTS. EXCEPT WHERE PROHIBITED BY APPLICABLE LAW, YOU AGREE THAT ALL DISPUTES ARISING OUT OF OR RELATING TO THE APP (INCLUDING, WITHOUT LIMITATION, YOUR LICENSE THEREOF OR SUBSCRIPTION THERETO), ANY INFORMATION YOU PROVIDE INCLUDING LICENSEE DATA, THIS AGREEMENT (INCLUDING ITS FORMATION, PERFORMANCE, OR ALLEGED BREACH), AND YOUR USE OF THE ITSEEZ3D SERVICE WILL BE EXCLUSIVELY RESOLVED UNDER CONFIDENTIAL BINDING ARBITRATION. YOU ACKNOWLEDGE AND AGREE THAT YOU ARE WAIVING THE RIGHT TO BRING A LAWSUIT IN COURT AGAINST ITSEEZ3D, INCLUDING THE RIGHT TO A TRIAL BY JURY, AND RIGHTS AVAILABLE IN A COURT, SUCH AS DISCOVERY OR THE RIGHT TO APPEAL, MAY BE MORE LIMITED OR MAY NOT EXIST. ARBITRATION IS A FORM OF PRIVATE DISPUTE RESOLUTION IN WHICH PARTIES TO A CONTRACT AGREE TO SUBMIT THEIR DISPUTES AND POTENTIAL DISPUTES TO A NEUTRAL THIRD PERSON (CALLED AN ARBITRATOR) FOR A BINDING DECISION, INSTEAD OF HAVING SUCH DISPUTE DECIDED IN A LAWSUIT, IN COURT, BY A JUDGE OR JURY TRIAL. YOU AGREE THAT YOU MAY ONLY BRING A CLAIM IN YOUR INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. YOU FURTHER AGREE THAT THE ARBITRATOR MAY NOT CONSOLIDATE PROCEEDINGS OR CLAIMS OR OTHERWISE PRESIDE OVER ANY FORM OF A REPRESENTATIVE OR CLASS PROCEEDING.
12.1 Generally. Arbitration is a method of resolving a Claim without filing a lawsuit. “Claim” means any dispute between you, Itseez3D, and/or any involved third party relating to, or arising in connection with, your use of the Itseez3D Service, your relationship with Itseez3D, or this Agreement. This includes any and all claims that relate in any way to your use of the Itseez3D’s products and services, your attempted use of such products and services, and any act or omission by Itseez3D or any third party related to your use or attempted use of such products and services. You, Itseez3D, or any involved third party may pursue a Claim. Itseez3D agrees to binding arbitration should it have any Claims against you. Likewise, you agree to binding arbitration should you have any Claims against Itseez3D. By agreeing to arbitrate, you waive the right to go to court and agree instead to submit any Claims to binding arbitration. This arbitration provision sets forth the terms and conditions of our agreement to binding arbitration and is governed by and enforceable under the Federal Arbitration Act (the “FAA”), 9 U.S.C. §§ 1-16, as amended (or any successor thereto).
12.2 Exceptions to Binding Arbitration. As an exception to binding arbitration, you and Itseez3D both retain the right to pursue, in a small claims court, any claim that is within that court’s jurisdiction and proceeds on an individual (non-class) basis. Itseez3D will not demand arbitration in connection with any individual claim that you properly file and pursue in a small claims court, so long as the claim is pending only in that court. Binding arbitration also does not apply to disputes concerning trade secret misappropriation, patent infringement, copyright infringement or misuse, or trademark infringement or dilution.
12.3 Mandatory Pre-Dispute Procedures. You acknowledge and agree that before initiating any Claim (subject to the exceptions above) against Itseez3D, you will first give Itseez3D an opportunity to resolve your problem or dispute. This includes sending a written description of your problem or dispute to us, including, but not limited to, information related to your use of the Itseez3D Service. You may send the written description by U.S. Mail to Itseez3D, Inc., 5201 Great America Parkway, Suite 320, Santa Clara, CA 95054; Attn: General Counsel. You agree to negotiate with Itseez3D in good faith about your problem or dispute. If your problem or dispute is not resolved to your satisfaction within 60 days after Itseez3D’s receipt of your written dispute, you agree to the dispute resolution provisions below.
12.4 Commencement of Arbitration. Except where otherwise prohibited by law such as (including, without limitation, the State of New Jersey), You and Itseez3D agree to commence any arbitration proceeding within one (1) year after the Claim arises (including the mandatory pre-dispute procedures outlined above) and that any proceeding commenced after 1 year shall be barred.
12.5 Arbitration Location. For your convenience, the arbitration may be conducted in the U.S. federal district where you reside or which is closest to you. If you are located outside the U.S. then the arbitration may be conducted in California or the U.S. federal district which is closest to your country. It may be held by telephone or through written submissions if both you and Itseez3D agree.
12.6 Applicable Law. This Agreement has been made in and will be construed and enforced in accordance with the laws of the State of California, without regard to principles of conflict of laws thereof
12.7 Sponsoring Organization, Rules and the Arbitrator. You agree that any Claims shall be resolved by submitting the dispute to final and binding confidential arbitration before a single arbitrator who is a retired judge or an experienced attorney with experience in the subject(s) of the Claim. The arbitrator shall be chosen from JAMS Comprehensive Arbitration Rules and Procedures and the arbitration rules of the selected tribunal shall apply, which can be obtained by calling the selected tribunal. The arbitrator shall have the exclusive and sole authority to resolve any dispute relating to the interpretation, construction, validity, applicability, or enforceability of this Agreement and this arbitration provision. The arbitrator shall have the exclusive and sole authority to determine whether this arbitration agreement can be enforced against a non-signatory to this agreement and whether a non-signatory to this agreement can enforce this provision against you or Itseez3D.
12.8 Arbitration Fees. You and Itseez3D shall each pay half of all filing, administrative, and arbitrator fees for an arbitration initiated by you; provided, however, that Itseez3D shall have the irrevocable option to pay all such fees itself in its sole discretion. The parties shall each pay their own additional fees, costs, and expenses, including, but not limited to, those for any attorneys, experts, documents, and witnesses. However, if Itseez3D is the prevailing party in the arbitration, it shall (to the extent permisible by applicable law) also be awarded its attorneys’ fees and costs.
12.9 Arbitration Award. The arbitrator shall follow substantive law and may order any relief if permitted by law. The arbitrator may award any form of individual relief, including injunctions and punitive damages, so long as they are in accordance with applicable law. The arbitrator may award costs or fees to a prevailing party, but only if the law expressly allows it. Nothing herein shall be construed to limit the arbitrator’s ability to award remedies provided by applicable law. Any award rendered shall include a written opinion and shall be final, subject to appeal under the FAA.
12.10 Enforceability. This provision survives termination of your account or relationship with Itseez3D, bankruptcy, assignment or transfer. If the class action waiver is deemed unenforceable (i.e., unenforceability would allow arbitration to proceed as a class or representative action), then this entire arbitration provision shall be rendered null and void and shall not apply. If a portion of this arbitration provision (other than the class action waiver) is deemed unenforceable, the remaining portions of this arbitration provision shall remain in full force and effect.
12.11 Miscellaneous. This provision is the entire arbitration agreement between you and Itseez3D and shall not be modified except in writing by Itseez3D.
12.12 Amendments. Itseez3D reserves the right to amend this arbitration provision at any time. Your continued use of the Itseez3D Service and/or any Itseez3D product, or use or attempted use of an Itseez3D product or service, is affirmation of your consent to such changes. Should the changes to this arbitration provision be material, Itseez3D will provide you notice. Your continued use of the Itseez3D Service and/or any Itseez3D product, or use or attempted use of an Itseez3D product or service, after receiving such notice is affirmation of your consent to such material changes.
YOU HAVE THE RIGHT TO OPT-OUT OF THIS ARBITRATION PROVISION WITHIN 30 DAYS FROM THE DATE OF LICENSE, USE, OR ATTEMPTED USE OF THE ITSEEZ3D SERVICE OR ANY ITSEEZ3D PRODUCT (WHICHEVER COMES FIRST) BY WRITING TO ITSEEZ3D, INC., 5201 GREAT AMERICA PARKWAY, SUITE 320, SANTA CLARA, CA 95054; ATTN: GENERAL COUNSEL. FOR YOUR OPT-OUT TO BE EFFECTIVE, YOU MUST SUBMIT A SIGNED WRITTEN NOTICE IDENTIFYING THE ITSEEZ3D SERVICE OR PRODUCT YOU LICENSED OR PURCHASED, USED OR ATTEMPTED TO USE WITHIN THE 30 DAYS AND THE DATE YOU FIRST LICENSED, PURCHASED, USED OR ATTEMPTED TO USE THE ITSEEZ3D SERVICE OR PRODUCTS. UNTIMELY OPT-OUTS WILL NOT BE VALID AND YOU MUST THEN PURSUE YOUR CLAIM THROUGH ARBITRATION PURSUANT TO THESE TERMS.
## 13. General
13.1 Relationship of Parties. Itseez3D is an independent contractor and is not an agent or employee of Licensee nor its Authorized Users. Except as may be specifically set forth herein, neither party has authority to bind the other by contract or otherwise. Itseez3D will perform any Professional Services under the general direction of Licensee, but Itseez3D will determine, in Itseez3D’s sole discretion, the manner and means that the Professional Services are accomplished, subject to the express conditions that Itseez3D will:
(A) comply with all applicable laws, statutes, ordinances, and regulations,
(B) follow all commercially-reasonable Licensee supplied guidelines and policies to the extent that such guidelines and policies do not otherwise conflicto with the terms of this Agreement.
13.2 Assignment. The parties’ rights and liabilities will bind and inure to the benefit of their respective successors, executors, and administrators. Except in connection with a merger or sale of all or substantially all of Licensee’s business or assets, Licensee may not assign this Agreement without Itseez3D’s written consent, which written consent shall not be unreasonably withheld.
13.3 Conflict of Laws. This Agreement will not be governed by the conflict of laws rules of any jurisdiction, UCITA, or the United Nations Convention on Contracts for the International Sale of Goods, the application of which are expressly excluded.
13.5 Notice. Any notices will be given to the appropriate party (i) as set forth herein, or (ii) at the address specified at the beginning of this Agreement, or as otherwise specified in writing (including, without limitation, by email). Except as otherwise specifically set forth herein, notice will be by personal delivery, by certified or registered mail, or by reputable courier. Notice will be deemed given on personal delivery to the appropriate address, on receipt of certified or registered mail, or if sent by courier, on the date of delivery shown in the courier’s records.
13.6 Complete Understanding; Modification; Waiver. This Agreement constitutes the full and complete understanding of the parties and supersedes all prior understandings and agreements. Any waiver, modification, or amendment of any provision of this Agreement will be effective only if in writing and signed by the parties. Failure by either party to enforce any provision of this Agreement will not be deemed a waiver of future enforcement of that or any other provision.
13.7 Force Majeure. Except for Licensee’s payment obligations, neither party shall be responsible for failure or delay of performance if caused by: an act of war, hostility, or sabotage; act of God; electrical, internet, or telecommunication outage that is not caused by the obligated party; government restrictions (including the denial or cancellation of any export or other license); or other event outside the reasonable control of the obligated party. Each party will use reasonable efforts to mitigate the effect of a force majeure event. If such event continues for more than 20 days, either party may cancel unperformed Services upon written notice (which notice may be made via e-mail to the other party). This section does not excuse either party of its obligations to take reasonable steps to follow its normal disaster recovery procedures or Licensee’s obligation to pay for the Services provided.
13.8 Export. Itseez3D’s Products are subject to the U.S. Export Administration Regulations and Itseez3D will comply with such regulations when providing the App.
13.9 Severability. Any provision of this Agreement that is prohibited or unenforceable in any jurisdiction shall, as to such jurisdiction, be ineffective to the extent necessary in such jurisdiction without invalidating the remaining portions thereof or affecting the validity or enforceability of such provision in any other jurisdiction. If any provision(s) of this Agreement is or are found invalid under any applicable statute or rule of law, such provision(s) shall be, to such extent, omitted, and the remainder of this Agreement shall be enforced to the fullest extent possible consistent with the intent and purposes of this Agreement.
13.10 Non-Electronic Copy. Licensee has the right to receive this Agreement in non-electronic form. Licensee may request a non-electronic copy of this Agreement either before or after Licensee electronically signs the Agreement. To receive a non-electronic copy of this Agreement, Licensee should send an e-mail to <support@itseez3d.com>.
---
### [Avatar SDK Deep Fake Detector](https://avatarsdk.com/deep-fake-detector/)
**Published:** May 13, 2023
**Author:** Avatar SDK Team
**Content:**
Introducing the Avatar SDK deep fake detector – the cutting-edge solution for ensuring the authenticity of user identities in your application! With the rise of facial verification systems, it’s more important than ever to make sure that the person on the other side of the screen is who they say they are. That’s why Avatar SDK has developed a revolutionary technology that can differentiate between real photos of people and synthetic 3D avatars.
[](https://avatarsdk.com/wp-content/uploads/2023/05/Deep-fake-detector.jpeg)
Our deep fake detector uses advanced machine learning algorithms to analyze facial features and detect inconsistencies that are characteristic of deep fakes. This means that you can be confident that your users are who they claim to be, without the risk of fraudulent activity.
The Avatar SDK deep fake detector is easy to integrate into your application. It is deployed to your server as a Docker container and works across a range of platforms. Whether you’re building a social networking app, an e-commerce platform, or a gaming experience, our technology can provide an added layer of security to protect your users and your business. It respects the privacy of your users, as the input photos are kept on your servers.
Don’t let deep fakes undermine the integrity of your application. With Avatar SDK’s deep fake detector, you can stay ahead of the curve and maintain the trust of your user base. Try it out today and see the difference it can make!
[Request a trial](https://avatarsdk.com/deep-fake-detector/)
---
### [Avatar SDK MetaPerson webinar](https://avatarsdk.com/webinar/)
**Published:** March 23, 2021
**Author:** Avatar SDK Team
**Content:**
Customizable avatars for your AR/VR, games and metaverse
---
### [Itseez3D Referral Program Terms and Conditions](https://avatarsdk.com/referral-program-terms/)
**Published:** October 4, 2021
**Author:** Avatar SDK Team
**Content:**
**Itseez3D Referral Program Terms and Conditions**
Itseez3D, Inc., a Delaware corporation (“we,” “us” the “Company”) offers you the opportunity to earn rewards by referring friends to try our Itseez3D Service (the “Service”). Your participation in the Itseez3D Referral Program (“Itseez3D Referral Program” or “Program”) can earn you rewards such as PayPal cash. We reserve the right to terminate the Program at any time for any reason. The Program is administered by Itseez3D, which may, outsource certain elements of administration to third parties (collectively, the “Administrator”).
These terms (“Terms”) and our general [Terms & Conditions](https://avatarsdk.com/eula) (“TOS”) apply to a user’s participation in the Program. By participating in the Program, users agree to use the Program as outlined herein and in accordance with the TOS which shall also apply to the Program. For purposes of the TOS, the term “Agreement” defined therein shall be deemed to include these Terms. For the sake of clarity, all terms contained in the TOS shall apply to you and the Program, including, without limitation, with respect to Indemnity, Limitation of Liability and Pre-Dispute, Mandatory Binding Arbitration, and Class Action Waiver. You are not eligible to register and participate in the Program if (i) you do not agree to these Terms and the Terms of Service in their entirety, or (ii) your registration and participation would violate any applicable laws or regulations.
**Eligibility**
This Program is void where such referral programs are prohibited or would otherwise cause any violation of applicable law. Users who refer others to the program are “Referrers”; those who are referred are “Referred Customers.” Referrers may be eligible to receive cash or other rewards (collectively, “Awards”) for every qualified referral. Referrers must be legally able to participate in the Program, and must be 1) at least the age of majority where they reside, 2) have an existing, valid Itseez3D user account, and 3) otherwise be in good standing. When registering for the Program, Referrers must use the same email address that is registered with their existing Itseez3D user account. Itseez3D reserves the right to determine if a Referrer’s Itseez3D user account is valid based on criteria that includes, but is not limited to, Itseez3D account activity and ownership, incorporation status, and business affiliation of the user’s registered Itseez3D email address domain. Participation in the Program represents an ongoing relationship with you for privacy purposes. So long as you remain in the Program, you will be considered an active member of the Program and of the Itseez3D Community. Please see Itseez3D’s privacy policy for further details on your privacy rights.
You represent, warrant and covenant to Itseez3D that (i) your participation in the Program is not restricted in any manner and will not violate any applicable law, rule or regulation (including, without limitation, with respect to receiving any Rewards), and (ii) you are responsible for any and all tax liability resulting from any Awards. To the extent you breach such representation and warranty, you agree to fully indemnify the Released Parties (as such term is defined in the “Liability Release” section below) with respect to any liability or obligation that accrues to such Released Parties.
Companies and employees of Itseez3D Entities or their subsidiaries, affiliates or promotional agencies, including immediate family and household members, are not eligible.
**How It Works**
To participate, once you have created your Itseez3D account, visit <https://accounts.avatarsdk.com/referral-program/> and follow the on-screen instructions to start referring. You will be provided a link which you can share with your friends and colleagues as much as you want. If a new user uses your personal link and signs up, each of you will receive a PayPal cash payment (the “Payment”). In the case of a new monthly subscription, the Payment to each of you shall be equal to Twenty Percent (20%) of the amount paid by the new user to Itseez3D for the first month of service. In the case of a new prepaid annual subscription, the Payment to each of you shall be equal to Ten Percent (10%) of the amount paid by the new user to Itseez3D for the first year of service. The Payment percentages set forth above may be changed at any time in Itseez3D’s sole discretion. In order to receive the Payment, you must have a PayPal account. In the event that you do not have a PayPal account, you shall still be eligible for your Payment however you may be required to sign-up for a PayPal account in order to receive such Payment.
**Special Promotions**
From time to time, Referrers may be offered special promotions (“Special Promotion”), and special links (“Personal Bonus Link”) to use. These Special Promotions may be offered to some, but not all Users, depending upon your account status, your geographic location, or for other reasons. Such Special Promotions are for a limited time and may give Referrers (and in some cases, Referred Customers) additional rewards. Additional terms, including expiration dates for any Special Promotion will be provided with the Special Promotion. During Special Promotions, Referrers may use either their Personal Link, or their Personal Bonus Link, and will receive rewards based upon the specific link used. During any Special Promotion, the Referrer will only receive the identified credit outlined Special Promotion only if the Referred User completes the task prior to the end date of the Special Promotion period.
**Qualified Referrals**
Upon signing up for the Program, Referrers will be provided with a unique referral link (“Personal Link”) that allows Referrers to receive Awards. Each Referrer will be able to check his/her status on referrals by logging in to his/her/their account and checking the Referral Status. Referrers will also be provided with a unique and personal Itseez3D “Referral Status” page to check page or account to check the status of his/her Qualified Referrals and to manage his/her account. Personal Links will be issued only to individuals. An individual must use their Personal Link to participate in the program but no purchase is required. Referrers must respect the spirit of the Program by not engaging in spamming or other unfair or otherwise problematic practices (as determined in Itseez3D’s sole discretion), including creating fake accounts or harassing potential referral sources.
**Conditions for Receiving Awards**
Awards will be awarded for Qualified Referrals who meet the following conditions:
- The Referred Customer must use the Personal Link from a Referrer in good standing with Itseez3D.
- If a Referred Customer receives more than one Personal Link, Itseez3D will provide the Awards to the person whose Personal Link is used to complete the Itseez3D registration process regardless of when the Personal Links were sent. If a Referred Customer registers for the Service using any other method, the registration will not count as a Qualified Referral and Referrer will not earn Awards;
- The Referred Customer may not combine the link with any other monetary offer.
- The Referred Customer may not receive a Reward for up to 1 month.
- The Referred Customer must not be registered with the Service, and was not previously registered with the Service under any email address or alias for at least 12 months;
- The Referred Customer must be eligible to create a Itseez3D account and otherwise be qualified.
- The Referred Customer must register for the Service using a valid and current email address that has not been used to register for the Service within the last 12 months.
**How Awards Work**
Awards are subject to verification and will generally be awarded within 60 days of verification. Itseez3D Entities may withhold any Awards if it believes additional verification is required. Itseez3D may also withhold or invalidate any potential Awards that it deems in its sole discretion as (i) fraudulent, (ii) suspect, (iii) in violation of these Terms, or (iii) the credit, verification or approval of any transaction may impose liability on Itseez3D, its subsidiaries, affiliates or any of their respective officers, directors, employees, representatives or agents (in each case, as determined in Itseez3D’s sole discretion).
All Itseez3D Entities’ decisions are final and binding (except to the extent prohibited by applicable law), including decisions as to whether a Qualified Referral, or Award is valid, when and if to terminate the Program, and whether, if at all, to change the program. Any changes to the program will be published on this page and shall be effective as of the date published. In our discretion, we may also send an email to registered Referrers to document the changes. If a Referrer has referrals pending qualification at the time that updates are sent, those pending referrals shall be validated and Awards given under the terms that were valid at the time the Referred Customer signed up for the Service.
**Limitation of Liability**
TO THE FULLEST EXTENT POSSIBLE BY LAW, THE MAXIMUM LIABILITY OF THE RELEASED PARTIES’ (AS SUCH TERM IS DEFINED IN THE “LIABILITY RELEASE” SECTION BELOW) ARISING OUT OF OR IN CONNECTION WITH THE PROGRAM, REGARDLESS OF THE CAUSE OF ACTION (WHETHER IN CONTRACT, TORT, BREACH OF WARRANTY, OR OTHERWISE), SHALL NOT EXCEED $100 USD. REFERRERS SHOULD USE THE PROGRAM AT THEIR OWN RISK.
**Liability Release**
Except to the extent prohibited by applicable law (including, without limitation, the State of New Jersey), Users agree that by participating in the Program, they agree: (1) to be bound by these Terms and the decisions of Itseez3D and its Administrators (“Itseez3D Entities”) (if any) and/or their designees, and privacy policies; (2) to be contacted by Itseez3D Entities via e-mail; and (3) to release and hold harmless the Itseez3D Entities and their respective parent companies, affiliates and subsidiaries, together with their respective employees, directors, officers, licensees, licensors, stockholders, vendors, service providers, attorneys and agents including, without limitation, their respective advertising and promotion entities and any person or entity associated with the production, operation or administration of the Program (collectively, the “Released Parties”), from any and all claims, demands, damages, losses, liabilities, costs or expenses caused by, arising out of, in connection with, or related to their participation in the Program (including, without limitation, any property loss, damage, personal injury or death caused to any person(s) and/or the awarding, receipt and/or use or misuse of the Program or any Awards).
Except to the extent prohibited by law (including, without limitation, the State of New Jersey), the Released Parties shall not be liable for: (i) late, lost, delayed, stolen, misdirected, incomplete unreadable, inaccurate, garbled or unintelligible entries, communications or affidavits, regardless of the method of transmission; (ii) telephone system, telephone or computer hardware, software or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (iii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iv) any injuries, losses or damages of any kind resulting from acceptance, possession or use of a Awards, or from participation in the Program; or (v) any printing, typographical, administrative or technological errors in any websites or materials associated with the Program. The Itseez3D Entities disclaim any liability for damage to any computer system resulting from participating in, or accessing or downloading information in connection with this Program, and reserve the right, in their sole discretion, to cancel, modify or suspend the Program including, without limitation, in the event of a virus, bug, computer problem, unauthorized intervention or other causes beyond Itseez3D Entities’ control, corrupt the administration, security or proper administration of the Program.
Except to the extent prohibited by law (including, without limitation, the State of New Jersey), the Released Parties shall not be liable to any Users for failure to supply any Awards or any part thereof, by reason of any acts of God, any action(s), regulation(s), order(s) or request(s) by any governmental or quasi-governmental entity (whether or not the action(s), regulations(s), order(s) or request(s) prove(s) to be invalid), equipment failure, threatened terrorist acts, terrorist acts, air raid, blackout, act of public enemy, earthquake, tornado, tsunami, war (declared or undeclared), fire, flood, epidemic, explosion, unusually severe weather, hurricane, embargo, labor dispute or strike (whether legal or illegal), labor or material shortage, transportation interruption of any kind, work slow-down, civil disturbance, insurrection, riot, or any other similar or dissimilar cause beyond any of the Released Parties’ control.
As a condition of entering the Program, and unless prohibited by law, Users agree that under no circumstances will Users be entitled to any awards for any losses or damages, and to the extent permissible by applicable law (including, without limitation, the State of New Jersey) Users hereby waive all rights to claim punitive, incidental, consequential and any other damages, and waives any and all rights to have damages multiplied or otherwise increased. A waiver of rights may not apply to you in your jurisdiction of residence. Additional rights may be available to you.
Itseez3D Entities reserves the right to cancel or suspend this Program should it determine, in its sole discretion, that the administration, security or fairness of this Program has been compromised in any way.
**Applicable Law**
Except to the extent prohibited by applicable law, disputes, claims and causes of action arising out of or related to this Program or any Award shall be resolved under the laws of the State of California ((without reference to its conflicts of laws principles) and the United States, and participant agrees to submit any dispute to the exclusive jurisdiction of the state and federal courts located in Santa Clara County, California.
**Referrer’s Code of Conduct**
Referrers agree that they will not violate any of these Terms, or otherwise engage in activity that could be considered harassment toward other users. Users agree not to use the Program to:
- Violate the intellectual property rights of Itseez3D or any other third-party
- Spam or otherwise create bulk distributions of the Personal Link or the Personal Bonus Link
- Collect or attempt to collect personal data about users or potential Referred Customers
- Engage in any actions that are designed to disrupt or undermine the Program
- Make attempts to gain unauthorized access to the software or the Program for any reason
- Transmit files that contain bots, viruses, works, Trojan horses, or any other file that could contaminate or otherwise destroy Itseez3D intellectual property or stop the function of the Itseez3D services
- Engage in illegal or unsportsmanlike activities
- Engage in behavior designed to annoy or harass others
- Engage in actions that disparage or malign or call into question the reputation of Itseez3D
Any determination as to whether the Referrer’s behavior has violated the Code of Conduct shall be determined in Itseez3D’s sole and absolute discretion.
**Inappropriate Behavior**
The Itseez3D Entities may prohibit anyone from participating in the Program or receiving an Award if they determine (in their sole and absolute discretion) that such User is attempting to undermine the fairness, integrity or legitimate operation of the Program in any way by cheating, hacking, deception, or any other unfair playing practices which may annoy, abuse, threaten or harass any other Itseez3D users (whether or not enrolled in the Program), or representatives of Itseez3D Entities. Use of any automated system to participate is strictly prohibited, and if discovered, and will result in disqualification. Itseez3D reserves the right to disqualify anyone, cancel Awards, disable or suspend an account, and contact legal authorities (including law enforcement), if it should discover a user is tampering with the entry or referral process or the operation of the Program or violating these Terms. Referrals generated by a script, macro or other automated means will be disqualified. If a solution cannot be found to restore the integrity of the Program, we reserve the right to cancel, change, or suspend the Program.
**Privacy**
Participation in the Program may require a Referred Customer and/or a Referrer to submit personal information about themselves. The personal information will be collected, processed and used in accordance with Itseez3D’s Privacy Policy which can be found at [Privacy Policy](https://avatarsdk.com/privacy-policy/). In addition, personal information may be used by Company on Company’s behalf, to contact Users with regards to participation in the Program and to receive communications from Itseez3D or third-party administrators of the Program.
**Reservations of Rights**
We reserve the right to modify or amend at any time these Terms and the methods through which Awards are earned. We reserve the right to disqualify any User at any time from participation in the Program if he/she does not comply with any of these Terms. Itseez3D Entities’ failure to enforce any term of these Terms shall not constitute a waiver of that provision.
**CAUTION:** ANY ATTEMPT TO DELIBERATELY DAMAGE OR UNDERMINE THE LEGITIMATE OPERATION OF THE PROGRAM MAY BE IN VIOLATION OF CRIMINAL AND CIVIL LAWS AND WILL RESULT IN DISQUALIFICATION FROM PARTICIPATION IN THE PROGRAM. SHOULD SUCH AN ATTEMPT BE MADE, PROGRAM ENTITIES RESERVE THE RIGHT TO SEEK REMEDIES AND DAMAGES (INCLUDING ATTORNEY FEES) TO THE FULLEST EXTENT OF THE LAW, INCLUDING CRIMINAL PROSECUTION.
THE CONTENT, INFORMATION, LINKS AND FUNCTIONALITY OF THIS WEBSITE ARE PROVIDED “AS IS” AND “AS AVAILABLE” AND WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING WITHOUT LIMITATION WARRANTIES OF NON INFRINGEMENT OF THIRD PARTY RIGHTS, TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM COMPUTER VIRUS OR OTHER HARMFUL COMPONENTS. WITHOUT IN ANY WAY LIMITING THE PRIOR SENTENCE, WE DO NOT MAKE ANY REPRESENTATION OR WARRANTY THAT (I) THE CONTENT AND INFORMATION OF THIS WEBSITE IS ACCURATE, SECURE, COMPLETE OR OTHERWISE FREE FROM ERRORS AND OMISSIONS, OR (II) THE LINKS AND OTHER ASPECTS OF THE WEBSITE ARE FUNCTIONAL.
---
### [Response](https://avatarsdk.com/response/)
**Published:** April 25, 2018
**Author:** Avatar SDK Team
---
### [Third party licenses](https://avatarsdk.com/third-party-licenses/)
**Published:** December 24, 2019
**Author:** Avatar SDK Team
**Content:**
The following third-party licenses are used within this product except for libraries provided by the operating system developer tools:
| Name | License | Link to the license |
|---|---|---|
| Autodesk® FBX® SDK | | [View license](https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2014_LSA_-_English.pdf) |
| base64 | | [View license](https://sourceforge.net/p/libb64/git/ci/master/tree/LICENSE) |
| boost | Boost Software License | [View license](https://www.boost.org/LICENSE_1_0.txt) |
| Cryptopp | Boost Software License 1.0 | [View license](https://cryptopp.com/License.txt) |
| densecrf | BSD license | [View license](https://github.com/lucasb-eyer/pydensecrf/tree/master/pydensecrf/densecrf) |
| dlib | Boost Software License | [View license](http://dlib.net/license.html) |
| eigen | MPL2 | [View license](http://eigen.tuxfamily.org/index.php?title=Main_Page#License) |
| flann | BSD License | [View license](https://github.com/mariusmuja/flann/blob/master/COPYING) |
| gflags | | [View license](https://github.com/gflags/gflags/blob/master/COPYING.txt) |
| gif | | [View license](https://github.com/charlietangora/gif-h/blob/master/LICENSE) |
| glew | The OpenGL Extension Wrangler Library | [View license](https://github.com/nigels-com/glew/blob/master/LICENSE.txt) |
| glfw | zlib/libpng license | [View license](https://www.glfw.org/license.html) |
| glm | The Happy Bunny License or MIT License | [View license](https://github.com/g-truc/glm/blob/master/copying.txt) |
| glog | | [View license](https://github.com/google/glog/blob/master/COPYING) |
| gtest | BSD 3-Clause “New” or “Revised” License | [View license](https://github.com/google/googletest/blob/master/LICENSE) |
| hdf5 | BSD-style | [View license](https://support.hdfgroup.org/products/licenses.html) |
| ittnotify | BSD | [View license](https://fossies.org/linux/misc/opencv-4.5.2.tar.gz/opencv-4.5.2/3rdparty/ittnotify/src/ittnotify/LICENSE.BSD?m=t) |
| jemalloc | | [View license](https://github.com/jemalloc/jemalloc/blob/dev/COPYING) |
| JsonCpp | MIT License or Public Domain | [View license](https://github.com/open-source-parsers/jsoncpp/blob/master/LICENSE) |
| libcairo | | [View license](https://www.cairographics.org) |
| libcurl | The curl license | [View license](https://curl.haxx.se/docs/copyright.html) |
| libjasper | | [View license](https://www.ece.uvic.ca/~frodo/jasper/LICENSE) |
| libjpeg | | [View license](https://github.com/libjpeg-turbo/ijg/blob/master/README) |
| libpng | | [View license](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
| libtiff | | [View license](https://gitlab.com/libtiff/libtiff/-/blob/master/COPYRIGHT) |
| lz4 | BSD 2-Clause license | [View license](https://github.com/lz4/lz4/blob/dev/LICENSE) |
| opencv | 3-clause BSD License | [View license](https://opencv.org/license/) |
| openexr | Modified BSD License | [View license](https://www.openexr.com/license.html) |
| opengm | MIT License | [View license](https://github.com/opengm/opengm/blob/master/Licence-OpenGM.txt) |
| OpenSSL | Apache License 2.0 | [View license](https://github.com/openssl/openssl/blob/master/LICENSE.txt) |
| PoissonRecon | MIT License (MIT) | [View license](https://github.com/mkazhdan/PoissonRecon/blob/master/LICENSE) |
| protobuf | | [View license](https://github.com/protocolbuffers/protobuf/blob/master/LICENSE) |
| sdfgen | MIT License (MIT) | [View license](https://github.com/christopherbatty/SDFGen) |
| zlib | zlib license | [View license](https://www.zlib.net/zlib_license.html) |
---
### [Face capture SDK](https://avatarsdk.com/face-capture-sdk/)
**Published:** September 9, 2019
**Author:** Avatar SDK Team
---
### [Blog](https://avatarsdk.com/blog/)
**Published:** July 28, 2017
**Author:** Avatar SDK Team
---
## Frequently asked questions
Source: https://avatarsdk.com/faq/
### Getting started
**What is Avatar SDK?**
Avatar SDK allows users to automatically generate recognizable 3D avatars based on their photos. You can check MetaPerson Creator to try our technology on your photos. The default way of using is integration of MetaPerson Creator into your applications. We provide ready sample projects for popular target platforms and detailed video tutorials. Also, the product can be used as a cloud service or can be applied to compute avatars on the client’s side.
**How can I test Avatar SDK? Is there a trial or a free subscription?**
It is possible to get a free trial for one week on the website. To start a trial you will be asked to create an account and add a payment source.
**What plan should I use?**
A Pro subscription is necessary to integrate this into your product. If you're interested in creating full-body avatars using the REST API or looking for an offline solution, please reach out to us regarding our Enterprise plan. See our pricing page for details.
**How can I start?**
We recommend learning avatar comparison on the website, choosing the needed avatar type, and then taking a trial for the Pro plan. After getting a trial, we recommend starting with this page.
**Do you have any sample applications for Avatar SDK?**
We recommend trying MetaPerson Creator to check our greatest avatars. If you want to try Avatar SDK on an Android phone, you can check our test application for Head avatars. Also, you can look at RemoteFace, our virtual camera for video conferencing that shows your avatar driven by camera and lipsync instead of the usual video feed.
**What types of avatars do you have?**
Avatar SDK's flagship product is the MetaPerson avatars available on the Pro subscription and higher. It is a full-body game-ready avatar created from a single selfie. If you need only a head or a bust, you can use our Head avatars. See https://avatarsdk.com/avatars/ for more details.
**Can I create cartoon-style avatars with Avatar SDK?**
Yes! MetaPerson avatars now support both realistic and cartoon-style. You can generate a stylized, animated version of yourself from a single selfie — perfect for games, digital content, and creative projects. We recommend trying MetaPerson Creator to check this feature.
### Prices
**How does the pricing work? Do I buy a subscription once and for all or not?**
You can see our pricing on the Pricing page. It is possible to cancel your subscription at any time in your profile or schedule your account cancellation during the trial on the billing page.
**How can I cancel my subscription?**
You can schedule your account cancellation on the billing page in your profile. Trial and general subscriptions can be canceled at any time and will remain active till the end of the current billing period. Our support will be happy to help you with subscription management, please send your request to support@avatarsdk.com from the email associated with your Avatar SDK account.
**Do you have an offline version of the SDK? What can be the price of this solution?**
Yes, we have an offline solution of Avatar SDK. It is available on the Enterprise plan, you can send an inquiry by clicking the “Request a quote” on the Pricing page.
### Basic Overview
**Is the number of avatars I can compute limited?**
There are monthly quotas included in your subscription. Our billing system will charge you extra for the avatars created above the quota. You can check the details for a specific subscription plan on the Pricing page or in your Profile after registration.
**How many triangles (faces) do the avatar models have?**
By default, SDK generates the avatar in the maximum possible resolution. Almost all our pipelines also support several levels of detail. You can find more information here.
**What are the different file formats that are available for download?**
We support gltf, glb, fbx, obj, ply. However, not all of these formats are supported in all SDK modifications (REST API, Unity plugin, native library, etc) for all avatar pipelines.
**Where can I download the latest SDK versions and documentation for them?**
You can find the newer versions of SDK and their documentation here
### Avatar SDK facilities
**Do you provide lipsync functionality from webcam/audio/text?**
Yes. Avatar SDK LiveSpeak turns text into speech and generates precise phoneme timing mapped to facial blendshapes, so the avatar speaks with synchronized lip and facial motion in real time. Try the live demo or read the LiveSpeak documentation. LiveSpeak is included in the Pro plan. For webcam-driven facial motion, see our Face Capture SDK. Our avatars also remain compatible with third-party lipsync tools such as Oculus Lipsync and SALSA if you already use them, details here.
**Does Avatar SDK work on mobile platforms?**
The MetaPerson Creator is optimized for both desktop and mobile and can be integrated on both types of platforms. Our REST API is very lightweight and works in all environments. If you are looking to compute Head avatars locally, Local Compute avatar generation currently works on Windows, Ubuntu, Android, and iOS.
**Do you have full-body avatars?**
Our flagship product is the full-body game-ready MetaPerson avatars. Pro subscription is required to integrate them into your project. Read more here.
**How can I attach your 3D head to the body?**
If you need to attach our avatars to different bodies (like the seamless attachment of avatars to your body models with texture blending), please contact us at support@avatarsdk.com.
**Does the Local Compute require an internet connection or not?**
The Local Compute requires an internet connection to check if your account is allowed to generate avatars and to report the number of calculated avatars to our system without uploading images or any other data. We also have an offline solution of Avatar SDK. It is available on the Enterprise plan, you can send an inquiry by clicking the “Request a quote” on the Pricing page.
**Is it possible to use text-to-speech with your technology?**
Yes. Avatar SDK LiveSpeak converts text to speech and drives the avatar's facial blendshapes from the generated phoneme timing, so you get synchronized speech and facial animation without assembling your own audio pipeline. It is included in the Pro plan, try the live demo. For body motion, Avatar SDK Move generates animation from a plain-language prompt. Avatars are rigged and Mixamo-compatible, so third-party animation and lipsync tools (Oculus Lipsync, Speech Graphics, SALSA) work as well, see the lipsync tutorials.
**Can I animate avatars? Do you have animation tools?**
Yes. Avatar SDK Move is an AI text-to-animation tool: describe a motion in plain language, for example "walk confidently" or "wave to the audience", and Move generates the animation for your avatar with no motion capture and no manual keyframing. Move is in beta inside MetaPerson Creator and free to try. Avatars are rigged and Mixamo-compatible, so existing animation libraries and your own clips work as-is. For speech and facial animation, see Avatar SDK LiveSpeak.
**Is it possible to 3d print avatars?**
Yes, it is possible for Head avatars. We have a special type of avatars (“static”) that do not contain internal meshes and can be 3d printed. You need to call Avatar SDK API to calculate these avatars with the "static" subtype. It will allow you to get the model almost ready for 3d printing. In another way, you can also try to use any other pipelines or subtypes, but you should post-process these models to prepare them for 3d printing and remove unneeded parts. You can use any 3d editor for this task.
**What platforms does your face capture method support? How can I try it?**
Face Capture SDK is a beta version now and it is applied only as a native SDK for Windows and iOS. If you want to get a trial send us a request to support@avatarsdk.com. Please note that Face Capture SDK is available only for Pro subscribers.
### Avatars Editing
**Can I change some parts of the avatar, e.g. change the nose a bit?**
The MetaPerson avatars support a lot of customization options, you can check them out in the MetaPerson Creator. Some modifications are available through the REST API and they are documented here.
**Do you have clothes for avatars?**
Yes, Avatar SDK provides a set of outfits for MetaPerson avatars. Each outfit consists of mesh, texture, body visibility mask, roughness, metalness, and normals map. You can check them out in the MetaPerson Creator
**How can I add some additional resources (hats, glasses, haircuts) for avatars?**
You can add such resources on your own with taking advantage of avatar fixed topology in the case of MetaPerson avatars. If you want Avatar SDK to take care of reshaping your assets for each avatar shape, you can import them into Avatar SDK. The details for such a project are available on request.
**Is it possible to get the library of hairstyles such that we could dynamically select between them?**
We have a set of artificial haircuts that are modified during the avatar computation process to match each particular avatar head geometry for the MetaPerson avatars. Also, there is a generated haircut for each avatar. This haircut is unique and generated for each particular avatar based on the source image.
### Other
**Is it possible to combine a head to some particular body?**
If you need our head avatars with your full-body model, we can create a custom pipeline for you. We will need to look at your body model to provide you with a timeline and costs for such a project.
**What do you mean by fixed head topology?**
Fixed topology means that heads have a constant number of vertices and the same indices for them. E.g. in the case of adding your own landmarks, you can find the required vertices on one model and use them as landmarks, because their index will be the same for all avatars.